SteelPH Posted December 1, 2018 If I had to guess, the deadline was an attempt to get it out by Doom's birthday, and possibly for the sake of being Cacoward fodder. 0 Quote Share this post Link to post
Antnee Posted December 1, 2018 (edited) On 10/9/2018 at 4:17 PM, Antnee said: Sectors outlined in this screenshot: #bridgewalkunder macro 1 { Ceiling_SetHeight(10, 512); Ceiling_SetHeight(11, 512); Ceiling_SetHeight(12, 512); Ceiling_SetHeight(13, 512); Ceiling_SetHeight(14, 512); Ceiling_SetHeight(15, 512); Wait; Sector_CopyLights(10, 20); Sector_CopyLights(11, 21); Sector_CopyLights(12, 22); Sector_CopyLights(13, 23); Sector_CopyLights(14, 24); Sector_CopyLights(15, 25); Sector_CopyTextures(10, 20); Sector_CopyTextures(11, 21); Sector_CopyTextures(12, 22); Sector_CopyTextures(13, 23); Sector_CopyTextures(14, 24); Sector_CopyTextures(15, 25); Floor_SetHeight(10, 40); Floor_SetHeight(11, 72); Floor_SetHeight(12, -160); Floor_SetHeight(13, 40); Floor_SetHeight(14, 40); Floor_SetHeight(15, 72); } #bridgewalkover macro 2 { Ceiling_SetHeight(10, -16); Ceiling_SetHeight(11, -32); Ceiling_SetHeight(12, 72); Ceiling_SetHeight(13, 72); Ceiling_SetHeight(14, 512); Ceiling_SetHeight(15, 512); Wait; Sector_CopyLights(10, 30); Sector_CopyLights(11, 31); Sector_CopyLights(12, 32); Sector_CopyLights(13, 33); Sector_CopyLights(14, 34); Sector_CopyLights(15, 35); Sector_CopyTextures(10, 30); Sector_CopyTextures(11, 31); Sector_CopyTextures(12, 32); Sector_CopyTextures(13, 33); Sector_CopyTextures(14, 34); Sector_CopyTextures(15, 35); Floor_SetHeight(10, -160); Floor_SetHeight(11, -160); Floor_SetHeight(12, -160); Floor_SetHeight(13, -160); Floor_SetHeight(14, -160); Floor_SetHeight(15, -160); } All the brown/green linedefs have an upper AND lower texture of "blank" on the front (except for the top and bottom green lines). Once you confirm everything is working, you'll want to change grid size to 1x1 and move the vertices of those hidden linedefs as close to a regular linedef as possible, so that the sectors are basically 1-pixel wide slivers. What you don't see is that I have two copies of this setup in a "junk" sector. One for walk-under, one for walk-over. Lighting and textures are different for both, so you use the "copylights" and "copytextures" as needed. The macros need to be triggered in a spot where the player can't actually see the change take place, for obvious reasons. Like around a corner or whatever. You'll need to make sure that you have a "Wait" between the ceiling moves and floor moves, otherwise one or the other won't complete properly. Not sure if that's a bug or just how it is... Also, make sure that you block enemies from moving about either under or over, otherwise if the macros are triggered while the enemy is inside a changing sector, the change won't complete and you'll be left with a buggy, untextured mess. How to do 3d shit in D64ex ^ Edited December 1, 2018 by Antnee 0 Quote Share this post Link to post
Antnee Posted December 1, 2018 And if the deadline gets extended to January, I'll do another hellish map. 4 Quote Share this post Link to post
StevenC21 Posted December 2, 2018 (edited) Well guys, I am going to extend the deadline. December 10th it is. Edited December 2, 2018 by StevenC21 0 Quote Share this post Link to post
Da Werecat Posted December 2, 2018 If a lot of people still can't make the deadline after having a substantial amount of work done, you could branch off. It's better than to rush things. 2 Quote Share this post Link to post
hardcore_gamer Posted December 2, 2018 10 hours ago, Da Werecat said: If a lot of people still can't make the deadline after having a substantial amount of work done, you could branch off. It's better than to rush things. This. January 1st makes way more sense. Otherwise 70% of submiters will fail to submit their map. 3 Quote Share this post Link to post
Koko Ricky Posted December 2, 2018 I'm going to do one more update before the final versions of these maps are officially uploaded. Please throw me some feedback so I can smooth out the kinks and make it as fun/playable as possible. Difficulty settings implemented but needs work. https://www.dropbox.com/s/gtwv8sljvlq31rv/map07.wad?dl=0 https://www.dropbox.com/s/hzcn0b8ehxiefpi/map21.wad?dl=0 https://www.dropbox.com/s/h3b1q2ldswernas/map29.wad?dl=0 5 Quote Share this post Link to post
Nevander Posted December 2, 2018 Yea I don't think I will make the Dec 10 deadline either. This is why short deadlines are bad, while it may encourage quicker mapping it also does not leave much room for "life happens" scenarios. I suggest we extend to 2019, either the 1st or late January. 7 Quote Share this post Link to post
Robo_Cola Posted December 2, 2018 Not making any promises but if I finish this map in time (bit off more than I could chew) I'll try to work on a second map if no one contributes. 0 Quote Share this post Link to post
Antnee Posted December 2, 2018 2 hours ago, Nevander said: Yea I don't think I will make the Dec 10 deadline either. This is why short deadlines are bad, while it may encourage quicker mapping it also does not leave much room for "life happens" scenarios. I suggest we extend to 2019, either the 1st or late January. I concur, and especially because for a lot of folks contributing this is literally their first time with mapping in EX. There's a learning curve to overcome. 2 Quote Share this post Link to post
StevenC21 Posted December 3, 2018 Very well. We will make the deadline January 1st. I will update the initial post. In addition, I will make a separate thread JUST FOR map submissions, to avoid the clutter. 4 Quote Share this post Link to post
iori Posted December 3, 2018 For DTWID Ellmo made a website we could upload our submissions to. It would be handy if DW had such a feature for established projects... 2 Quote Share this post Link to post
Doomkid Posted December 3, 2018 If you haven't got enough room to upload them as attachments to your posts, feel free to use the doomshack uploader. https://doomshack.org/upload.php 3 Quote Share this post Link to post
Antnee Posted December 4, 2018 (edited) Throw me on the list for level 23. I've had a really strange concept floating in my head for a while... Let's see if it pans out. Edited December 4, 2018 by Antnee 1 Quote Share this post Link to post
snapshot Posted December 5, 2018 (edited) Close to completion, I think. Edited December 5, 2018 by tempdecal.wad no image what 3 Quote Share this post Link to post
Kore Posted December 5, 2018 Inaccessible zone just for fun What's the point of a deadline anyway? 7 Quote Share this post Link to post
RileyXY1 Posted December 10, 2018 Here's my MAP14:https://drive.google.com/file/d/1NBclkI0xMogGaxhKGhh6V1rKvzH41sfH/view 1 Quote Share this post Link to post
Jannak Posted December 10, 2018 (edited) On 11/20/2018 at 12:52 PM, GoatLord said: In anticipation of there not being enough mappers, I secretly started work on a third map, and I'll finish it if I can get the other two completely done, which I think is possible. The Green Inferno Skybox and that Tower looks alot like Paul Féval's Vampire City Edited December 10, 2018 by Jannak 0 Quote Share this post Link to post
snapshot Posted December 10, 2018 Glad the deadline was changed, I couldn't finish it, laziness and not having much time got in the way lol. 2 Quote Share this post Link to post
StevenC21 Posted December 11, 2018 @RileyXY1 Use the special thread I created for this. In addition, that link doesn't work - I don't have access to your GDrive. 0 Quote Share this post Link to post
yorivdood Posted December 11, 2018 can i add the final product to my Doom64 wad for online play? https://www.doomworld.com/forum/topic/102279-doom-64-mega-mega-project/ 0 Quote Share this post Link to post
Quantum Dranger Posted December 11, 2018 (edited) nvm Edited December 17, 2018 by Quantum Dranger 0 Quote Share this post Link to post
Koko Ricky Posted December 11, 2018 Where's the submission thread? 0 Quote Share this post Link to post
Dexiaz Posted December 12, 2018 here @StevenC21, PLEASE, don't forget next time to post links if you're making new threads. This is the second time you forgot to make, not everybody can found your posts. You should mention yourself for this. 0 Quote Share this post Link to post
StevenC21 Posted December 12, 2018 I did post a link, actually, in the initial post. 1 Quote Share this post Link to post
snapshot Posted December 12, 2018 You should also update the initial post with links to all submitted maps, it's your job. 0 Quote Share this post Link to post
Koko Ricky Posted December 12, 2018 I'll be honest, @StevenC21: You're not being quite as proactive on here as you could be. There's some very passionate mappers here (including myself) who want to see this completed, and as project manager, you need to step in more often to update and discuss things. Not trying to tell you what to do, just saying. 0 Quote Share this post Link to post
StevenC21 Posted December 13, 2018 I am willing to do that, @tempdecal.wad. @GoatLord, what would you recommend I do? This is my first time and I don't really know what I should do (except of course add the maps as they are turned in). 0 Quote Share this post Link to post
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