StevenC21 Posted October 4, 2018 (edited) So, there's been quite a bit of traction I must say amongst the community in regards to this idea. I have decided that I will be starting it! Anyone who wants to make a map, just comment below. If you want a specific map slot, mention that too, and I'll update the list below. THE LIST: MAP01: @hardcore_gamer - [Partial] https://www.doomworld.com/applications/core/interface/file/attachment.php?id=49976 MAP02: @Kore MAP03: @Kore [Secret exit to MAP31] MAP04: @Kore - Submitted! https://www.doomworld.com/applications/core/interface/file/attachment.php?id=47036 MAP05: @whirledtsar MAP06: @hardcore_gamer - Submitted! https://www.doomworld.com/applications/core/interface/file/attachment.php?id=47739 MAP07: @GoatLord - Submitted! https://www.dropbox.com/s/jn27eg8dsglhkkh/map07.wad?dl=0 MAP08: @iori MAP09: @Thedoctor989 - Submitted! https://www.doomworld.com/applications/core/interface/file/attachment.php?id=48200 MAP10: @Velvetic MAP11: @DMPhobos - Submitted! https://www.doomworld.com/applications/core/interface/file/attachment.php?id=45412 MAP12: @DeXiaZ MAP13: @Antnee - Submitted! https://www.dropbox.com/s/sl5fs7stzpsrpg1/map13.wad?dl=1 MAP14: @RileyXY1 - Submitted! https://drive.google.com/file/d/1NBclkI0xMogGaxhKGhh6V1rKvzH41sfH/view MAP15: @riderr3 - Submitted! http://www.mediafire.com/file/k0ww3fasd3ac2vv/hzlkeep.zip MAP16: @thexgiddoomerx - Submitted! https://drive.google.com/file/d/1tNJ_M1JtboJipZOGXzxJmBSEQ8cnV0l_/view MAP17: @tempdecal.wad - Submitted! https://www.dropbox.com/s/gbps5j9nuk3l9xq/MAP17.zip?dl=0 MAP18: @DILDOMASTER666 MAP19: @STILES MAP20: @SteelPH MAP21: @GoatLord - Submitted! https://www.dropbox.com/s/itpcer7988higkb/map21.wad?dl=0 MAP22: @brigsbybear69 MAP25: @thexgiddoomerx - Submitted! https://drive.google.com/file/d/1bwzco9jqUvsNNs1z2oS_PRenpKHjj5Z-/view MAP26: @thexgiddoomerx - Submitted! https://drive.google.com/file/d/1jfaCIUL7DbWx2izYUZirEGysbDPBinXD/view MAP27: @thexgiddoomerx - Submitted! https://drive.google.com/file/d/14XafyF6-rN-3CLnYpDMzhYpfWDOreQpm/ MAP28: @thexgiddoomerx - Submitted! https://drive.google.com/file/d/1JkpK2had27itQEFK1zRc8Sy80Vnlj0BB/ MAP29: @GoatLord - Submitted! https://www.dropbox.com/s/fi83glweg1lf0p3/map29.wad?dl=0 MAP31: @Bob9001 - Submitted! [Secret exit to MAP32] https://www.doomworld.com/applications/core/interface/file/attachment.php?id=48153 MAP32: Go 64 It [exit to MAP04] Deadline is nonexistent. We are going for IWAD compatibility here guys. NO mouselook or jumping should be required. ~~~ Just to clarify, I can put more maps in, and the map order is not final. Link to the REQUIRED editor, Doom Builder 64. Link the the ONLY allowed resource pack. Link to the documentation on Macro scripting. Edited February 11, 2019 by StevenC21 31 Quote Share this post Link to post
Nevander Posted October 4, 2018 (edited) As previously mentioned, I am doing a MAP01. Currently the name is "Staging Hangar" but it's subject to change. It is roughly about 15% done at the moment. I may or may not make another, I'll see how this first one turns out. EDIT: Also I was probably going to put in a secret exit to MAP32 in this one to stick to the original spots, even though we don't need to. I have an idea for how to trigger it too. Edited October 4, 2018 by Nevander 1 Quote Share this post Link to post
Impboy4 Posted October 4, 2018 This should have been posted in Wads & Mods since it is a Doom wad project. 0 Quote Share this post Link to post
Nevander Posted October 4, 2018 2 minutes ago, Impboy4 said: This should have been posted in Wads & Mods since it is a Doom wad project. Agreed. I think @Linguica or another admin can move it though. 0 Quote Share this post Link to post
StevenC21 Posted October 4, 2018 Yes... that was an unfortunate error. 0 Quote Share this post Link to post
Kore Posted October 4, 2018 (edited) I'll take at least 3 slots, without any particular order. EDIT: By the way, I don't think it's a good idea to be deciding on the final slot order just yet. Edited October 4, 2018 by Kore 0 Quote Share this post Link to post
whirledtsar Posted October 4, 2018 (edited) I'll take a slot. edit: Does anybody know of a reference/tutorial for making cameras & cutscenes? Also for the new linedef flags. The D64EX wiki doesn't have much info. Edited October 5, 2018 by whirledtsar 0 Quote Share this post Link to post
Reiken Posted October 4, 2018 1 hour ago, StevenC21 said: MAP32: Go 64 It - You realize this has to be themed around and possibly within a gigantic DOOM logo, right? (with some variation of the title music--maybe have some crazy mix of that and Club Doom made just for it, if possible..) Sounds good. 2 Quote Share this post Link to post
hardcore_gamer Posted October 4, 2018 (edited) Map 06. I also suggest that it be agreed upon quickly which custom texture wads to use so that everybody can use it, and also so that there aren't like a million different custom textures and assets in the project. These could probably be made to work with EX: https://forum.zdoom.org/viewtopic.php?f=37&t=54248 Edited October 4, 2018 by hardcore_gamer 1 Quote Share this post Link to post
JohnnyTheWolf Posted October 5, 2018 (edited) "Go 64 It"... I see what you did there! :D But I am surprised to see Nevander being involved. Is the Retribution episode on hold? Edited October 5, 2018 by JohnnyTheWolf 0 Quote Share this post Link to post
StevenC21 Posted October 5, 2018 The Retribution episode is not happening. 0 Quote Share this post Link to post
snapshot Posted October 5, 2018 Itching to try some 64 mapping, will try to make something for this but no promises. 0 Quote Share this post Link to post
Koko Ricky Posted October 5, 2018 (edited) EDIT: I didn't notice until just now that I have slot 7. Nice. I'm also composing my own track for it. I'm willing to compose a few more but I don't have time to do all of them. What I can probably do is post a handful of tracks and you can stick them wherever you like. Edited October 5, 2018 by GoatLord 0 Quote Share this post Link to post
DMPhobos Posted October 5, 2018 Is there a deadline for submitting maps? im interested 3 Quote Share this post Link to post
Edward850 Posted October 5, 2018 @StevenC21 You should probably make it clear in the OP that the project is for Doom64Ex. 0 Quote Share this post Link to post
Nevander Posted October 5, 2018 (edited) 1 hour ago, JohnnyTheWolf said: But I am surprised to see Nevander being involved. Is the Retribution episode on hold? It's still on the backburner, but it is still coming. Even if it takes forever it will come. I need to be in the right state of mind to really make progress. 1 hour ago, StevenC21 said: The Retribution episode is not happening. What? Of course it is. I think you are confused. I have been designing and planning my own expansion to Doom 64 for a while now specifically for my own Retribution TC. This is different from the "Retribution episode" referenced as being the Retribution version of this community project. Not the same thing. Edited October 5, 2018 by Nevander 6 Quote Share this post Link to post
StevenC21 Posted October 5, 2018 @Nevander... yes, yes I was. The names are very similar and I thought he was referring to that. Thank you for the correction. 0 Quote Share this post Link to post
iori Posted October 5, 2018 (edited) Map08 please! Edit: I ripped Cage's textures into a wad and included some texture fixes that I've been using. The stock textures in this wad have transparent pixels fixed. https://www.dropbox.com/s/4k1nru96j48cro0/customtex.zip?dl=0 Edited October 5, 2018 by iori 2 Quote Share this post Link to post
Dexiaz Posted October 5, 2018 2 hours ago, DMPhobos said: Is there a deadline for submitting maps? im interested +1. I'd like to contribute, but I want to make an unusual map, and it will take some...patience for me. It would be reference for at least 2 horror-like videogames. But only if we have "plenty" of time, I have a lot of alternate projects, and I can't take this one right now. 0 Quote Share this post Link to post
hardcore_gamer Posted October 5, 2018 (edited) If each person is only making 1 map then I think a deadline of about 1 month would be reasonable. So, nov 5th then? EDIT: OP, you should link to the Doom 64 EX level editor (Doom 64 EX uses it's own separate version of Doom builder) and the documentation on macro scripting. As well as instructions on how to install Doom 64 EX in the first place. Individual users are responsible for "finding" the ROMS needed to play. Edited October 5, 2018 by hardcore_gamer 2 Quote Share this post Link to post
Thedoctor989 Posted October 5, 2018 (edited) i'll make a map, i particularly like to make Large Arena styled maps, i'll take a slot perticulally a hell level. (also is it okay if i make the hell level like downright disturbing?) Edited October 5, 2018 by Thedoctor989 0 Quote Share this post Link to post
Koko Ricky Posted October 5, 2018 6 hours ago, hardcore_gamer said: If each person is only making 1 map then I think a deadline of about 1 month would be reasonable. So, nov 5th then? EDIT: OP, you should link to the Doom 64 EX level editor (Doom 64 EX uses it's own separate version of Doom builder) and the documentation on macro scripting. As well as instructions on how to install Doom 64 EX in the first place. Individual users are responsible for "finding" the ROMS needed to play. Seconding this. I'm having a bit of trouble understanding how to go about this. 0 Quote Share this post Link to post
Nevander Posted October 5, 2018 8 hours ago, Thedoctor989 said: (also is it okay if i make the hell level like downright disturbing?) I don't see why not. We are limited to the stuff in Doom 64 for the most part so it can't be more disturbing than things any of us have already seen unless you are going to draw an obscene image with map geometry (please don't). 2 Quote Share this post Link to post
Velvetic Posted October 6, 2018 MAP10 for me please :D This is the perfect opportunity for me to get back at making d64ex maps again. 1 Quote Share this post Link to post
Dexiaz Posted October 6, 2018 15 hours ago, hardcore_gamer said: If each person is only making 1 map then I think a deadline of about 1 month would be reasonable. So, nov 5th then? I don't have so much time due to real life, so 1 month is kinda very little time. But if everyone else ok with this deadline, I'll just watch instead of mapping. 0 Quote Share this post Link to post
Nevander Posted October 6, 2018 I have added all the Cage textures into a resource WAD and have started a MAPINFO file that renames the levels and adds some new sky options to use. I will upload it soon so that everyone can use the same names for the new textures (they are the names from Retribution to be exact). I guess either me or @StevenC21 can manage the resource WAD along the way leading up to final compilation. I'm good with SLADE so I would like to do it if that is ok. 0 Quote Share this post Link to post
Nevander Posted October 6, 2018 I see MAP32 is up for grabs. Sign me up. 3 Quote Share this post Link to post
Avoozl Posted October 6, 2018 I wish I could apply but to put it bluntly my mapping sucks. 0 Quote Share this post Link to post
DMPhobos Posted October 6, 2018 I'll take map11 slot, i'll try to deliver something before the deadline 1 Quote Share this post Link to post
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