π²πππππππππ1 Posted September 23, 2018 (edited) Q1 RE: new textures How to get DoomBuilder and GZDoom to use custom PNG textures? Do they require any special pathing or naming conventions? Β Q2 RE: new monsters How do you go about making custom enemies in for GZDoom? (replacing sprites or new graphics? new enemies have to be coded in-engine or can be scripted via ACS or TXT?) Where are there guides for this? Β EDIT: answered here? Β Q3 RE: GZDoom features Can GZDoom be run without an IWAD; or, alternatively, can an IWAD be created from a pk3/zip file or does it have to be a "proper" IWAD? Β Thanks. Β Edited September 24, 2018 by greentiger 0 Quote Share this post Link to post
0 BrassKnight Posted September 25, 2018 1. Are you sure you added the PNGΒ textures to the patch table in SLADE? If not, then some texture won't be available inΒ Doom Builder. (I don't have that much experience importing texture though so it might not work.) Β 2. There is a good video tutorial by ChubzdoomerΒ about how toΒ adding and making custom monsters and things through SLADE. Here it is: Β 3. I don't think GZDoom willΒ work without an IWAD, atleast in my experience. If you run GZDoom without an IWAD, it will simply refuse to run telling you that you need an IWADΒ to use it. Β Can an IWAD be created from a pk3/zip file or does it have to be a "proper" IWAD? I've never tried this before so I'm guessing it'll probably not work. 0 Quote Share this post Link to post
0 Gez Posted September 25, 2018 "IWAD", in Doom engine terms, is just the main data file for a game. So basically when people say "IWAD", they generally use it in a way that's a synonym for "game". E.g., "requires the Doom II IWAD" means "requires the Doom II game". Β Can you play without an IWAD? ==> Can you play without a game? No. You need a game to play if you want to play a game. That's obvious. Β Can you create a custom IWAD? ==> Can you create a custom game? Yes. There are many examples of people who made a custom game using GZDoom as the engine. You need to provide all the data required to make a game that works, though. 0 Quote Share this post Link to post
0 DynamiteKaitorn Posted September 25, 2018 For textures, just add it to a .wad file and then set it between F_START and F_END for flats or TX_START and TX_End for walls. 0 Quote Share this post Link to post
Question
π²πππππππππ1
Q1 RE: new textures
How to get DoomBuilder and GZDoom to use custom PNG textures? Do they require any special pathing or naming conventions?
Β
Q2 RE: new monsters
How do you go about making custom enemies in for GZDoom?
(replacing sprites or new graphics? new enemies have to be coded in-engine or can be scripted via ACS or TXT?)
Where are there guides for this?
Β
EDIT: answered here?
Β
Q3 RE: GZDoom features
Can GZDoom be run without an IWAD; or, alternatively, can an IWAD be created from a pk3/zip file or does it have to be a "proper" IWAD?
Β
Thanks.
Β
Edited by greentigerShare this post
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