Nash Posted November 27, 2018 (edited) The father of gore mods. The original brutal modification for (G)ZDoom returns, with a Vengeance. All ZScriptified. All new code. All new graphics. All new sounds. Universal compatibility. Playable beta release date: 30th November 2018 EDIT: v0.9 beta release available now Edited November 30, 2018 by Nash 21 Quote Share this post Link to post
Avoozl Posted November 27, 2018 (edited) I used the original Nash's gore mod for quite some time before I moved on to Smooth Doom, this version of NGM looks pretty good so far. Edited November 27, 2018 by Avoozl 0 Quote Share this post Link to post
eviltechno Posted November 27, 2018 So this will be GZDoom only or also for zandronum? 2 Quote Share this post Link to post
TheMightyHeracross Posted November 27, 2018 GZDoom, since he's using ZScript. 2 Quote Share this post Link to post
Nash Posted November 27, 2018 3 hours ago, eviltechno said: So this will be GZDoom only or also for zandronum? Targeted for GZDoom 3.6.0 and above, specifically. This mod was written 100% from scratch, and ZScript helped me write much shorter and cleaner code with no tangled spaghetti and 10 billion A_Jumps every where. :) With client/server GZDoom being worked on behind the scenes, I am looking forward to see this mod used in play sessions in C/S GZD in future! 0 Quote Share this post Link to post
Vorpal Posted November 27, 2018 Ceiling gore... lol Probably the most important non-level mod there is? I couldn't begin to name the projects that are based on nashgore or use its code/methods as a base 0 Quote Share this post Link to post
Saad356 Posted November 27, 2018 Can anyone give me a list of the Mods and WADs used in the video... 0 Quote Share this post Link to post
Nash Posted November 27, 2018 (edited) 10 minutes ago, Saad356 said: Can anyone give me a list of the Mods and WADs used in the video... Let's see if I can remember... (in completely randomly order) My original mods (all can be found on the ZDoom forum): SpriteShadows Tilt++ Sway Other peoples' mods and maps: Final Doomer Smooth Doom Ashes 2063 High Noon Drifter Ancient Aliens ZPack Might've missed some others though... can't remember, sorry :S Edited November 27, 2018 by Nash 2 Quote Share this post Link to post
eviltechno Posted November 27, 2018 7 hours ago, Nash said: Targeted for GZDoom 3.6.0 and above, specifically. This mod was written 100% from scratch, and ZScript helped me write much shorter and cleaner code with no tangled spaghetti and 10 billion A_Jumps every where. :) With client/server GZDoom being worked on behind the scenes, I am looking forward to see this mod used in play sessions in C/S GZD in future! Wait, they work on gzdoom multiplayer? (where i can actually disable deathmatch weapons in coop, unlike with gzdoom+ ZDL) That's great news. 0 Quote Share this post Link to post
Bauul Posted November 27, 2018 1 hour ago, eviltechno said: Wait, they work on gzdoom multiplayer? (where i can actually disable deathmatch weapons in coop, unlike with gzdoom+ ZDL) That's great news. GZDoom proper client/server support is being explored by dpJudas and a few other contributors. It's not guaranteed by any stretch, but if it does come to fruition, Nash is saying his gore mod should work perfectly with it. 1 Quote Share this post Link to post
Gideon020 Posted November 28, 2018 Yay! Stretchy door gore! Reminds me of Duke! 0 Quote Share this post Link to post
coldroll Posted November 28, 2018 Nice this mod better then bolonese mod I can't wait to try it out nice work! Oh ya I also have a question will this mod work with droplets simulated blood mod or would this mod cause a conflict with it? 0 Quote Share this post Link to post
Nash Posted November 28, 2018 (edited) 27 minutes ago, coldroll said: Nice this mod better then bolonese mod I can't wait to try it out nice work! Oh ya I also have a question will this mod work with droplets simulated blood mod or would this mod cause a conflict with it? For blood effects (weapon hitscans): last/most bottom loaded mod in your load order will win. So if you load nashgore last, you will see only nashgore's blood effects. There's no other solution to this, because every gore mod ever made are all competing to do a "replaces Blood". For gibbing: ALL effects will load simultaneously! You will see gib effects from both mods spawned at the same time. This might bog your computer's performance down. Edited November 28, 2018 by Nash 1 Quote Share this post Link to post
Nash Posted November 30, 2018 (edited) Nash's Gore Mod: Vengeance Editon v0.9 beta is released! Click here Edited November 30, 2018 by Nash 5 Quote Share this post Link to post
mammajamma Posted November 30, 2018 Ran through a few maps in episode 2 of Deathless with it, the color patch, and Random Deaths and Decoration 1.6. The only problem I had with it was when I first started playing, whenever i shot an enemy the blood sprays came off as a tad too slow. The feeling goes away quickly once you get into the rhythm of gameplay, but do you have plans to add more options for adjusting that sort of thing, if it is even possible at all? Apart from that, this mod is fucking great and it's going into my GZDoom autoload ASAP. 0 Quote Share this post Link to post
Nash Posted December 1, 2018 7 hours ago, mammajamma said: Ran through a few maps in episode 2 of Deathless with it, the color patch, and Random Deaths and Decoration 1.6. The only problem I had with it was when I first started playing, whenever i shot an enemy the blood sprays came off as a tad too slow. The feeling goes away quickly once you get into the rhythm of gameplay, but do you have plans to add more options for adjusting that sort of thing, if it is even possible at all? Apart from that, this mod is fucking great and it's going into my GZDoom autoload ASAP. Are you talking about the "default" blood style or "classic" blood style? I suppose I could look into adding a "blood gravity" slider in the options... 1 Quote Share this post Link to post
22_deathgrip Posted May 29, 2019 I tried this mod, but the over-damage requirement it simply way too high, I need to shoot a zombieman twice then hit him with a rocket to gib him, you hardly ever see gibbing happen i'd rather use Balonase mod, but it breaks Archviles in that it makes resurrected enemies invisible 1 Quote Share this post Link to post
Doomenator Posted May 30, 2019 Nice mod. But I'm very confused by the difference between the blood on the walls and the blood on the floor. There is a small mod NiceWallBlood. It will be better if it is fully integrated with Vengeance Edition. NiceWallBlood.zip 1 Quote Share this post Link to post
Nash Posted April 7 Nash's Gore Mod: Vengeance Edition is now known as NashGore NEXT and has a release date! Requesting thread lock - I will make a new thread for NashGore NEXT! 2 Quote Share this post Link to post
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