So when I picked up Doom mapping, I followed a tutorial that glossed over nodebuilders. I still don't quite understand what exactly they do, but I do understand that it's fundamentally important for Doom mapping, its related to the BSP trees that tell Doom how to draw the level depending on where you are in it, and if you don't have one you're not going to have much of a map.
The tutorial that I followed said "just pick Zennode and don't worry about it." I have since learned that while Zennode may be popular, it's prone to bugs like slime trails, and is considered to be a sort of Internet Explorer of nodebuilding: used widely, but not favored among those who know what they're doing.
So I come to you guys to ask: What the fuck is a nodebuilder, and what's a good one for making good vanilla and/or boom maps? I know that some of them have some options and arguments, and is that something I need to worry about?
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indigotyrian
So when I picked up Doom mapping, I followed a tutorial that glossed over nodebuilders. I still don't quite understand what exactly they do, but I do understand that it's fundamentally important for Doom mapping, its related to the BSP trees that tell Doom how to draw the level depending on where you are in it, and if you don't have one you're not going to have much of a map.
The tutorial that I followed said "just pick Zennode and don't worry about it." I have since learned that while Zennode may be popular, it's prone to bugs like slime trails, and is considered to be a sort of Internet Explorer of nodebuilding: used widely, but not favored among those who know what they're doing.
So I come to you guys to ask: What the fuck is a nodebuilder, and what's a good one for making good vanilla and/or boom maps? I know that some of them have some options and arguments, and is that something I need to worry about?
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