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Texture glitches in game


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By the looks of things, you're running classic DooM builder 2. I might be wrong but you may need to re-order the loading of the wad files, classic DooM/DooM 2 was always very picky about being EXACT with it's loading.

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they are in png format (doom flats) i tried to mess with the Lumps and now they don't work at all! can someone help to load these in a wad for me to download? (1 is 64 X 64, 2 is 64 X 124)

1.zip

2.zip

Edited by Thedoctor989

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What port are these textures intended for at a minimum? Because 64x128 is not a compatible flat texture, they must be 64x64 or defined as generic textures instead (along side a port that can display textures on any surface).

 

Also from the screenshots, it looks like what could happen if you tried to load a non-flat image file as a flat. Doom flats are not PNGs, they are a raw format that just has 4096 bytes representing palette indexes.

 

Edit: Are these even supposed to be flats? These look like they are supposed to be wall textures, not flats. None of them appear to be 64x64 either.

Edited by Edward850

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Textures can be any dimensions, but flats have to be 64*64. Textures need to be Doom GFX image format and flats need to be Doom Flat image format if you're aiming for vanilla or Boom-compatible.

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