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NaNoWADMo 2018


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So I've not touched E1M1 since my last progress update, but E1M3 is pretty much done, albeit not balanced or tested outside of Hurt Me Plenty.

 

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Edited by TheOrganGrinder
failing at IMG tags

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Finished these late last night, and with that, Episode 3 is blocked out.

 

(Yes, I'm cloning IWAD layouts for the secret levels, like I did with Griefless's E4M9. I assure you it's all done from scratch.)

 

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Gonna take a break from mapping today and take solace in the fact that I'm three-fourths done with laying out my Ultimate Doom mapset. Episode 1 needs some planning before I start that off, then texturing everything! Which I'm pretty psyched for.

 

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Edited by Jimmy

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4 full maps complete, including thing placement, clean automaps, testing and difficulties. So far so good, hopefully I dont get too held back because of work and what have you.

 

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I made a wolfenstein-themed map that will probably go in the map 31 slot. it's a heckin nonlinear monster of a map

 

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Edited by meapineapple

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Im loving the progress, they all look really interesting, can't wait to see the final projects

 

Sadly due to a trip up head start and time commitments i doubt i'll be able to make a 32 mapset in just november, however it has motivated me to do a megawad (my first) so i'll see how much i can get done.

 

love how the competition is running so far though.

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Day 4. I was busy today but I advanced a bit. This map is beatable now, but it's missing more than half of fights.
 

Spoiler

image.png.cadd9b1ca59ca4a6094c2c5133c9d88c.png

 

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I've been watching everyone's progress on the Discord but there's so much to see it's hard to keep up. And there's a ton more here in the thread! You guys are my heroes.

 

As of the end of Day 4, I've got three 100-linedef maps done.

 

E2M3:

Spoiler

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E2M5:

Spoiler

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E2M6:

Spoiler

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So, I'm at the start of day 5 and have so far only had one day to work. The result?

 

Screenshot_Doom_20181102_181616.png

 

Today is my second real chance to make a map, but I've only got about 3 hours or so, by the looks of it.

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E1M1 remains untouched, but I'm working backwards and how have some progress on E1M2 to show:

 

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Lots of work and interconnections in the north-west and south-east still to do, but it's taking shape.

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Since I made sketches before November 1, I'm not sure if I can post here, but here are some screenshots of my work:

 

Spoiler

 

Map01: Filth Pit (aka Discount Perfect Hatred)

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Map02: Canyon Fort

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Map03: Hidden Tower

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Map04: Mt. FIREBLU

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Map05: Bone Crusher

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unknown.png

 

All of episode 1 miraculously and feverishly laid out in an evening. (...and most of the morning. It's 5am now.)

 

Have compiled all these together, now I'm gonna chill for a bit - before texturing all 27 layouts!

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DrRVJ0_XcAANXHo.jpg

 

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Not much done today, but I'm very happy with this room. :)

The goal is to finish this map by tomorrow. Let's see if I can make it.

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So far I've dutifully started a new map each day.  None of them has yet to include an exit trigger, let alone silly things like "monsters" or "ammo", so my chances for finishing Nanowadmo according to the letter of the rules isn't looking good.  That said, I'm making a lot of interesting layouts if nothing else.  I could see this becoming a handful of actual maps at some point.

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So this map is basically complete. I want to do some changes but I think it's best to let it go for now (kinda behind schedule). I liked how it turned out and I will return to it later.
 

Spoiler

image.png.8e264ff261a4acc48f87989d70fca4a7.png

 

Edited by Worm318

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Screenshot_Doom_20181106_094358.png

"E1M4: The Forge"

 

Fully made, with difficulty settings and all that, like "E1M1: At The Gates" is. 2/27 on day 6/30, but with ample time to play catch up today. Unfortunately, when you look at days I'm actually free this month, in practice today is day 3/18, or thereabouts. Some of these later speed maps may be particularly rushed.

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3 days wasted without making a map in these days, gotta go fast and make something. Anyway made 3 and half maps in 3 days... i'll show you layouts when I have time...

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Episodes 1 and 3 of "Deathless" are now textured and functional. Onto Episode 2 to finish the job, then thing placement!

Edited by Jimmy

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@Voltcom9 Interesting concept. Looks pretty good so far, although I hope the hitscan enemies won't be so deadly as they are in ROTT!

 

 

A couple of screenshots from my effort today. These are both from E1M2: The Great Hall:

 

Screenshot_Doom_20181106_210540.png

 

Screenshot_Doom_20181106_210634.png

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GZDoombuilder view of the Airstrip for Sea Wolf Mission 4: Command Center. I've retextured these buildings so many times...

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