My favorite source port is Crispy Doom, I play WADs with standard enemies/weapons with some enhancer mods, using smooth weapons mod and smooth enemy animations. The final thing I would like to have fixed is the fact heavy weapon dude emits shotgun sound. The fix for that, along with a behavior tweak that makes the enemy chaingun sound both proper and smooth, exists for vanilla, unmodified chaingunner. Could someone help me and make a version of that fix that would be compatible with smooth weapons and monsters for Crispy Doom? These mods use extended dehacked states from MBF supported by Crispy Doom.
The chaingunner fix for vanilla Doom is attached FYI.
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SoDOOManiac
Dear fellow Doomers,
My favorite source port is Crispy Doom, I play WADs with standard enemies/weapons with some enhancer mods, using smooth weapons mod and smooth enemy animations. The final thing I would like to have fixed is the fact heavy weapon dude emits shotgun sound. The fix for that, along with a behavior tweak that makes the enemy chaingun sound both proper and smooth, exists for vanilla, unmodified chaingunner. Could someone help me and make a version of that fix that would be compatible with smooth weapons and monsters for Crispy Doom? These mods use extended dehacked states from MBF supported by Crispy Doom.
The chaingunner fix for vanilla Doom is attached FYI.
cpos-bullet.zip
Edited by ZodomaniacShare this post
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