Isolation Posted September 10, 2018 (edited) The first 66 Levels of PlayStation Doom Is Here! What is PDR (PlayStation DOOM Reloaded)? - PDR is a 66 Level Megawad inspired by the Doom games on PS1. - Currently being worked on by myself & Yikesdude754 - PlayStation Textures, sprites, sounds, music and lighting sounds all return along with Dynamic lighting to show a whole new side to hell. - Levels will now feature glow effects building upon the PS1 atmosphere - The Nightmare imp from Fall of Triton is back and improved, along with some more new content. - PlayStation Doom style gameplay and design. - New twists and content added - The Project has been in development now since June 2018. - The Third 33 Level campaign is currently in development. What do I need to play PlayStation Doom Reloaded? You will only need a copy of GZDoom (Preferably the latest version) & a copy of Doom 2. Everything else is included. DOWNLOAD: https://www.mediafire.com/file/scwahzg9dfila8y/PDR1.0.rar/file Gameplay of Level 32: Mining Facility Level 63: Canyon Crossover Level 55: Tears of The Devil Level 29: Screenshots: Edited June 15, 2021 by RHG 45 20 Quote Share this post Link to post
Firedust Posted September 10, 2018 Those levels really need more traps and height variation if Level 34 is any indicative of the rest. At the moment, it's basically like this: enter a room, kill all the enemies inside (you can camp out literally every fight by the door), proceed to the next room, kill all the enemies there, rinse and repeat. Linear progression can be okay if used interestingly enough, but in most cases it gets dull very quickly. Also, just using the PSX lighting + monster sounds does not a good PSX doom sequel/tribute make. ID's level design choices made for some interesting cases, including progression and monster encounters. Didn't mean to be harsh or anything, just hope this was somewhat helpful. 0 Quote Share this post Link to post
Isolation Posted September 10, 2018 @Firedust nah this is just an early map. They get longer and tougher as they go along. Including a lot less linear areas and more height variation. This level was created just after the development of Fall of Triton which was my first ever megawad/big project and the best way to describe it was what you said above. So that is why they are "somewhat similar". Over time, I have improved a lot more and focus a lot more on unilinear and unpredictable gameplay. Thanks for the advice though. 0 Quote Share this post Link to post
NoXion Posted September 10, 2018 As someone who never got a chance to play the Playstation version, I'm kind of interested in this, even if it's not a one-to-one conversion. 0 Quote Share this post Link to post
Xeogred Posted September 10, 2018 Was literally just playing some PSX Doom again last night... and this looks awesome! 0 Quote Share this post Link to post
BeeWen Posted September 14, 2018 The new levels will not be as flat and monotonous as in "Triton", I hope so. Still can be the author learned mapping and not makes more clumsy locations. Some effects of the port will not be able to mask the low quality. 0 Quote Share this post Link to post
Isolation Posted August 21, 2019 22 hours ago, Remul said: Um. Is this still being worked on? Yes, this project is still currently being worked on. We are getting closer to releasing the first part of the project. 4 Quote Share this post Link to post
WORLD_3AT3R Posted August 31, 2019 (edited) On 9/10/2018 at 5:42 AM, RockHardGamer 45 said: got any tips to improve my WAD? yours looks AMAZING! Edited August 31, 2019 by WORLD_3AT3R 1 Quote Share this post Link to post
Isolation Posted September 3, 2019 @WORLD_3AT3R Unfortunately, I have not played your wad yet. But I definitely plan to! Thanks for the kind words! Usually when making maps., I try to build on the atmosphere as much as possible. Taking advantage of the sounds, music & lighting from PSX Doom. I recommend playing through the original PS1 Doom & Final Doom for inspiration. Also check out the Threshold of Pain series as those levels have awesome atmosphere. 0 Quote Share this post Link to post
Morgul Posted September 16, 2019 Looks on spot, great work and take your time to work on this project, just to make sure that quantity doesn't take over quality 1 Quote Share this post Link to post
elden4 Posted September 18, 2019 looks great ! but will I be able to use smooth doom ? it would be a perfect addition to gameplay! 0 Quote Share this post Link to post
Impboy4 Posted September 18, 2019 11 hours ago, elden4 said: looks great ! but will I be able to use smooth doom ? it would be a perfect addition to gameplay! No, it contains DECORATE content that could mess with mods if you try to apply them. 3 Quote Share this post Link to post
Impboy4 Posted November 29, 2019 It's not finished yet. It would be posted here when it is. 0 Quote Share this post Link to post
00_Zombie_00 Posted February 20, 2020 Does this project progress? 1 Quote Share this post Link to post
Job Posted February 20, 2020 I see some criticism on the mapping, but I find it to be dripping with nostalgia. You can definitely see the inspiration (the fact that some of it is modified architecture is a plus) from the original. 3 Quote Share this post Link to post
Isolation Posted February 21, 2020 19 hours ago, 00_Zombie_00 said: Does this project progress? It does. Part 1 (Levels 1-30) are in the finishing stage and we are very close to releasing it. Part 2 is also about 80% complete. 4 Quote Share this post Link to post
VGA Posted February 26, 2020 Nice, I am playing PSX Doom on an emulator on my TV with a gamepad and it is really atmospheric. I feel I am going to go on a PSX Doom inspired wads binge :D 3 Quote Share this post Link to post
BlueThunder Posted February 26, 2020 Looking forward to the release of this 1 Quote Share this post Link to post
skoen Posted June 26, 2021 This is a real love letter for the PlayStation version of Doom and it's almost a must-have to play it with the PSSFX wad pack as well for the pure PS feel with those sound effects ;) 0 Quote Share this post Link to post
leodoom85 Posted July 3, 2021 (edited) This is my playlist. Need to do parts 7 to 9 yet. Also, please check parts 3 and 4, since I found some nitpicks. Edited July 3, 2021 by leodoom85 1 Quote Share this post Link to post
Remul Posted July 14, 2021 I've been playing through PDR and I think I found a typo in the text intermission screen after beating MAP08.... "Berserk Back" Did you mean Berserk Pack? 0 Quote Share this post Link to post
RottingZombie Posted July 14, 2021 Looks great! I'm hoping the screen shake when shooting can be disabled. I assume yes since it's GZDoom. Downloading now! 0 Quote Share this post Link to post
styd051 Posted August 24, 2021 For those who are interested, I announce that Playstation DOOM Reloaded and now compatible for PSX DOOM CE ! You can download it here https://www.moddb.com/mods/doom-ce/addons/psx-doom-ce-playstation-doom-reloaded-edition-100 for the moment there is only the episode UAC FAIL which is available on PSX DOOM CE, the other episodes will be available in the next update. if you want more info about PSX DOOM CE Playstation DOOM Reloaded EDITION look here https://www.doomworld.com/forum/topic/123241-psx-doom-ce-playstation-doom-reloaded-edition/ 4 Quote Share this post Link to post
hybridial Posted October 6, 2021 (edited) @RHG 45 from what I've played of this and Fall of Triton, you do good work. So I feel a little bad for asking this but, I don't really care for the addition of the Grenade Launcher at all. I know some (very basic) things about using SLADE, is there any practical way I can remove it? Alternatively, it would help me if I could at least change the "name" of the weapon, because I do use the weapon text messages when switching weapons and it says "KDZIDGrenadelauncher". I'd be happier even if I could just change that to read "Grenade Launcher" Edited October 6, 2021 by hybridial 1 Quote Share this post Link to post
Isolation Posted October 6, 2021 Sorry I don't think you can remove the Grenade Launcher without breaking a few levels. I am in the process of updating PDR to V1.1. I will try and update the name to "Grenade Launcher" in that update. 0 Quote Share this post Link to post
hybridial Posted October 6, 2021 (edited) 5 minutes ago, RHG 45 said: I am in the process of updating PDR to V1.1. I will try and update the name to "Grenade Launcher" in that update. Thanks, that's really cool of you. I know it's a small thing. I'm definitely looking forward to any updates/content you have in the works. *edit - I did find out how to do it myself though so just in case it helps anyone else, open the file in Slade, find the Decorate file, find the actor entry for the kdizdgrenadelauncher and simply add an entry saying tag "Grenade Launcher" Really simple, these things often are, I just tend to be very illiterate when it comes to programming. I'm happy enough with that, but thanks for the response @RHG 45 Edited October 6, 2021 by hybridial 1 Quote Share this post Link to post
kalensar Posted October 6, 2021 I liked Fall of Triton though I didnt beat it yet. I see 66 levels of Doom in one campaign from decent mapper. I download. I'm a simplex man. 0 Quote Share this post Link to post
styd051 Posted January 24, 2022 Hi all I announce that the campaign FALLEN EARTH is now available for PSX DOOM CE ! download the here https://www.moddb.com/mods/doom-ce/addons/psx-doom-ce-playstation-doom-reloaded-edition-100 I hope that pleases you ! 4 Quote Share this post Link to post
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