Misty Posted November 19, 2018 Hello all, This map was created as experiment to learn about eternity engine and mapping and now I can show results. Also this served as break from my main project. I wanted finish this before my birthday, but I'm almost two weeks late, but it doesn't matter. I recommend use the newest version of port for better experience. Port: Eternity Engine Iwad: Doom II, Map01 Additonal things: EDF, EMAPINFO Difficulty settings: added Download: Here Screenshots: Spoiler Credits: Spoiler Gothic for patchtex Annihilator and urn sprites are from realm667 page Mechadon for his awesome sky pack Unknown person who sequenced in midi "right here, right now" track by fatboy slim Special Thanks to: Eternity dev team for help with decorate to EDF conversion, leodoom85, DMPhobos and Liberation for testing and providing important feedback. Comments, criticism and good words are welcomed here. 29 Quote Share this post Link to post
Tango Posted November 19, 2018 screenshots look awesome, really interesting style. happy belated birthday :D 2 Quote Share this post Link to post
Misty Posted November 19, 2018 Thank you ;) I tried my best here, I'm happy how this map turned out. It was challenge to get some things in map, but at finale, I've got it. 3 Quote Share this post Link to post
leodoom85 Posted November 19, 2018 Sure it can be hard but it's quite fun when I tested it and players could get this wad to play it...just try it. 1 Quote Share this post Link to post
Misty Posted November 20, 2018 48 minutes ago, Beginner said: FDA if you're interested. Thank you, I'll check out it now. I hope it didn't caused problems or anything else. 0 Quote Share this post Link to post
wintertowns Posted November 20, 2018 Wintertowns-it01.zip First exit of my UV-max attempt. It's my first time recording a demo using Eternity Engine, so I don't know if it's possible to configure the stats so that monsters revived by AV extends the general monster count. I might have missed a monster or two because of that... 1 Quote Share this post Link to post
Misty Posted November 20, 2018 (edited) 6 minutes ago, wintertowns said: Wintertowns-it01.zip First exit of my UV-max attempt. It's my first time recording a demo using Eternity Engine, so I don't know if it's possible to configure the stats so that monsters revived by AV extends the general monster count. I might have missed a monster or two because of that... Well, it goes above 100% if archies revive monsters and you kill them later. I need check more in settings to tell that if it's possible to keep 100% kills without going above. Also, eternity has prboom+ styled hud, so it could help determinate how many monsters were killed. I believe map is maxable, because I checked every missed flag before posting here and fixing remaining problems. Anyway, thank you for the demo. Edited November 20, 2018 by Misty 0 Quote Share this post Link to post
wintertowns Posted November 20, 2018 8 minutes ago, Misty said: Well, it goes above 100% if archies revive monsters and you kill them later. Obviously, maybe I wasn't clear enough. What I was trying to say was that I was looking for a setting similar to the one in PrBoom+, which allows you to set the counter so that the living monster count also follows the number of monsters revived by the AV. That way it's possible to know if all monsters, including the revived ones, are dead before exiting the map. I looked around a bit myself, but could not find it in the wiki or anywhere else, maybe you have more luck. Thanks for the map. 0 Quote Share this post Link to post
Misty Posted November 20, 2018 Oh well. I'll check it in settings or even ask if it's possible to bring this feature in eternity to save headaches for more serious things. 1 Quote Share this post Link to post
leodoom85 Posted November 20, 2018 I can assure to you that 100% is possible because I did it. 1 Quote Share this post Link to post
wintertowns Posted November 20, 2018 (edited) 45 minutes ago, leodoom85 said: I can assure to you that 100% is possible because I did it. I don't doubt for a second that it's possible to max this map. My question was not a critique, it was more a general question coming from a curiosity of the workings of Eternal Engine, which, as I stated, I had never used before. I thought that Misty or someone else in this thread maybe knew more than me, hence the question. When I said that I maybe missed a couple of monsters because of stats, I didn't try to be snide, I just wanted to make sure that everyone knew that it was not a serious run, more a demo run of the map... I'm sorry if I offended someone. Edited November 20, 2018 by wintertowns 0 Quote Share this post Link to post
Misty Posted November 20, 2018 No one is angry on you :) I'm not at home to check out engine at this moment, but when I'm back, I'll do that. It will be after few hours. 1 Quote Share this post Link to post
printz Posted November 20, 2018 I don't think anyone added dynamic monster counting in Eternity. It should be added, if only because of potential maps and mods with lots of dynamically spawning monsters rendering the stat counter useless now. 0 Quote Share this post Link to post
Misty Posted November 20, 2018 Well, if it's not added, it could be a great addition for this port, because now it's hard to determinate how many things were killed for the real. I think it could be go as "on and off" setting, just if person prefer to keep default behaviour. 0 Quote Share this post Link to post
Archi Posted November 20, 2018 FDA Happy belated birthday. From EE map I was expecting more portals, but it looks like there weren't any. :P 1 Quote Share this post Link to post
Misty Posted November 20, 2018 It uses simple ones, for sky. It was just experimenting and learning how everything works. It was just like, swim in muddy water to find gold. Next time, not sure when it comes, I'll look more into portal stuff and learn more. Thank you for demo :) 1 Quote Share this post Link to post
Misty Posted November 22, 2018 Thank you. I hope, you'll be able to finish this map. I'll add update in next few days and if nothing was found, I'll send it idgames alongside with my other map. 2 Quote Share this post Link to post
Loud Silence Posted November 29, 2018 (edited) I just started to play it on Ultra Violence without full mouselook. Very cool, interesting and tough map! I wanted to ask: who wrote and composed music track? It sounds cool and fits hard, action filled map. Edited January 8, 2019 by Rimantas 0 Quote Share this post Link to post
Misty Posted November 29, 2018 Not sure. But I got it from this page years ago: Spoiler http://en.midimelody.ru/fatboy-slim/ 1 Quote Share this post Link to post
Loud Silence Posted November 29, 2018 It took me countless retries to finish this amazing map on UV. I will keep playing untill i can beat it in single run. I recorded demo after finishing for first time. rm.7z 1 Quote Share this post Link to post
Misty Posted November 29, 2018 Of course. I'll push update tommorrow-add titlepic, interpic and fixed emapinfo, besides fix small errors in main map(mostly what I noticed). If someone could spare some time to write detailed review of this map, I'll be grateful and fix what I missed. I'm just not sure what I did right and wrong in map. Demos are good source, but also I like to hear thoughts too. 0 Quote Share this post Link to post
Loud Silence Posted November 30, 2018 (edited) Finally i beated whole map without saves on UV. I didn't record demo because i thought i'll die again, but i will try to record and post demo tomorrow. I can say this map is real gem! Don't kill Mastermind, just lure him away, grab invul. sphere and revive Cyberdemon with Archviles, kill AVs and just run around World War D. I have found only one bug with stairs monsters can't go up. Edited December 1, 2018 by Rimantas 0 Quote Share this post Link to post
Loud Silence Posted December 1, 2018 I wrote skill 4 in batch to start recording, so i'm not sure is it UV or NM. However it's full walkthrough. igaite_rm.7z 0 Quote Share this post Link to post
leodoom85 Posted December 1, 2018 (edited) Should be UV for skill 4. I'll do a video of this map soon (probably two videos, one for doing it a bit faster and another one for 100%) Edited December 1, 2018 by leodoom85 0 Quote Share this post Link to post
Misty Posted December 2, 2018 I updated map. Link is same as old one. If nothing else will be found, I'll push map in idgames next week. +Fixed issues with linedefs. +Added titlepic and endpic with text. On 12/1/2018 at 1:04 AM, Rimantas said: Finally i beated whole map without saves on UV. I didn't record demo because i thought i'll die again, but i will try to record and post demo tomorrow. I can say this map is real gem! Don't kill Mastermind, just lure him away, grab invul. sphere and revive Cyberdemon with Archviles, kill AVs and just run around World War D. I have found only one bug with stairs monsters can't go up. Monsters not going down or up is intentional. If I would fix this, it will require remake map a bit, but if it works - no need to fix it. 3 Quote Share this post Link to post
Loud Silence Posted December 2, 2018 Nice titlepic and end screen. I broke my time record in new version of map. igaite_rmnts.7z 1 Quote Share this post Link to post
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