SiFi270 Posted October 12, 2018 EXile would work really well if this followed directly from 64's ending, even if there's literally nothing more to the plot than "but then more demon". Which sounds like the ideal way to handle that too. 0 Quote Share this post Link to post
iori Posted October 12, 2018 (edited) Awesome title screen but the subtitle is a little silly IMO. Why not just Doom64 EX Community Project? Let's not make a 'cool edgy' name for something which may very well end up being all over the map in terms of style, theme, quality, etc. It's a collection of maps with no cohesive theme, is it not? I think the overall goal of the project should be to bring awareness to Doom64 EX as a sourceport and its capabilities, and there's nothing better than a community project to whip up enthusiasm for the subject. Edited October 12, 2018 by iori 2 Quote Share this post Link to post
Thedoctor989 Posted October 12, 2018 but how many community project are there exactly? also i kinda like the idea that there's a name for what were going to make and (possibly spark a new generation to build upon what already is made) 0 Quote Share this post Link to post
Antnee Posted October 12, 2018 (edited) Doom 64 Excuse me, but do you have a minute to talk about the dark lord: A Community Project (Collectors Edition - Remastered) Edited October 12, 2018 by Antnee 2 Quote Share this post Link to post
snapshot Posted October 12, 2018 I think Doom 64 EX Community Project 2018-19 or chest or something like that would be a good enough name tbh, simple and describes what the project really is. Had some time to work on this today (no that's not a platforming section :P) 8 Quote Share this post Link to post
Thedoctor989 Posted October 12, 2018 looks cool! keep up the great work! 0 Quote Share this post Link to post
whirledtsar Posted October 12, 2018 1 hour ago, iori said: Awesome title screen but the subtitle is a little silly IMO. Why not just Doom64 EX Community Project? Let's not make a 'cool edgy' name for something which may very well end up being all over the map in terms of style, theme, quality, etc. It's a collection of maps with no cohesive theme, is it not? I think the overall goal of the project should be to bring awareness to Doom64 EX as a sourceport and its capabilities, and there's nothing better than a community project to whip up enthusiasm for the subject. "Edgy"? The name suggestions were in the dark style of the original game. And they're much more catchy. 1 Quote Share this post Link to post
Kore Posted October 12, 2018 I felt like dropping a few shots too. 4 Quote Share this post Link to post
SteelPH Posted October 12, 2018 (edited) Clearly it should be called Community Chest 64 EX. In all seriousness, I'm glad to see Doom 64 EX getting some mapping love. Really looking forward to this! Edited October 12, 2018 by SteelPH 0 Quote Share this post Link to post
StevenC21 Posted October 12, 2018 We're going with @Antnee's idea for now. 0 Quote Share this post Link to post
Koko Ricky Posted October 12, 2018 (edited) Wad Gen is absolutely refusing to create a WAD out of the Doom 64 ROM. I don't know how I'm supposed to work on this project if the generator doesn't work. Edited October 12, 2018 by GoatLord 0 Quote Share this post Link to post
StevenC21 Posted October 12, 2018 Are you referring to the generator that comes packaged with EX? Do you perhaps have a bad rom? 0 Quote Share this post Link to post
Koko Ricky Posted October 12, 2018 (edited) Yes, I've downloaded two roms of the game, both .z64 files, and both times the WAD generator refuses to turn them into proper files. I don't know how to tell whether I have a bad ROM but Google has not made it easy to find them. Edited October 12, 2018 by GoatLord 0 Quote Share this post Link to post
snapshot Posted October 12, 2018 (edited) I think you'll need the US version of the ROM. Edited October 12, 2018 by tempdecal.wad 0 Quote Share this post Link to post
snapshot Posted October 12, 2018 What does WadGen say when you try to generate the wad using it? and have you already tried running it as an admin? 0 Quote Share this post Link to post
Koko Ricky Posted October 12, 2018 Never mind, Windows 7 doesn't like you trying to run things in Program Files x86. 0 Quote Share this post Link to post
snapshot Posted October 12, 2018 (edited) Yes I believe you need to give it admin permission if you want to have it under Program Files (or was it C:/ ?). Edited October 12, 2018 by tempdecal.wad 0 Quote Share this post Link to post
StevenC21 Posted October 12, 2018 @tempdecal.wad What OS do you use regularly? 0 Quote Share this post Link to post
snapshot Posted October 12, 2018 (edited) Windows 10, most programs that seem do this are usually because they need admin permission to modify or create files. Edited October 12, 2018 by tempdecal.wad 0 Quote Share this post Link to post
Edward850 Posted October 12, 2018 (edited) 2 hours ago, StevenC21 said: Hrmph. Linux master race. Linux has the exact same thing. You can't stick programs in arbitrary locations and expect write access for any user. There's entire permission systems explicitly designed around this. In Windows, this is the Program Files folder locations and system folders, where only the core administrator is supposed to modify files. Edited October 12, 2018 by Edward850 0 Quote Share this post Link to post
StevenC21 Posted October 13, 2018 @Edward850 Thats not my complaint. 0 Quote Share this post Link to post
Antnee Posted October 13, 2018 (edited) Here is my entry. I tried to keep the style and atmosphere close to that of the original map13. The level can be completed pretty quickly, but if you catch all the secret stuff your life will be a lot easier in the end. Screenshots! Edited October 13, 2018 by Antnee 4 Quote Share this post Link to post
Koko Ricky Posted October 13, 2018 How do I take in-game screens? 0 Quote Share this post Link to post
Kore Posted October 13, 2018 (edited) 1 hour ago, Antnee said: Here is my entry. Whoah, nice job! You sure manage to keep the spirit of the originals. Makes me feel weird for making my maps so bright. I think it's our brightness setting, but yours looks way more bright in your screenshots than it did in my game. I think that was the darkest map I've ever played. Edited October 13, 2018 by Kore 0 Quote Share this post Link to post
Koko Ricky Posted October 13, 2018 After I re-opened my map, all spaces that could potentially have a middle texture are covered with a "I suck at making maps" texture which were not previously there. Doesn't affect gameplay, but in the editor everything looks screwed up. 0 Quote Share this post Link to post
Kore Posted October 13, 2018 You can filter linedefs by texture, so it should be pretty simple to fix that up. 0 Quote Share this post Link to post
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