Kristian Nebula Posted October 25, 2018 (edited) Hi Some of my friends are doing a LAN party this weekend and they want to do a competition playing my map "Plutonium Sandpit". I've been trying for a while to make new skill levels through the mapinfo and can't figure out what I'm doing wrong because I'm constantly getting an error message with the following text: "Script error, "ka_tech_.pk3:mapinfo"line 41: {: unknown top level keyword Here's the code if somebody can make any sense of it: map MAP01 "Plutonium Sandpit" levelnum 1 next ENDGAME1 sky1 SKYgrey 0 cluster 5 music D_RUNNIN NoJump NoCrouch clusterdef 5 flat METALFL5 music D_MESSAG exittext "After clearing up the base from demons you descended into hell once more, laying waste for all that stand in your way. Even the biggest and baddest of them couldn't stop you in your resolve. Once again you have destroyed the great hellspawn and find peace in your heart after completing your mission. Time for a well-deserved vacation with your beautiful woman on the beaches of your favourite tropical planet enjoying refreshments, far away from gunfire. This job is paying quite well, but you think of retirement... .... ... .. . HELL NO! Thank You for playing - KA" //SKILL LEVELS clearskills skill nightmare { AmmoFactor = 2 ArmorFactor = 2 FastMonsters DisableCheats RespawnTime = 12 SpawnFilter = Nightmare PicName = "M_NMARE" MustConfirm } skill ultra-violence { AmmoFactor = 1.5 DamageFactor = 1.125 Aggressiveness = 0.5 MonsterHealth = 1.2 DisableCheats SpawnFilter = Hard Name = Ultra-Violence MustConfirm = "Are you sure? Stronger and more aggressive demons are hunting you." } skill hurt me plenty { Aggressiveness = 0.25 DisableCheats EasyBossbrain SpawnFilter = Normal Name = Hurt Me Plenty MustConfirm = "This one will give you a well-deserved punishment." DefaultSkill } skill hey, not too rough { MonsterHealth = 0.9 DamageFactor = 0.8 DisableCheats EasyBossbrain SpawnFilter = Easy Name = Hey, Not too Rough! Must Confirm = "A walk in the park. Please don't yawn though." } skill i am too young to die { AmmoFactor = 2 SlowMonsters EasyBossbrain MonsterHealth = 0.8 DamageFactor = 0.75 DisableCheats SpawnFilter = Baby Name = I am too young to die MustConfirm = "Are you sure which way to hold the gun in your hands?" } Thanks a lot for your assistance! Edited October 25, 2018 by Kristian Nebula 0 Quote Share this post Link to post
Aquila Chrysaetos Posted October 25, 2018 2 minutes ago, Kristian Nebula said: map MAP01 "Plutonium Sandpit" levelnum 1 next ENDGAME1 sky1 SKYgrey 0 cluster 5 music D_RUNNIN NoJump NoCrouch clusterdef 5 flat METALFL5 music D_MESSAG exittext "After clearing up the base from demons you descended into hell once more, laying waste for all that stand in your way. Even the biggest and baddest of them couldn't stop you in your resolve. Once again you have destroyed the great hellspawn and find peace in your heart after completing your mission. Time for a well-deserved vacation with your beautiful woman on the beaches of your favourite tropical planet enjoying refreshments, far away from gunfire. This job is paying quite well, but you think of retirement... .... ... .. . HELL NO! Thank You for playing - KA" //SKILL LEVELS Your map and cluster definitions don't match the syntax. The entire text needs to match a single syntax for ZDoom to parse it properly. There are two solutions to this: Fix the syntax as below: map MAP01 "Plutonium Sandpit" { levelnum = 1 next = ENDGAME1 sky1 = SKYgrey 0 cluster = 5 music = D_RUNNIN NoJump NoCrouch } clusterdef 5 { flat = METALFL5 music = D_MESSAG exittext = "After clearing up the base from demons you descended into hell once more, laying waste for all that stand in your way. Even the biggest and baddest of them couldn't stop you in your resolve. Once again you have destroyed the great hellspawn and find peace in your heart after completing your mission. Time for a well-deserved vacation with your beautiful woman on the beaches of your favourite tropical planet enjoying refreshments, far away from gunfire. This job is paying quite well, but you think of retirement... .... ... .. . HELL NO! Thank You for playing - KA" } Or you can place the skills in a separate MAPINFO text and ZDoom will parse them separately. 0 Quote Share this post Link to post
Kristian Nebula Posted October 25, 2018 Ok, got it now. It spawned into various other small issues afterwards but I got them and now it's working with new skill levels. Thanks for your help! :) 1 Quote Share this post Link to post
Nevander Posted October 25, 2018 Why, why, why does the old format still get surfaced constantly? Does Google direct to the old format or something? 0 Quote Share this post Link to post
Kristian Nebula Posted October 26, 2018 21 hours ago, Nevander said: Why, why, why does the old format still get surfaced constantly? Does Google direct to the old format or something? Haha yeah, now after studying it a bit more I understood it was the old format. I just took the template from WOS from 2009 and copypasted it when making the original map in 2016. Problems occurred only when adding the new skill levels yesterday. :D 1 Quote Share this post Link to post
kb1 Posted October 27, 2018 6 hours ago, Kristian Nebula said: I just took the template from WOS from 2009 and copypasted it when making the original map in 2016. Problems occurred only when adding the new skill levels yesterday. :D Hey, that's a totally valid way to get started, and a great way to learn. Now, you know the old way and the new way! 2 Quote Share this post Link to post
Kristian Nebula Posted October 27, 2018 16 hours ago, kb1 said: Hey, that's a totally valid way to get started, and a great way to learn. Now, you know the old way and the new way! Exactly. :) 0 Quote Share this post Link to post
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