StevenC21 Posted December 13, 2018 @hardcore_gamer Your link has expired, by the way. Would you mind reuploading your map? 0 Quote Share this post Link to post
StevenC21 Posted December 13, 2018 Sorry for 3 posts in one, but... @GoatLord I'd also like to add that I have been downloading the maps myself as they come. I have a dedicated folder for each, so I have been keeping track of them, just not in a public manner, which would be better, and I am updating the submission list now. 0 Quote Share this post Link to post
Koko Ricky Posted December 13, 2018 10 hours ago, StevenC21 said: I am willing to do that, @tempdecal.wad. @GoatLord, what would you recommend I do? This is my first time and I don't really know what I should do (except of course add the maps as they are turned in). Post more frequently, update this thread's map list, post on your other thread. Keep the project going. 0 Quote Share this post Link to post
Bob9001 Posted December 13, 2018 Yeah I agree with Goat, you should be advertising to get the rest of the map slots filled so we can compile this and release for testing. 0 Quote Share this post Link to post
Bob9001 Posted December 13, 2018 Ok everyone, I've just updated my map for probably the final time (Unless someone finds something that is completely not right). If anyone that got crashlogs from when they were play testing and find out why the map crashes in the 2nd to last area. 0 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 @Bob9001 We aren't going for a full megawad. I was only initially expecting 8 or 9 levels. Getting 20+ was a lot more than I initially expected. 1 Quote Share this post Link to post
Impboy4 Posted December 14, 2018 (edited) @StevenC21 you may as well aim for a megawad now that there's so much interest and support for Doom 64. Edited December 14, 2018 by Impboy4 1 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 I suppose that is a fair statement. However, I am unsure what I should do to 'advertise' the megawad. This thread is rather popular already, I'm sure most who are regularly active are aware of it. Should I go on other websites? 0 Quote Share this post Link to post
Impboy4 Posted December 14, 2018 Not really, Doomworld is really the main hub of the community. You can try the Doom 64 EX forums but people rarely post on there. 1 Quote Share this post Link to post
Antnee Posted December 14, 2018 1 minute ago, Impboy4 said: Not really, Doomworld is really the main hub of the community. You can try the Doom 64 EX forums but people rarely post on there. Confirmed. This is much more active. 0 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 (edited) Alright. I am going to make a large-ish Reddit post on r/doom, so we might see some traction over there. Edit: https://www.reddit.com/r/Doom/comments/a5zkcv/doom_64_community_project_looking_for_7_more_maps/ Edited December 14, 2018 by StevenC21 0 Quote Share this post Link to post
Koko Ricky Posted December 14, 2018 We almost have enough maps for a megawad. I think we can make it to the full 32, and now that the deadline is not set, I might contribute another map. But I more feedback on the three I've done so I can upload their final versions. 0 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 I think that you should just upload the final versions. I believe most people are preoccupied with finishing their own maps at this time. 0 Quote Share this post Link to post
snapshot Posted December 14, 2018 Perhaps you can also post it on moddb, along with few screenshots. 1 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 Why ModDB? It isn't a mod (just a level pack). I understand some doom-related content goes on ModDB, but those are primarily GZDoom ACS/Zscript mods, not just level packs. Those are primarily designated to idgames. 0 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 Not in my understanding of the word, no. 0 Quote Share this post Link to post
Dexiaz Posted December 14, 2018 Any changes made by non-creators of the videogame are "mods". Just look at the system of replacing maps. You're not making the new map clusters inside the Doom 64. You're just replacing level parameters inside the existed levels. So, this is the modification of the original game. Anyway, Moddb is the very good place to post such project releases. Especially for Doom 64, just because there are no "Doom 64 section" on the Doomworld idgames base. 3 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 I have been convinced. I will look into setting up a modDB page for this project. 0 Quote Share this post Link to post
Doomkid Posted December 14, 2018 (edited) Just keep in mind, a 27 map wad with 0 stinkers is always preferred to a 30 map wad with 3 stinkers. If you end up with less than a full 30 map megawad there’s no problem with that, at least not as far as I can see. Edited December 14, 2018 by Doomkid 0 Quote Share this post Link to post
SteelPH Posted December 14, 2018 We can easily make it go to the ending at any point since there's mapinfo support. 1 Quote Share this post Link to post
StevenC21 Posted December 14, 2018 (edited) I am not making a modDB post for this. There are far too many hoops to jump through. I am sorry to those who were hoping to see it happen. Edit: To clarify, Doom 64 does not have a modDB entry for a game, for one, so I literally cannot set it up properly. In addition, I cannot register Doom 64 as a game, due to a lack of high resolution images, amongst other things. Edited December 14, 2018 by StevenC21 1 Quote Share this post Link to post
Dexiaz Posted December 14, 2018 Whatever. I'll do it later, when the project will be really finished 1 Quote Share this post Link to post
snapshot Posted December 14, 2018 Btw you don't have to setup a whole new game page, just do it on the Doom 2 page, lots of other projects do it too and they are usually either entirely new games running on GZDoom or other kinds of Doom engines, there's no harm in it heh, not to mention setting up a new game page would be pointless since most visitors may not even be aware that a Doom 64 page exists. 2 Quote Share this post Link to post
Thedoctor989 Posted December 14, 2018 here is a my map so far, (i plan to expand upon it) Atmosfear.zip 0 Quote Share this post Link to post
StevenC21 Posted December 15, 2018 @tempdecal.wad I have created the modDB project page now! https://www.moddb.com/mods/doom-64-community-project/ 5 Quote Share this post Link to post
Koko Ricky Posted December 15, 2018 Been a bit busy this week, but I'm going to take one last look at my maps and upload final versions. 0 Quote Share this post Link to post
StevenC21 Posted December 15, 2018 Nice! I'll be sure to fix it then. 0 Quote Share this post Link to post
Dexiaz Posted December 16, 2018 Titlepic? Instead of previous. I've used the Doomworld.com palette. 5 Quote Share this post Link to post
Impboy4 Posted December 16, 2018 Hey guys, I've wanted to merge the Doom 64 soundfont with the recently released PSX Doom soundfont from the GEC, however the midis play the wrong patches (they play sound effects instead of music). Since the PSX Doom midis play in EX I wanted to add them for your project to give more music choices, but with the current soundfont merge problem I'm at a roadblock. 0 Quote Share this post Link to post
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