Dragonfly Posted December 10, 2018 (edited) Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project was created as a birthday gift to Doom, which is celebrating its 25th birthday on the day this was released. The texture pack used in this project, OTEX, was also released on the same day - so please do not use Eviternity as a base for your wads & mods. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by myself, I present to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels. Since the initial release we've worked hard for an additional two months working on the now-final version of Eviternity! I hope you enjoy Eviternity, thanks for downloading & playing! Eviternity is primarily an MBF format project, intended to be played in the following ports: PrBoom+, GZDoom, Eternity & Doom Retro; and is supported in Zandronum when playing multiplayer. This was tested with the latest versions of each during the creation, so please ensure your copy of your respective source port of choice is up to date! /idgames: Download Now ModDB: Download Now DFDoom.com: Download Now Dropbox: Link removed - dropbox disabled link sharing on my account for excessive traffic. Thanks for downloading it so much!! MAP04, MAP09: James "Jimmy" Paddock (MAP04 is a collaboration with Dragonfly) MAP10: Derek "Afterglow" MacDonald (A Dragonfly map with a detail pass by Afterglow) MAP13, MAP18: James "an_mutt" Collins (MAP13 and MAP18 are collaborations with Dragonfly) MAP14: Seongbae "antares031" Park MAP15: AtroNx MAP19: StormCatcher.77 MAP24: Brett "Mechadon" Harrell MAP26: Xaser Acheron MAP29: Tristan "Eris Falling" Clark (MAP29 is a collaboration with Dragonfly) MAP31: Paul "skillsaw" DeBruyne MAP32: Ola "ukiro" Björling All other maps: Joshua "Dragonfly" O'Sullivan In the music department we have some talented members of the community. Some music is bespoke, and others are previously made pieces music that suited the maps perfectly. The music credits are as follows: MAP01: Midnight Call - Mark Klem MAP02: Octarine - Jimmy MAP03: Fluid Motion - Jimmy MAP04: Ancient Sovereigns - Jimmy MAP05: Sacred Light - Jimmy BESPOKE FOR EVITERNITY MAP06: Digital Bitchslap - Alfonzo MAP07: Pistons - Jimmy MAP08: Gutter Penny - Alfonzo MAP09: Wheezer - Alfonzo MAP10: Motion Machine - Jimmy MAP11: ice.mid - Dial Up For Murder BESPOKE FOR EVITERNITY MAP12: Gemstones - Jimmy BESPOKE FOR EVITERNITY MAP13: Polar Expedition - Stewboy BESPOKE FOR EVITERNITY MAP14: Frozen Wilderness - Tristan "Eris Falling" Clark MAP15: Restless Restless - Stewboy BESPOKE FOR EVITERNITY MAP16: All Systems Agogo - Alfonzo MAP17: Rotted Roots - Jimmy MAP18: Impermanence - Brayden "AD_79" Hart BESPOKE FOR EVITERNITY MAP19: Brutal Schism - Jimmy BESPOKE FOR EVITERNITY MAP20: Thanatos - Tristan "Eris Falling" Clark MAP21: Everything Explodes - Jimmy EXTENDED / IMPROVED FOR EVITERNITY MAP22: Waves of Intrigue (v2) - Kyle "Nabernizer" Dobson BESPOKE FOR EVITERNITY MAP23: Pearlescent - Jimmy MAP24: Ghostgrinder - Jimmy BESPOKE FOR EVITERNITY MAP25: Slave - Jimmy - MIDI Rendition of a song by Leprous BESPOKE FOR EVITERNITY MAP26: Gonzu - Kniggit MAP27: Imaginarium - Stewboy MAP28: Temporal Tower - Pokemon Mystery Dungeon MAP29: The Godhood Suite (Full) - Jimmy MAP30: Eviternity - Tristan "Eris Falling" Clark BESPOKE FOR EVITERNITY MAP31: Land of Able - Mark Klem MAP32: Epitome XIV - Yash Bhandari - MIDI Rendition of a song by Blut Aus Nord - Converted by Scotty CONVERTED FOR EVITERNITY Intermission / End Game Screens: Death's Toll - Stewboy Title Screen: Entering Eternity - Jimmy BESPOKE FOR EVITERNITY Lastly, what large-scale release is complete without some heavy testing? The following people have been testers and bugfixers throughout the project's life span: Joshua "Dragonfly" O'Sullivan Ola "ukiro" Björling James "Jimmy" Paddock Seongbae "antares031" Park Ben "Bauul" Mansell Tristan "Eris Falling" Clark James "an_mutt" Collins Derek "Afterglow" MacDonald AD_79 rdwpa KingDime AtroNx Brett "Mechadon" Harrell Scotty Paul "Skillsaw" DeBruyne Xaser Acheron StormCatcher.77 YugiBoy85 This project has had various assets made for it and/or borrowed from other works. Thanks to the extra support from the following people: Cage M_Doom & TITLEPIC graphics ukiro Multiple requests for OTEX, Tree Sprites, Archangelus sound effect voice "acting", various sprite edits CWolf Firestick replacements FuzzballFox Keycard Graphics Bauul & Jimmy general WAD management and double-checking antares031 DeHackEd / DECORATE wizardry and management Gutawer & josh771 snow scripts for Episode 3 in GZDoom Kristus BOSSBACK picture id Software, Raven Software, Wolfendoom Cyber Baron Sprites - Sourced from the Realm667 Bestiary: "Cybruiser" - Edited by Xaser id Software, Blizzard Entertainment, Vader Terminator Sprites - Sourced from the Realm667 Bestiary: "Terminator" - Chaingun sourced from here for the above edits by Xaser Raven Software, Antares031 Arachnotron / Elite Chaingunner Bullet Sprites SD EnterNET (edited by Antares031) Arachnotron / Elite Chaingunner Bullet Sound Amuscaria (Formerly Eriance) Nightmare Demon Sprites & Sounds - Sourced from Hellforged (Edited by Eris Falling) Amuscaria (Formerly Eriance) & Vader Astral Cacodemon Sprites - Sourced from the Realm667 Bestiary: "Poe" Raven Software & Midway Astral Cacodemon Sounds - Sourced from the Realm667 Bestiary: "Poe" Jimmy - The Font Based on the font 'Voice In My Head' by Chequered Ink Clay Archangelus Sprites Raven Software Archangelus Sounds - Sourced from Hexen Chandalier sprites Bauul GLDEFS Eric T Archangelus sound processing & mix Cyano Blugron & Bauul Teleporter particle effects Aquila Chrysaetos Knows his way around a nodebuilder and probably killed 1000+ slime trails! Viewers of Dragonfly's Stream I thank you all for providing me seemingly unlimited motivation! <3 Come hang out with the developers on Discord; we're a friendly bunch! :) https://discord.gg/D4Sv5px Edited February 12, 2019 by Dragonfly Final version released! 202 Quote Share this post Link to post
Dragonfly Posted December 10, 2018 (edited) Now that the final version is out and we're not going to make any more changes, we encourage you to speedrun Eviternity! I will list Youtube Videos here, be it for individual levels, full episodes, full game, etc; each in your favourite speedrun mode, such as UV Max, UV Speed, TAS... Actually scratch that idea, I'm lazy. If you're going to record a speedrun, I would recommend doing your runs in PrBoom+ (not GlBoom+) using complevel 11. I look forward to seeing how fast Eviternity can be beaten! If you want to submit a demo, head on over to the Eviternity Demos Thread. Edited July 12, 2020 by Dragonfly 6 Quote Share this post Link to post
Sparktimus Posted December 10, 2018 I stayed up just so I could play one map of this before I sleep 4 Quote Share this post Link to post
Phade102 Posted December 10, 2018 This would have been a cacoward winner for sure! Next year its definitely gonna be in! 5 Quote Share this post Link to post
Liberation Posted December 10, 2018 Congratulations Dragonfly and the rest of the team for the release! 3 Quote Share this post Link to post
Redead-ITA Posted December 10, 2018 After so much time it was surely worth the wait! 1 Quote Share this post Link to post
Misty Posted December 10, 2018 Congratulations for release! Now, you should take your long reserved break and return later ;) 2 Quote Share this post Link to post
Phade102 Posted December 10, 2018 (edited) Stream is over, I shall continue in the next few days! Edited December 10, 2018 by Phade102 2 Quote Share this post Link to post
elend Posted December 10, 2018 Congrats, will give this a go asap and even postpone all other WADs in my backlog (sorry guys!). It just looks that good. And hot damn, this title screen! A+++! 1 Quote Share this post Link to post
seed Posted December 10, 2018 Aaaaaaand it's out. This is great, I'll hopefully stream some this week. 1 Quote Share this post Link to post
VanaheimRanger Posted December 10, 2018 1 minute ago, Jimmy said: Instant Cacowa-- oh. Let's go ahead and start a 2019 mentionation thread and throw this in there :) 2 Quote Share this post Link to post
Crunchynut44 Posted December 10, 2018 Hell yes!!! Been so excited for this release! 2 Quote Share this post Link to post
Deadwing Posted December 10, 2018 (edited) Congrats for the release, Dragonfly! Gotta play it ASAP! :D Edited December 10, 2018 by Deadwing 1 Quote Share this post Link to post
Doom64hunter Posted December 10, 2018 There is always that one guaranteed Cacoward winner that comes in late. Congratulations on the release! 1 Quote Share this post Link to post
Fonze Posted December 10, 2018 Congrats on this impressive release folks; y'all did an amazing job here and I look forward to playing these at some point! 2 Quote Share this post Link to post
Dreadopp Posted December 10, 2018 I've been looking forward to this for a while now. Congrats on the release, everyone! :) 1 Quote Share this post Link to post
Catpho Posted December 10, 2018 After numerous blog posts, mouth-watering screenshots, streams, teasers: we are finally here! Congratz to everyone who worked on this, it's been quite a journey :) 1 Quote Share this post Link to post
Sapfiar Posted December 10, 2018 Congrats on the release everyone on this team:) I started to play 1 episode, and I will say that it's cool! 1 Quote Share this post Link to post
Steve D Posted December 10, 2018 Too bad you don't have any attractive maps. ;) 2 Quote Share this post Link to post
Firedust Posted December 10, 2018 I'm gonna be posting whatever I find in this thread. Hopefully, you won't mind. On map 6, the bit with the spiral staircase there is a zombieman stuck in the wall (the area with two zombiemen and a chaingunner). On map 7, there are two stuck chaingunners on the structure to the left of the starting area. Playing on UV in the GZDoom 3.6.something 1 Quote Share this post Link to post
Dragonfly Posted December 10, 2018 Thank you everyone for the kind comments! @Firedust How odd - this is why this release is RC1 and not final; so please, report all the bugs you can find! Thank you. :) 0 Quote Share this post Link to post
Cage Posted December 10, 2018 Congrats on the release! Happy I was able to contribute, although somewhat last minute ;) 5 Quote Share this post Link to post
Dragonfly Posted December 10, 2018 Despite the last-minute nature of the contribution, that TITLEPIC/M_DOOM is a work of art! Thank you again for your contribution. And while I'm at it; I'd like to say a massive, massive thank you to each and every person who's contributed to Eviternity, from those who made maps down to those who've simply liked a screenshot. I don't think I've ever been so motivated in all my life to work on something as this, and couldn't have done it without you all. Cheers! :) 12 Quote Share this post Link to post
MFG38 Posted December 10, 2018 Just downloaded, will be giving this a spin shortly-ish. c: 1 Quote Share this post Link to post
Urthar Posted December 10, 2018 Been looking forward to this one for a while. Let's do it! 1 Quote Share this post Link to post
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