Antnee Posted October 19, 2018 (edited) Yo! First, some history. Don't give a shit? NBD, don't hit the spoiler then, ya meanie. Spoiler I've been working on this megawad since I was 15... in 1998. I fell in love with Doom 64 before it was even released- the Nintendo Power that featured it hyped me up more than I think I've ever been hyped for a game since: So after playing it, I started drawing crude levels of my own on graph paper. I've had that notepad ever since, waiting for a time when I could make these things a reality. Of course, most of it was garbage, but a lot of the themes and overall designs made it to the final product. The first iteration was actually on the Jdoom/Doomsday platform back in 08(?). I imported all the D64 stuff from the Absolution mod, and made the first 8 levels there. But it wasn't quite right- the way things spawned was different, the lighting wasn't the same, and overall it just had a hacky, forced feel to it. Then I discovered Doom64Ex, and was thrilled to death with how accurate it was, and the ease of using the macro system. Bam, we're in business. I've been slaving away at this for more than two years now (with some real-life induced gaps). And finally, after a lot of really good feedback from the D64EX forums, I'm ready to unleash it here. The juicy stuff: Name: Beta64.wad Map Format: Doom64 EX Ports Tested: Doom64 EX IWAD: Doom64.wad Map(s): 1-28, 30-32 All original works. 29 will be coming.. but it's a "bonus" level. Music: OST Gameplay: Single Player Difficulty Settings: Fully implemented Multiplayer Placement: Nope. Too much macro stuff can break. Build Time: Lets just say 3 years. Textures: Some minor modifications of my own. Requirements: Jumping is not allowed, freelook can potentially break some shooting switch puzzles (but there aren't many), and can break immersion due to the engine limitations and how fake 3d architecture works. To add to that last bit, this is meant to be played in the oldschool way, just as you would on the N64. I tried to follow a sort of "Doom 64 the way 'Mid did" philosophy in terms of design, looks, and gameplay, but I've increased the difficulty a bit from the original. So, here it is. I hope you enjoy it. And I'm looking forward to your feedback! And, a few screenshots! Spoiler A note about Doom64 EX, and specific instructions on how to play this wad: Spoiler GZDoom will not work. This only works with Doom64 EX (downloads page) . You'll need a copy of the ROM to build a working Doom64 IWAD, which I will not link. It's easy enough to find. Simple instructions on how to do that: * Once you have your ROM, place it in the same directory as the Doom64.exe * Run Wadgen.exe * Done Then to play, do this: * Copy Beta64.wad to your D64ex directory * Run the Launcher.exe, then add this to the "other parameters" at the bottom: -file beta64.wad Edited November 8, 2018 by Antnee 49 Quote Share this post Link to post
elend Posted October 19, 2018 This looks fantastic! Definitely want to check this out. One question though: Is good old GzDoom enough and which IWAD? 2 Quote Share this post Link to post
Thedoctor989 Posted October 19, 2018 this added on with the new doom 64 community chest will give people enough to play for there craving for doom 64 ex content 4 Quote Share this post Link to post
Antnee Posted October 19, 2018 GZDoom will not work. This only works with Doom64 EX. You'll need a copy of the ROM to build a working Doom64 IWAD, which I will not link. It's easy enough to find. Simple instructions on how to do that: * Once you have your ROM, place it in the same directory as the Doom64.exe * Run Wadgen.exe * Done 3 Quote Share this post Link to post
Antnee Posted October 19, 2018 (edited) 4 minutes ago, Thedoctor989 said: this added on with the new doom 64 community chest will give people enough to play for there craving for doom 64 ex content I hope so! I think it's a massively underappreciated port. Now if only we could poke Kaiser hard enough to add DECORATE... Edited October 19, 2018 by Antnee 1 Quote Share this post Link to post
Cant delete my DW account Posted October 19, 2018 Gr8 m8,I r8 8/8 1 Quote Share this post Link to post
Nevander Posted October 19, 2018 Nice, very nice. I will play this for sure once I get the opportunity. I look forward to some fresh Doom 64 maps. I may even be interested in porting this to my GZDoom TC at some point if you are alright with that. I know you may want to keep it preserved as it should be in EX and that's ok if so. I am just trying to find as much Doom 64 content as possible to add in as new level sets in my own TC. You would be fully credited of course, and you'd even get your name and map name to fade in at the beginning of every map! Even if I were to, it would be a long ways off (possibly even a year or two). I have lots of other things in the list to do first, so don't worry. 4 Quote Share this post Link to post
Antnee Posted October 19, 2018 (edited) I'd like to port it to GZDoom myself once we get some sort of accurate way to do it- which it looks like there's a few efforts in the pipeline. If you want to do that, you're more than welcome. Really the only thing that kept me in EX was the accuracy (ESPECIALLY the lighting. Doing the same thing in GZDoom is really fucking painful at the moment), and the ease of the macro system. If I had all that in GZDoom, and the ability to mod with decorate? I'd do it in a second. Edit: You're not talking about the GEC thing are you? Are you involved with that? Edited October 19, 2018 by Antnee 1 Quote Share this post Link to post
Kroc Posted October 19, 2018 Ohmigosh, that's amazing! I was wondering when D64EX was going to serve a greater purpose! You wouldn't mind me including this on PortaDOOM? I want to expand the PSX DOOM package to include DOOM 64 stuff as well so people can download and play these games with no fuss (other than locating a ROM). 2 Quote Share this post Link to post
snapshot Posted October 19, 2018 Nice screenshots, more 64EX love. 1 Quote Share this post Link to post
Antnee Posted October 19, 2018 (edited) 4 minutes ago, Kroc said: Ohmigosh, that's amazing! I was wondering when D64EX was going to serve a greater purpose! You wouldn't mind me including this on PortaDOOM? I want to expand the PSX DOOM package to include DOOM 64 stuff as well so people can download and play these games with no fuss (other than locating a ROM). Go for it. Include credits obviously, and if there's a way to link back to this thread please do so- so that if any feedback is given, it's given here. Knowumsayin? Edited October 19, 2018 by Antnee 2 Quote Share this post Link to post
Kroc Posted October 19, 2018 That's standard practice for PortaDOOM (you should check it out). It would help if you could create a standard idgames-format txt file for credits, as that's how a) the majority of WADs document themselves and b) it cuts down on my workload because I've got a concise document with WAD info and credits and I don't have to hunt down all this information myself. 0 Quote Share this post Link to post
Antnee Posted October 19, 2018 12 minutes ago, Kroc said: It would help if you could create a standard idgames-format txt file for credits Done. 1 Quote Share this post Link to post
Summer Deep Posted October 19, 2018 Can't get this to run. Have performed the wadgen process with the Doom64 ROM, and an iwad has been generated. Have placed your Beta wad in the Doom64 Ex folder, but running the application simply plays original Doom64. Have also tried dragging the Beta wad onto the executable, as you would with ZDoom or whatever, and I get 'iwad not found'. 0 Quote Share this post Link to post
Antnee Posted October 19, 2018 (edited) Ah- so to get this to run you need to run the Launcher.exe, then add this to the "other parameters" at the bottom: -file beta64.wad ...added this to the OP. Edited October 19, 2018 by Antnee 1 Quote Share this post Link to post
Summer Deep Posted October 19, 2018 Ah, good stuff, thanks for that - working fine now! 0 Quote Share this post Link to post
Nevander Posted October 19, 2018 1 hour ago, Antnee said: Edit: You're not talking about the GEC thing are you? Are you involved with that? No I am not part of that project. I was referring to Doom 64 Retribution, my own TC to GZDoom. 21 minutes ago, Summer Deep said: Ah, good stuff, thanks for that - working fine now! Dragging it onto DOOM64.EXE should work fine though. Are you dragging it onto Launcher.exe instead? I never use the launcher. 0 Quote Share this post Link to post
Antnee Posted October 19, 2018 2 minutes ago, Nevander said: Dragging it onto DOOM64.EXE should work fine though. Are you dragging it onto Launcher.exe instead? I never use the launcher. Well I'll be damned, that works too. 0 Quote Share this post Link to post
Summer Deep Posted October 19, 2018 13 minutes ago, Nevander said: Dragging it onto DOOM64.EXE should work fine though. Are you dragging it onto Launcher.exe instead? I never use the launcher. No, tried several times to make sure, that method definitely not working with my setup. 0 Quote Share this post Link to post
VGA Posted October 19, 2018 @Antnee Check out Nevander's Retribution total conversion of D64 for GZDoom, it's pretty cool! 0 Quote Share this post Link to post
Antnee Posted October 19, 2018 1 hour ago, VGA said: @Antnee Check out Nevander's Retribution total conversion of D64 for GZDoom, it's pretty cool! Neat! Grabbin it now. 0 Quote Share this post Link to post
wheresthebeef Posted October 19, 2018 This seems right up my alley, going to give it a whirl this weekend and give my thoughts after :) 1 Quote Share this post Link to post
86232and Posted October 20, 2018 (edited) I started this add-on. Please tell me - on which maps to search for access to "secret" levels? And how many "secret" maps will there be? The description does not contain this information. Edited October 20, 2018 by 86232and 0 Quote Share this post Link to post
Antnee Posted October 20, 2018 3 minutes ago, 86232and said: I started the add-on. Please tell me - on which maps to search for access to "secret" levels? And how many "secret" maps will there be? The description does not contain this information. Spoiler 3, 12, and 22 1 Quote Share this post Link to post
86232and Posted October 25, 2018 (edited) Passed the first episode (1-8 level plus "secret" map). Very good quality work. I liked the clever arrangement of enemies - there is not a big crowd of monsters in a small room. A very interesting effect of slowly lowering the gloom on the walls, when the button is turned on or the key is taken, an alarming expectation of trouble appears. It reminded me of the movie “Hellraiser” Barker`s - and there slowly darkness came after every move of the puzzle. I wandered for a long time on the 3 map - I could not find the blue key and the exit to the secret. Quote Requirements: Jumping is not allowed... On the secret map "Dark Sekrets" had to jump to take the artifact: Addon captures - but I stretch the pleasure (like a glass of good wine). Edited October 25, 2018 by 86232and 0 Quote Share this post Link to post
Antnee Posted October 25, 2018 (edited) 9 minutes ago, VGA said: Why did you call it Beta 64? *shrug* I'm not great with names. It has the same amount of characters. "D64 The Way Mid Did" doesn't roll off the tongue, and I think Super Antnee 64 probably is a little arrogant. Edited October 25, 2018 by Antnee 0 Quote Share this post Link to post
Antnee Posted October 25, 2018 1 hour ago, 86232and said: Passed the first episode (1-8 level plus "secret" map). Very good quality work. I liked the clever arrangement of enemies - there is not a big crowd of monsters in a small room. A very interesting effect of slowly lowering the gloom on the walls, when the button is turned on or the key is taken, an alarming expectation of trouble appears. It reminded me of the movie “Hellraiser” Barker`s - and there slowly darkness came after every move of the puzzle. I wandered for a long time on the 3 map - I could not find the blue key and the exit to the secret. On the secret map "Dark Sekrets" had to jump to take the artifact: Addon captures - but I stretch the pleasure (like a glass of good wine). Thanks, I think you'll like the hellish stuff better. RE: that artifact- I super duper promise jumping is not required (in fact I don't have that key mapped at all, I've never used it.) 3 Quote Share this post Link to post
VGA Posted October 25, 2018 14 minutes ago, Antnee said: *shrug* I'm not great with names. It has the same amount of characters. "D64 The Way Mid Did" doesn't roll off the tongue, and I think Super Antnee 64 probably is a little arrogant. Rename it to Blight 64 0 Quote Share this post Link to post
86232and Posted October 26, 2018 8 hours ago, Antnee said: RE: that artifact- I super duper promise jumping is not required (in fact I don't have that key mapped at all, I've never used it.) Heh, artifact should not have taken? Weapons the Unmaker is not used in the addon? 0 Quote Share this post Link to post
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