Swalzi Posted November 4, 2018 Map01 is 90% completed. Short and small but action packed. 7 Quote Share this post Link to post
Danlex Posted November 4, 2018 Madness begins Map01 (no monsters atm) 12 Quote Share this post Link to post
TheOrganGrinder Posted November 4, 2018 (edited) So I've not touched E1M1 since my last progress update, but E1M3 is pretty much done, albeit not balanced or tested outside of Hurt Me Plenty. Edited November 4, 2018 by TheOrganGrinder failing at IMG tags 8 Quote Share this post Link to post
Worm318 Posted November 4, 2018 Day 3. I didn't have a clear vision of what to do today, so I only got a basic layout Spoiler 7 Quote Share this post Link to post
Jimmy Posted November 4, 2018 (edited) Finished these late last night, and with that, Episode 3 is blocked out. (Yes, I'm cloning IWAD layouts for the secret levels, like I did with Griefless's E4M9. I assure you it's all done from scratch.) Gonna take a break from mapping today and take solace in the fact that I'm three-fourths done with laying out my Ultimate Doom mapset. Episode 1 needs some planning before I start that off, then texturing everything! Which I'm pretty psyched for. Edited November 4, 2018 by Jimmy 14 Quote Share this post Link to post
Lorenz0 Posted November 4, 2018 One map completed so far. I gotta step my game up. 12 Quote Share this post Link to post
Crunchynut44 Posted November 4, 2018 4 full maps complete, including thing placement, clean automaps, testing and difficulties. So far so good, hopefully I dont get too held back because of work and what have you. 9 Quote Share this post Link to post
OliveTree Posted November 4, 2018 But do I get to make a 15 map Chex Quest 3 wad? These are the important decisions. 1 Quote Share this post Link to post
meapineapple Posted November 4, 2018 (edited) I made a wolfenstein-themed map that will probably go in the map 31 slot. it's a heckin nonlinear monster of a map Edited November 4, 2018 by meapineapple 5 Quote Share this post Link to post
SleepyVelvet Posted November 4, 2018 four more maps. That's 7 so far. I might need to dip my arms in icewater for a while, until next weekend. Map04: Map05: Map06: Map07: 4 Quote Share this post Link to post
DFF Posted November 4, 2018 Im loving the progress, they all look really interesting, can't wait to see the final projects Sadly due to a trip up head start and time commitments i doubt i'll be able to make a 32 mapset in just november, however it has motivated me to do a megawad (my first) so i'll see how much i can get done. love how the competition is running so far though. 2 Quote Share this post Link to post
Worm318 Posted November 5, 2018 Day 4. I was busy today but I advanced a bit. This map is beatable now, but it's missing more than half of fights. Spoiler 4 Quote Share this post Link to post
scwiba Posted November 5, 2018 I've been watching everyone's progress on the Discord but there's so much to see it's hard to keep up. And there's a ton more here in the thread! You guys are my heroes. As of the end of Day 4, I've got three 100-linedef maps done. E2M3: Spoiler E2M5: Spoiler E2M6: Spoiler 5 Quote Share this post Link to post
Phobus Posted November 5, 2018 So, I'm at the start of day 5 and have so far only had one day to work. The result? Today is my second real chance to make a map, but I've only got about 3 hours or so, by the looks of it. 8 Quote Share this post Link to post
TheOrganGrinder Posted November 5, 2018 E1M1 remains untouched, but I'm working backwards and how have some progress on E1M2 to show: Lots of work and interconnections in the north-west and south-east still to do, but it's taking shape. 7 Quote Share this post Link to post
meapineapple Posted November 5, 2018 Here's a tiny map #7 made entirely within a 1024x1024 square because why the heck not 4 Quote Share this post Link to post
Gothic Posted November 5, 2018 Since I made sketches before November 1, I'm not sure if I can post here, but here are some screenshots of my work: Spoiler Map01: Filth Pit (aka Discount Perfect Hatred) Map02: Canyon Fort Map03: Hidden Tower Map04: Mt. FIREBLU Map05: Bone Crusher 13 Quote Share this post Link to post
Jimmy Posted November 5, 2018 All of episode 1 miraculously and feverishly laid out in an evening. (...and most of the morning. It's 5am now.) Have compiled all these together, now I'm gonna chill for a bit - before texturing all 27 layouts! 11 Quote Share this post Link to post
Terminus Posted November 5, 2018 Not much done today, but I'm very happy with this room. :) The goal is to finish this map by tomorrow. Let's see if I can make it. 8 Quote Share this post Link to post
TheOrganGrinder Posted November 6, 2018 (edited) Having returned to E1M2 this evening I'm going to call it pretty much done at this point. Edited November 6, 2018 by TheOrganGrinder failing at images again 2 Quote Share this post Link to post
"JL" was too short Posted November 6, 2018 So far I've dutifully started a new map each day. None of them has yet to include an exit trigger, let alone silly things like "monsters" or "ammo", so my chances for finishing Nanowadmo according to the letter of the rules isn't looking good. That said, I'm making a lot of interesting layouts if nothing else. I could see this becoming a handful of actual maps at some point. 0 Quote Share this post Link to post
Worm318 Posted November 6, 2018 (edited) So this map is basically complete. I want to do some changes but I think it's best to let it go for now (kinda behind schedule). I liked how it turned out and I will return to it later. Spoiler Edited November 6, 2018 by Worm318 4 Quote Share this post Link to post
Phobus Posted November 6, 2018 "E1M4: The Forge" Fully made, with difficulty settings and all that, like "E1M1: At The Gates" is. 2/27 on day 6/30, but with ample time to play catch up today. Unfortunately, when you look at days I'm actually free this month, in practice today is day 3/18, or thereabouts. Some of these later speed maps may be particularly rushed. 7 Quote Share this post Link to post
Walter confetti Posted November 6, 2018 3 days wasted without making a map in these days, gotta go fast and make something. Anyway made 3 and half maps in 3 days... i'll show you layouts when I have time... 0 Quote Share this post Link to post
Jimmy Posted November 6, 2018 (edited) Episodes 1 and 3 of "Deathless" are now textured and functional. Onto Episode 2 to finish the job, then thing placement! Edited November 6, 2018 by Jimmy 0 Quote Share this post Link to post
Phobus Posted November 6, 2018 @Voltcom9 Interesting concept. Looks pretty good so far, although I hope the hitscan enemies won't be so deadly as they are in ROTT! A couple of screenshots from my effort today. These are both from E1M2: The Great Hall: 6 Quote Share this post Link to post
Impie Posted November 6, 2018 GZDoombuilder view of the Airstrip for Sea Wolf Mission 4: Command Center. I've retextured these buildings so many times... 6 Quote Share this post Link to post
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