Koko Ricky Posted November 25, 2018 Put me down for MAP29. I'm close enough to completion to handle a third slot. 0 Quote Share this post Link to post
hardcore_gamer Posted November 25, 2018 While I will be able to finish by the end date, perhaps it should be increased by a couple of weeks for those who can't? 2 Quote Share this post Link to post
Impboy4 Posted November 25, 2018 The December 10 deadline is fine as is. StevenC21's goal isn't about making a full set. 0 Quote Share this post Link to post
hardcore_gamer Posted November 25, 2018 39 minutes ago, Impboy4 said: The December 10 deadline is fine as is. StevenC21's goal isn't about making a full set. The deadline is december 3rd. 0 Quote Share this post Link to post
snapshot Posted November 25, 2018 If the deadline is pushed back to december 10th I may be able to implement difficulty settings and add couple of optional paths. 2 Quote Share this post Link to post
RileyXY1 Posted November 25, 2018 I'm finally finished with my MAP14. 0 Quote Share this post Link to post
Koko Ricky Posted November 26, 2018 (edited) I'm going to have to urge a December 10th release. C'mon, it's Doom's 25th birthday! Also...teaser of my third map. Edited November 26, 2018 by GoatLord 8 Quote Share this post Link to post
Bob9001 Posted November 28, 2018 Steven are you updating the finished maps? I'll have another release on the weekend that address some things mentioned in the feedback given since last release. Is someone gonna help me with that pesky switch? So I can get it over and done with and fixed???? 0 Quote Share this post Link to post
Nevander Posted November 28, 2018 (edited) On 11/26/2018 at 8:47 AM, GoatLord said: Also...teaser of my third map. You're getting good with the lighting. That torch looks like it is properly illuminating the right areas. Edited November 28, 2018 by Nevander 1 Quote Share this post Link to post
SteelPH Posted November 28, 2018 Spoiler A little barebones at the moment, but hey, progress is progress. 9 Quote Share this post Link to post
Thedoctor989 Posted November 28, 2018 woah! feels like a acid trip,,, I LOVE IT! 3 Quote Share this post Link to post
Koko Ricky Posted November 28, 2018 I'm really excited about this project. There's a lot of creativity going on here. 3 Quote Share this post Link to post
Velvetic Posted November 28, 2018 Unfortunately I'm going to step out of this project due to personal stuff that is happening right now and I'm not going to be able to finish before the deadline. 0 Quote Share this post Link to post
Robo_Cola Posted November 29, 2018 @StevenC21 Any chance you could add on a week or 2 to the deadline? Work on it is coming along on my end just slowly. 4 Quote Share this post Link to post
Avoozl Posted November 29, 2018 (edited) I've always seen people complain about the usage of fog in older games, but when used properly it can create a nice ambient atmosphere. Edited November 29, 2018 by Avoozl 3 Quote Share this post Link to post
KVELLER Posted November 29, 2018 13 hours ago, Avoozl said: I've always seen people complain about the usage of fog in older games, but when used properly it can create a nice ambient atmosphere. I think people complain because it was generally just thrown in there to make the game run better, without giving it much thought. Silent Hill is one of the exceptions to that, and it works wonderfully. 0 Quote Share this post Link to post
Dexiaz Posted November 29, 2018 @Da Werecat have no time to finish my map. I withdraw my mapslot. 0 Quote Share this post Link to post
Robo_Cola Posted November 30, 2018 On 11/28/2018 at 9:39 AM, SteelPH said: Hide contents A little barebones at the moment, but hey, progress is progress. Are you using 3D floors or just clever use of skymaps? Nice screenshots 0 Quote Share this post Link to post
SteelPH Posted November 30, 2018 16 hours ago, STILES said: Are you using 3D floors or just clever use of skymaps? Nice screenshots 3D Floors don't exist in Doom 64. On a side note, perhaps two months is a bit too short a deadline to make 32 maps. 1 Quote Share this post Link to post
Thedoctor989 Posted November 30, 2018 with the amount of people dropping out as well, i say by January 2019 if we don't got at least 50% of the chest done i too will probably give up on the project. 0 Quote Share this post Link to post
SteelPH Posted November 30, 2018 1 hour ago, Thedoctor989 said: with the amount of people dropping out as well, i say by January 2019 if we don't got at least 50% of the chest done i too will probably give up on the project. Or wait until it's at least 50% complete before setting a deadline. 0 Quote Share this post Link to post
Robo_Cola Posted November 30, 2018 1 hour ago, SteelPH said: 3D Floors don't exist in Doom 64. On a side note, perhaps two months is a bit too short a deadline to make 32 maps. I was thinking that was the case but at the same time I swear I saw someone on here mention you could somehow... 0 Quote Share this post Link to post
snapshot Posted November 30, 2018 (edited) MAP11 of the official game uses them, and you can even walk on top of and under them, though I don't know if they count as true 3D Floors. Edited November 30, 2018 by tempdecal.wad 0 Quote Share this post Link to post
Antnee Posted November 30, 2018 (edited) 3 hours ago, tempdecal.wad said: MAP11 of the official game uses them, and you can even walk on top of and under them, though I don't know if they count as true 3D Floors. They're not. What's happening is depending on where you are, the floors/ceilings move instantaneously so that it *seems* 3d. I use that trick a bunch, and outlined how to do it on... one of these pages. Edited November 30, 2018 by Antnee 2 Quote Share this post Link to post
Koko Ricky Posted December 1, 2018 Could you go into detail? I was searching for that post but haven't found it. I'd love to have those transparent gated textures with the sky below, it's a great visual. As for the project...I'll add more slots if no one else is willing to take them. New content for Doom 64 has been a looooooong standing dream of mine and I'll be damned if this doesn't get complete. 1 Quote Share this post Link to post
hardcore_gamer Posted December 1, 2018 1 hour ago, GoatLord said: Could you go into detail? I was searching for that post but haven't found it. I'd love to have those transparent gated textures with the sky below, it's a great visual. As for the project...I'll add more slots if no one else is willing to take them. New content for Doom 64 has been a looooooong standing dream of mine and I'll be damned if this doesn't get complete. Just increase the deadline to january 1st. I would rather wait an extra month for a proper community chest than to see this rushed. 2 Quote Share this post Link to post
Koko Ricky Posted December 1, 2018 @StevenC21, care to weigh in on this? 0 Quote Share this post Link to post
snapshot Posted December 1, 2018 Yeah the OP hasn't been updated since Nov 16th, wth 1 Quote Share this post Link to post
whirledtsar Posted December 1, 2018 Unfortunately I'll have to withdraw from the project (unless the deadline is extended). 0 Quote Share this post Link to post
Doomkid Posted December 1, 2018 (edited) The consensus seems to be that the deadline should be extended. Seems like every damn person intends to pull out otherwise and as a wise hedgehog once said, That’s No Good. We desperately need a decent D64 CP. I’d advise anyone serious about this project to keep working on what you’ve got - this whole venture was a waste of time otherwise and that just seems unacceptable even as an outsider looking in. Edited December 1, 2018 by Doomkid 7 Quote Share this post Link to post
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