HolyHominid Posted December 2, 2018 Quick dumb question, I'm working in GzDoomBuilder and cannot figure out how to give my MapSpot an ID Tag. I can't seem to find the option to do so. Thanks in advance! 0 Quote Share this post Link to post
0 Aquila Chrysaetos Posted December 2, 2018 Are you using Hexen or UDMF format? If so, it should be under the action/tag/misc tab in the things menu. 1 Quote Share this post Link to post
0 HolyHominid Posted December 2, 2018 6 minutes ago, Aquila Chrysaetos said: Are you using Hexen or UDMF format? If so, it should be under the action/tag/misc tab in the things menu. Ah, I'm just using Zdoom in Doom format. Are those formats required for spawning monsters? I'm also not seeing any tabs when I enter Edit thing mode. 0 Quote Share this post Link to post
0 Nevander Posted December 2, 2018 3 minutes ago, HolyHominid said: Ah, I'm just using Zdoom in Doom format. Are those formats required for spawning monsters? I'm also not seeing any tabs when I enter Edit thing mode. To spawn monsters from nothing, you will need a map format which supports ACS (Hexen or UDMF). In a format without ACS, you will need to use monster closets with teleport actions and teleport destinations where you want them to appear, and then allow teleportation by raising a door or floor or something else with a line action. 1 Quote Share this post Link to post
0 Aquila Chrysaetos Posted December 2, 2018 To the best of my knowledge, you need Hexen or UDMF to spawn monsters using non-global ACS, and the only way to do that is to have map spots tagged for the things to spawn on top of. It's best to use UDMF format for ZDoom editing now, anyway, because it offers a much greater degree of fine control than Hexen does. 1 Quote Share this post Link to post
0 HolyHominid Posted December 2, 2018 10 minutes ago, Aquila Chrysaetos said: To the best of my knowledge, you need Hexen or UDMF to spawn monsters using non-global ACS, and the only way to do that is to have map spots tagged for the things to spawn on top of. It's best to use UDMF format for ZDoom editing now, anyway, because it offers a much greater degree of fine control than Hexen does. Thanks, but I still can't find how to tag the map spot? When I go to Edit thing there are no tabs visible? 0 Quote Share this post Link to post
0 VanaheimRanger Posted December 2, 2018 11 minutes ago, Nevander said: To spawn monsters from nothing, you will need a map format which supports ACS (Hexen or UDMF). In a format without ACS, you will need to use monster closets with teleport actions and teleport destinations where you want them to appear, and then allow teleportation by raising a door or floor or something else with a line action. I recently learned how to teleport enemies in from a monster closet, but it seems slow and clumsy, the way your monsters spawn in Retribution seems much nicer. How much more difficult is it to do spawning with ACS? 0 Quote Share this post Link to post
0 Aquila Chrysaetos Posted December 2, 2018 @HolyHominid, you need to change your map format to one that supports thing tags (Hexen or UDMF), then that tab I was talking about will show up. @guitardz, not very difficult, it turns out. You need to write a void script (that is, one that will execute when its special is called) and use one of the several Spawn specials (Spawn, SpawnForced, SpawnSpot, SpawnSpotForced, SpawnSpotFacing, SpawnSpotFacingForced) to spawn in the thing you want. Here are the pages for all the aforementioned specials: https://zdoom.org/wiki/Spawn https://zdoom.org/wiki/SpawnForced https://zdoom.org/wiki/SpawnSpot https://zdoom.org/wiki/SpawnSpotForced https://zdoom.org/wiki/SpawnSpotFacing https://zdoom.org/wiki/SpawnSpotFacingForced I use SpawnSpotFacingForced, which allows me to create an actor using its DECORATE name at a map spot of a given tag, but also forces it to spawn, whether it's blocked or not, facing the direction that the map spot is facing. 1 Quote Share this post Link to post
0 Kappes Buur Posted December 2, 2018 (edited) 1 hour ago, HolyHominid said: Thanks, but I still can't find how to tag the map spot? When I go to Edit thing there are no tabs visible? In DiHF or UDMF insert the mapspot into your map. Highlight the mapspot in Things mode. Go to the bottom of the edit pane and type in the tag number, eg 100 Edited December 2, 2018 by Kappes Buur 0 Quote Share this post Link to post
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HolyHominid
Quick dumb question, I'm working in GzDoomBuilder and cannot figure out how to give my MapSpot an ID Tag. I can't seem to find the option to do so. Thanks in advance!
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