AJOgames Posted September 27, 2018 Thought some of you might be interested in this, The Commodore Amiga Doom clone Gloom just had it's source code released recently, so now it may be possible for people to port the game over to modern PCs, (NOTE: there is no guarantee that it is the final version of Gloom, ) Here is the zip file from Github, https://github.com/earok/GloomAmiga 6 Quote Share this post Link to post
Manuel-K Posted September 29, 2018 The source code was uploaded on the 5th of May 2017 and there are only seven forks. None of them has any changes. 0 Quote Share this post Link to post
andrewj Posted September 29, 2018 I watched a youtube video of it, the engine looks like of a Wolf3d-style engine using raycasting and block-based maps, though there were a few diagonal walls and a few non-aligned walls too. Might be interesting to convert the maps and assets and run the game in a DOOM engine, possibly modified for the sliding doors etc. 0 Quote Share this post Link to post
Manuel-K Posted September 29, 2018 @andrewj Kinsie has created an asset dump: https://forum.zdoom.org/viewtopic.php?f=37&t=47115 0 Quote Share this post Link to post
andrewj Posted September 29, 2018 (edited) 41 minutes ago, Manuel-K said: Kinsie has created an asset dump: https://forum.zdoom.org/viewtopic.php?f=37&t=47115 That seems to be for "Gloom Deluxe" which is a sequel to this one (or a remake, I'm not sure exactly). To be clear, I was talking about recreating the actual game using a DOOM engine as a starting point. Edited September 29, 2018 by andrewj 0 Quote Share this post Link to post
AJOgames Posted September 29, 2018 Gloom Deluxe was more of a re-release of the original Gloom, though it has some extra content and generally ran better than the original. However, there was another Commodore Amiga Doom clone I thought was a bit more interesting, that being Alien Breed 3D and its sequel, Alien Breed 3D 2. unfortunately, as far as I'm aware, the source code for both games is extremely rare to come across, as they were released on a CD by Team17, the company that made the games, AB3D does look a lot more like Doom than any of the Gloom games, (there were 3 games) And since I see other people on the Doomworld forums wanting to use the code and graphics of AB3D, I did some searching, and it turns out the source code for both of these games were released!...on a cover CD for Amiga Format Magazine Issue#95, I tried looking some more to see if there was a download for the CD's content, but it appears that it was only released on this cover CD. Team17 is still around today, so feel free to contact them if you wish. Anyway, if you want to look for more Doom clones on the Amiga, then go here: http://www.amigahistory.plus.com/doomclone.html 3 Quote Share this post Link to post
cybdmn Posted October 31, 2018 On 9/29/2018 at 8:42 PM, AJOgames said: However, there was another Commodore Amiga Doom clone I thought was a bit more interesting, that being Alien Breed 3D and its sequel, Alien Breed 3D 2. unfortunately, as far as I'm aware, the source code for both games is extremely rare to come across, as they were released on a CD by Team17, the company that made the games, http://aminet.net/search?query=a3dsrc 3 Quote Share this post Link to post
elend Posted November 9, 2018 I discovered this thread by accident. I was a big fan of "Gloom" back then, when I was still playing with my Amiga. It's nice to see, that the assets got dumped, even though they are quite low-res and don't feature much variety to begin with. Whilst digging deeper I discovered, that someone is already working on a Gloom TC for GzDoom. You can find it here: http://eab.abime.net/showthread.php?t=88776 I hope the project is not abandoned and still being worked on. 6 Quote Share this post Link to post
Jon Posted November 15, 2018 That amiga format CD is here https://archive.org/details/cdrom-amigaformatcd11 0 Quote Share this post Link to post
Teder Posted November 15, 2018 (edited) Cool stuff! Gloom, Fears and Cytadela 3d were most interesting Doom clones for amiga for me. It will be fun to play it under gzdoom. Edited November 15, 2018 by Teder 0 Quote Share this post Link to post
xttl Posted December 1, 2018 IMO Alien Breed 3D (the first one) is the only one of the Amiga "Doom clones" which is actually a good game, at least of the ones I've tried which include Gloom, AB3D, AB3D2, Fears and Breathless. It is at least somewhat entertaining to play, I really liked it the first time I tried it in my life (this was well into the 2010s already), I was visiting a friend of mine who was just bought an A1200 with an upgraded CPU and thought we should try some games on it that never worked on a 500 or 600, and yeah he almost had to make me leave the house that evening. Some months later I almost played it to completion on UAE. IIRC some reviewer once wrote that it is the most "Doom-like" of them in gameplay. Maybe that's why? Too bad that it only supports one extremely low resolution graphics mode intended to run acceptably on A1200s without a beefy CPU or video upgrade. Source code (at least partial?) was released alongside AB3D2's sources but it is written 100% in M68K assembly. Apparently, in the 1990s the author originally planned to release an updated version using AB3D2's engine which supports high resolution video modes but unfortunately that never came to pass. (first post in a long while!) 2 Quote Share this post Link to post
VGA Posted December 1, 2018 Maybe Alien Breed 3D needs a GZDoom TC? This was never finished https://forum.zdoom.org/viewtopic.php?t=49786 Too bad, a part of the work was completed 1 Quote Share this post Link to post
Cherno Posted December 1, 2018 Hello. Author of the Gloom TC linked above here. The uploaded version is not the most recent one, as I have one that is more advanced on my PC, with player sprites and the first of the Hell levels finished, as well as all enemies (though the Beholder type still needs some custom scripting for it's special attack type). I haven't worked on it for a long time but some day when I find the time I do want to finish it. 6 Quote Share this post Link to post
AJOgames Posted December 4, 2018 Glad to see that people have already started to take the assets of these games and try to recreate them in the ZDoom/GZDoom engine, it makes it a LOT easier for people to play these games without having to use WinUAE, which is quite buggy and difficult to use. Good luck to those who are working to bring these games to a modern audience. GZDoom port or otherwise. :) 0 Quote Share this post Link to post
taufan99 Posted December 9, 2018 On 12/1/2018 at 4:35 PM, Cherno said: Hello. Author of the Gloom TC linked above here. The uploaded version is not the most recent one, as I have one that is more advanced on my PC, with player sprites and the first of the Hell levels finished, as well as all enemies (though the Beholder type still needs some custom scripting for it's special attack type). I haven't worked on it for a long time but some day when I find the time I do want to finish it. Ooooh, hopefully you finish it sometime in the future. I can't imagine just how badass it'd feel like playing Gloom TC on GZDOOM. 0 Quote Share this post Link to post
⇛Marnetmar⇛ Posted December 11, 2018 On 12/1/2018 at 1:54 AM, VGA said: Maybe Alien Breed 3D needs a GZDoom TC? This was never finished https://forum.zdoom.org/viewtopic.php?t=49786 Too bad, a part of the work was completed Is the guy playing this having a stroke or something? 0 Quote Share this post Link to post
VGA Posted December 11, 2018 LOL I think he is playing it in a way that seems more cinematic/atmospheric 0 Quote Share this post Link to post
Breeder Posted December 12, 2018 Wow! Didn't know about this till now! 0 Quote Share this post Link to post
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