GhostPlayer Posted December 2, 2018 Hi people How can I make a message to appear on the intermediate screen when I jump to the secret map? I can only make the cluster continue. Here code: Spoiler map MAP09 "Terror In The Deep" next MAP10 sky1 SKY_06 par 480 music MIDI_09 cluster 5 map MAP10 "Wine And Speed" next MAP11 sky1 SKY_10 par 490 music MIDI_10 cluster 6 //secret map map MAP31 "Run For Life" next MAP16 secretnext MAP32 sky1 SKY_69A par 550 music MIDI_31 cluster 7 //Cluster text's clusterdef 5 pic CLUS04 music CLUSAAA exittext " Message 5" clusterdef 6 pic CLUS04 music CLUSAAA exittext " Message 6" clusterdef 7 pic CLUS04 music CLUSAAA exittext " Message Secret Map" //****** //now if I want to jump from map 09 to map 31. how do I have to accommodate the clusterdef in order to get the map message out? //****** PD: I am finishing my wad with 32 levels, I would miss this detail and 1 map to publish it. 0 Quote Share this post Link to post
1 Empyre Posted December 3, 2018 Aha! I looked in zandronum.pk3 and figured it out. The clusters for your secret maps need entertext, instead of exittext. That should then work like in Doom 2. 1 Quote Share this post Link to post
0 Empyre Posted December 3, 2018 In your definition for MAP09, add secretnext MAP32 and in the definition for MAP32, you probably want to change from next MAP16 to next MAP10 or you will wind up skipping maps 10 - 15 whenever you go from MAP09 to MAP32 instead of going from MAP09 to MAP10. 0 Quote Share this post Link to post
0 GhostPlayer Posted December 3, 2018 8 minutes ago, Empyre said: In your definition for MAP09, add secretnext MAP32 and in the definition for MAP32, you probably want to change from next MAP16 to next MAP10 or you will wind up skipping maps 10 - 15 whenever you go from MAP09 to MAP32 instead of going from MAP09 to MAP10. ups I did not put the complete code, I what I want to know that the message that put in the clusterdef. Here the complete code of the map info Spoiler defaultmap nojump nocrouch nofreelook map MAP01 "Everything" next MAP02 sky1 SKY_STAR par 310 sucktime 1 music MIDI_01 cluster 5 map MAP02 "Andco" next MAP03 sky1 SKY_STAR par 280 sucktime 1 music MIDI_02 cluster 5 map MAP03 "Experiment" next MAP04 sky1 SKY_STAR par 320 sucktime 1 music MIDI_03 cluster 5 map MAP04 "Subtraction" next MAP05 sky1 SKY_STAR par 410 sucktime 1 music MIDI_04 cluster 5 map MAP05 "Tecnophobia" next MAP06 sky1 SKY_STAR par 390 sucktime 1 music MIDI_05 cluster 5 map MAP06 "Hidden star" next MAP07 sky1 SKY_06 par 300 sucktime 1 music MIDI_06 cluster 5 map MAP07 "Shrook" next MAP08 sky1 SKY_06 par 460 sucktime 1 music MIDI_07 cluster 5 map MAP08 "The Tomb" next MAP09 sky1 SKY_06 par 490 sucktime 1 music MIDI_08 cluster 5 map MAP09 "Terror In The Deep" next MAP10 sky1 SKY_06 par 480 music MIDI_09 cluster 5 map MAP10 "Wine And Speed" next MAP11 sky1 SKY_10 par 490 music MIDI_10 cluster 6 map MAP11 "Sacrifice" next MAP12 sky1 SKY_10 par 320 music MIDI_11 cluster 6 map MAP12 "Shoot and Run" next MAP13 sky1 SKY_10 par 480 music MIDI_12 cluster 6 map MAP13 "Eroge?" next MAP14 sky1 SKY_STAR par 450 music MIDI_13 cluster 6 map MAP14 "Black Star" next MAP15 sky1 SKY_14 par 300 music MIDI_14 cluster 6 //Here Secret map map MAP15 "Unidentified Galaxy" next MAP16 secretnext MAP31 sky1 SKY_15 par 480 music MIDI_15 cluster 6 map MAP16 "Otherworld" next MAP17 sky1 SKY_STAR par 480 music MIDI_16 cluster 6 map MAP17 "Mind Destruccion" next MAP18 sky1 SKY_STAR par 520 music MIDI_17 cluster 6 map MAP18 "Selector ZD" next MAP19 sky1 SKY_18 par 350 sucktime 1 music MIDI_18 cluster 6 map MAP19 "Crownless" next MAP20 sky1 SKY_18A par 380 sucktime 1 music MIDI_19 cluster 6 map MAP20 "Pasante" next MAP21 sky1 SKY_18A par 400 sucktime 1 music MIDI_20 cluster 7 map MAP21 "Electronic Parts" next MAP22 sky1 SKY_21 par 420 sucktime 1 music MIDI_21 cluster 7 map MAP22 "Dungeon Parts" next MAP23 sky1 SKY_22 par 420 sucktime 1 music MIDI_22 cluster 7 map MAP23 "Toxic Parts" next MAP24 sky1 SKY_23A par 420 sucktime 1 music MIDI_23 cluster 7 map MAP24 "Hall Of Suffering" next MAP25 sky1 SKY_STAR par 590 sucktime 1 music MIDI_24 cluster 7 map MAP25 "Save Me God" next MAP26 sky1 SKY_STAR par 650 sucktime 1 music MIDI_25 cluster 7 map MAP26 "Odin's Toilet" next MAP27 sky1 SKY_STAR par 680 sucktime 1 music MIDI_26 cluster 7 map MAP27 "Jail Of Pain" next MAP28 sky1 SKY_STAR par 900 sucktime 1 music MIDI_27 cluster 7 map MAP28 "Fight Until We Die" next MAP29 sky1 SKY_ESPA par 1080 sucktime 1 music MIDI_28 cluster 7 map MAP29 "Welcome To The Nightmare" next MAP30 sky1 SKY_ESPA par 1600 sucktime 1 music MIDI_29 cluster 7 map MAP30 "The Final Battle" sky1 SKY_69A par 4500 music MIDI_30 cluster 7 map MAP31 "Run For Life" next MAP16 secretnext MAP32 sky1 SKY_69A par 550 music MIDI_31 cluster 8 map MAP32 "Eternal Nightmare" next MAP16 sky1 SKY_69A par 550 music MIDI_31 cluster 9 //Texto que haces al cambiar de mapa al 9 clusterdef 5 pic CLUS01 music CLUSAAA exittext "From this point everything will be more difficult. We never lowered our arms and went ahead anyway, suffering difficulties and injuries, killing all the demons that appeared in each place to achieve our goal. This will not be an easy task. The fate of the earth is in our hands. ... Good luck!" //Texto que haces al cambiar de mapa 19 clusterdef 6 pic CLUS02 music CLUSAAA exittext "I feel like all the looks of the different galaxies are on me. They know that I am an imminent threat and I am sorry that they reinforced their lines. I have to be prepared ... " //texto al terminar el mapa 30 clusterdef 7 pic CLUS03 music CLUSAAA exittext " You managed to push back the 12 gods of the galaxies. Now a long journey awaits you to find some planet in which to rest and think about the evil that is approaching this is the tip of the iceverg. I would like to see my family again ... I miss them a lot, I vow revenge and I will not stop until I get the heads of each one of those drosses.... " //secreto clusterdef 8 pic CLUS04 music CLUSAAA exittext " Congratulations. you managed to find the hiden level, you deserve a chocolate milk with cookies :D" //super secreto clusterdef 9 pic CLUS04 music CLUSAAA exittext " Are you sure you want to play this level? ..." I want to know how to show clusterdef 8 when I jump from map 15 to map 31 (because when I do this the clusterdef6 is displayed) PD: sorry for mybad english 0 Quote Share this post Link to post
0 GhostPlayer Posted December 3, 2018 5 minutes ago, Empyre said: Aha! I looked in zandronum.pk3 and figured it out. The clusters for your secret maps need entertext, instead of exittext. That should then work like in Doom 2. Thank you :D 0 Quote Share this post Link to post
Question
GhostPlayer
Hi people
How can I make a message to appear on the intermediate screen when I jump to the secret map? I can only make the cluster continue.
Here code:
map MAP09 "Terror In The Deep"
next MAP10
sky1 SKY_06
par 480
music MIDI_09
cluster 5
map MAP10 "Wine And Speed"
next MAP11
sky1 SKY_10
par 490
music MIDI_10
cluster 6
//secret map
map MAP31 "Run For Life"
next MAP16
secretnext MAP32
sky1 SKY_69A
par 550
music MIDI_31
cluster 7
//Cluster text's
clusterdef 5
pic CLUS04
music CLUSAAA
exittext " Message 5"
clusterdef 6
pic CLUS04
music CLUSAAA
exittext " Message 6"
clusterdef 7
pic CLUS04
music CLUSAAA
exittext " Message Secret Map"
//******
//now if I want to jump from map 09 to map 31. how do I have to accommodate the clusterdef in order to get the map message out?
//******
PD: I am finishing my wad with 32 levels, I would miss this detail and 1 map to publish it.
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