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Name of the song of title doom 2


birb.

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here's a better formatted list I created to have on hand when importing music:

 

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title - D_DM2TTL
intermission - D_DM2INT
endgame - D_READ_M

 

map01 - D_RUNNIN
map02 - D_STALKS
map03 - D_COUNTD
map04 - D_BETWEE
map05 - D_DOOM
map06 - D_THE_DA
map07 - D_SHAWN
map08 - D_DDTBLU
map09 - D_IN_CIT
map10 - D_DEAD
map11 - D_STLKS2
map12 - D_THEDA2
map13 - D_DOOM2
map14 - D_DDTBL2
map15 - D_RUNNI2
map16 - D_DEAD2
map17 - D_STLKS3
map18 - D_ROMERO
map19 - D_SHAWN2
map20 - D_MESSAG
map21 - D_COUNT2
map22 - D_DDTBL3
map23 - D_AMPIE
map24 - D_THEDA3
map25 - D_ADRIAN
map26 - D_MESSG2
map27 - D_ROMER2
map28 - D_TENSE
map29 - D_SHAWN3
map30 - D_OPENIN
map31 - D_EVIL
map32 - D_ULTIMA

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Every time I do music work I wished they did the naming scheme as "D_MAPxx" instead. Would be a lot easier to work with and modify.

Edited by Nevander

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1 hour ago, Nevander said:

Every time I do music work I wished they did the naming scheme as "D_MAPxx" instead. Would be a lot easier to work with and modify.

I do that for my maps, D_<mapname>, and use MAPINFO to tell the game to use that music for my map. Of course, that requires a port that supports MAPINFO, but such ports also support UDMF, so that works for me.

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11 hours ago, scifista42 said:

Music names can be changed in vanilla compatible DEHACKED too.

holy ravioli, i can't believe i've never realized that.

this should make compiling projects (like infernew) much easier, thank you friend c:

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