Master O Posted May 2, 2019 (edited) Romero doing an all-Archvile Doom 2 wad would be funny as well. Edited May 2, 2019 by Master O 1 Quote Share this post Link to post
SamuelNMEvander Posted May 2, 2019 Start making noise on this thread when SIGIL appears on idgames archive, ok? I'm stalking Romero's Twitter feed, Romero Games SIGIL site & my email box for Limited Run delivery update... Can't wait, hopefully it won't get delayed this time! 0 Quote Share this post Link to post
DoomKid423 Posted May 2, 2019 (edited) 3 hours ago, Master O said: Romero doing an all-Archvile Doom 2 wad would be funny as well. Archviles are nothing but my greatest nightmare. I fear them more than a cyberdemon. But, it would be fun too. So, no. GOD PLEASE NO. And yes, PLEASE YES. Edited May 2, 2019 by DoomKid423 1 Quote Share this post Link to post
SamuelNMEvander Posted May 2, 2019 (edited) 1 hour ago, DoomKid423 said: Archviles are nothing but my greatest nightmare. I fear them more than a cyberdemon. But, it would be fun too. So, no. GOD PLEASE NO. And yes, PLEASE YES. Archviles can be dealt with by super shotgun stunlocks or BFG to the face. Pain Elementals & Lost Souls are my public enemy number one since killing them is nothing but a chore and becomes a complete waste of my time. But an all-Archvile Doom 2 is something the community can handle rather than Romero. I expect impactful level design from him. Edited May 2, 2019 by SamuelNMEvander 2 Quote Share this post Link to post
xvertigox Posted May 2, 2019 58 minutes ago, SamuelNMEvander said: Archviles can be dealt with by super shotgun stunlocks or BFG to the face. It's still up to chance, you might get bfg'd in the face unless you get lucky. Quote Pain Elementals & Lost Souls are my public enemy number one since killing them is nothing but a chore and becomes a complete waste of my time. But an all-Archvile Doom 2 is something the community can handle rather than Romero. I expect impactful level design from him. I find PEs annoying unless they are used properly. They can change the flow of a fight nicely when used properly but are annoying as fuck when they're obnoxiously placed. 1 Quote Share this post Link to post
CyberDreams Posted May 2, 2019 5 hours ago, xvertigox said: Same here. The limited weapons and bestiary combined with the textures make it feel so different. I love playing old 90s doom 1 wads. Yeah, me too. I realized that i'm pretty shit at most Doom II PWAD's (probably due to not playing as many of them) as i tend to like more of the Ultimate Doom style ones (or Registered Doom w/e). The only thing i miss is the SSG ;) About Archviles, i just tend to duck behind something then run out and shoot 'em then hide again, run out; shoot, do the same thing again. Unless there are multiple ones...then i'm pretty much screwed. I still usually have to save when i see one though. And yes i'm still extremely excited for SIGIL. I'm just hoping that i can play it when it releases as i tend to feel different everyday (some days i have more pain, some days slightly less). Either way i'll get around to it. 2 Quote Share this post Link to post
SamuelNMEvander Posted May 2, 2019 (edited) PEs and Archies both have to be used sparingly. I get frustrated when WADs spam them for the sake of difficulty. Edited May 2, 2019 by SamuelNMEvander 1 Quote Share this post Link to post
pcorf Posted May 2, 2019 1 hour ago, SamuelNMEvander said: PEs and Archies both have to be used sparingly. I get frustrated when WADs spam them for the sake of difficulty. PE's and Viles are beautifully annoying, only Shotgun Seargeants beat them out. 0 Quote Share this post Link to post
DoomGater Posted May 2, 2019 https://www.romerogames.ie/sigil@april the 7th: "fan boxes will ship in the first week of May" This means, the are already 'en route'. Next monday, the second week begins :-) Or shall we be betrayed ... again? 0 Quote Share this post Link to post
LadyVader1138 Posted May 2, 2019 43 minutes ago, DoomGater said: https://www.romerogames.ie/sigil@april the 7th: "fan boxes will ship in the first week of May" This means, the are already 'en route'. Next monday, the second week begins :-) Or shall we be betrayed ... again? The first week of May, no matter when it begins, is always the 1st through 7th. 0 Quote Share this post Link to post
Nilex Posted May 2, 2019 (edited) Hi all, first poster here but experienced demon slayer all the way back from the keyboard only PC speaker days. As the date draws nearer I've been fine-tuning my old Doom collection to work with DOSBox and/or Crispy port (only for double resolution). My sole criteria is vanilla savegame compatibility, because reasons. To that note if a Source Port exists that meets that criteria and has HD capability I would like to know about it. So far everything works perfectly as I wanted it to, including merging Revenant100's Sprite and DeHacked fixes (even with TNT/Plutonia) - that I've found over the last few days. I'm writing this because I'm not sure if Sigil can be tuned in the same vanilla way. I've understood that, at minimum, it requires a "limit-removing" port which to my knowledge abandons vanilla .exe savegame compatibility completely, solely relying on a modern Source Port. But, I've also read it's possible to De-Hack vanilla .exe (Ultimate v1.9 or maybe Doom+) to support limit removal and then run Sigil with the classic -file parameter. This being my 2nd best option. The last and best option that I hope would work for me is simply adding -file parametar to vanilla .exe where Sigil would replace E3 and play it care-free in DOSBox or Crispy. Can it be done? Figured there's no better place to ask this question and excuse me if it's a repeat. As you can tell I'm not all that experienced with non-vanilla ways and even less with community WADs (no matter how good they are, because whenever I get the urge to replay Doom every few years I always get satisfied enough to not seek more additional content to consume) so I'm not sure how to deal with Sigil when it becomes available. All I want is as close as possible to vanilla compatibility, only resorting to Port if I have no other choice, and of course to be able to play as soon as it comes out! Thank you. Edited May 2, 2019 by Nilex 0 Quote Share this post Link to post
DoomGater Posted May 2, 2019 (edited) 2 hours ago, LadyVader1138 said: The first week of May, no matter when it begins, is always the 1st through 7th. Nope. SUNDAY is the last day of the week, so the first week of May 2019 has only five days and ends Sunday, the 5th of May. As most companies are not working on saturday/sunday, SIGIL shipment has to be done until tomorrow evening. I bet that they won't make it. Edited May 2, 2019 by DoomGater removed obscenity 1 Quote Share this post Link to post
ReaperAA Posted May 2, 2019 @Nilex Hi and welcome to doomworld. Hope u enjoy ur visit here. Regarding Sigil, yes it requires a limit-removing port which by definition means that it won't run on vanilla doom2.exe. Sigil is not designed to work with vanilla exe. But fortunately Crispy doom should be able to handle it perfectly. The visuals can be tweaked to be exactly like vanilla and gameplay in that port is 100% authentic vanilla too (except that removes map limits). Also Crispy supports -file and other such parameters too. IMHO Crispy is probably the closest u can get to vanilla experience that can also run SIGIL. Though I personally use PrBoom+ for playing doom as it supports vanilla wads as well as Boom and MBF wads (Boom and MBF are old sourceports of doom which added new mapping features that were not possible in vanilla doom). It can be tweaked to have 100% vanilla gameplay too and it supports resolutions from 320x200 to 1080p. Some Information: To check if a source port supports 100% vanilla gameplay, see if it can play original Doom/Doom2 demo loops. If it plays them perfectly fine then it means that gameplay simulation is 100% vanilla. Both PrBoom+ and Crispy Doom can run Doom/Doom2 demo loops fine. Advanced ports like GZdoom can't run those demos because the gameplay is not 100% vanilla (i.e the physics and monster AI are slightly different in it) 5 Quote Share this post Link to post
SamuelNMEvander Posted May 2, 2019 Forgot that Romero Games says that the free wad ships week after the boxes begin shipping for the benefit of paying customers. 1 Quote Share this post Link to post
SOSU Posted May 2, 2019 20 hours ago, Lila Feuer said: I'd kill for a Heretic episode by Romero, what with the influx of Heretic projects last month. I'd want the dudes from Raven to make that :) We have to ask Michael Raymond-Judy to make it, he's basically the Sandy of Raven since he made like 90% of the maps 3 Quote Share this post Link to post
ReaperAA Posted May 2, 2019 (edited) 28 minutes ago, SOSU said: We have to ask Michael Raymond-Judy to make it, he's basically the Sandy of Raven since he made like 90% of the maps I would say that he was probably a better level designer than Sandy Peterson as none of Sandy's maps can beat Heretic's E1M4, E1M5 and E2M4. Edited May 2, 2019 by ReaperAA 1 Quote Share this post Link to post
SamuelNMEvander Posted May 2, 2019 7 minutes ago, ReaperAA said: I would say that he was probably a better level designer than Sandy Peterson as none of Sandy's maps can beat Heretic's E1M4, E1M5 and E2M4. Sandy is a loose cannon/wild card. As his contributions in Doom 2 is a mixed bag for me. Him and McGee were at their top during the first 6 levels when their design had to be most simplified. Once they went insane, the levels started being less interesting. 1 Quote Share this post Link to post
SamuelNMEvander Posted May 2, 2019 1 hour ago, DoomGater said: Nope. SUNDAY is the last day of the week, so the first week of May 2019 has only five days and ends Sunday, the 5th of May. As most companies are not working on saturday/sunday, SIGIL shipment has to be done until tomorrow evening. I bet that they won't make it. I bet we'll start getting updates next week or even late next week how all the orders have finally been shipped and stay tuned for deliveries, yad yada. And SIGIL on idgamesarchive week after that, maybe. 0 Quote Share this post Link to post
Nilex Posted May 2, 2019 @ReaperAA Thank you a lot for very detailed info, really helpful. I'm now fully prepared for SIGIL. In the first sentence you surely meant doom.exe tho? I am confused enough as it is :) If you don't mind me asking just a couple of more questions, hoping it's no trouble: are saves made in PrBoom+, if config'd properly, usable by vanilla Doom or it's a one-way street Doom -> PrBoom+? If PrB+ allows higher res than Crispy and is two-way savegame compatible to vanilla then there is little reason for me to use Crispy over it. first time I heard GZdoom messed with AI & physics, is it possible to config it to at least have vanilla gameplay? I remember if anything it's rich in options. Asking only because of Brutal Doom which I intend to play at least once before I kick the bucket (waiting for the author to finalize development first). My concern if GZD would impose its own AI/physics set over that of Brutal Doom without me being aware of it. 0 Quote Share this post Link to post
chowbar Posted May 2, 2019 (edited) 51 minutes ago, Nilex said: first time I heard GZdoom messed with AI & physics, is it possible to config it to at least have vanilla gameplay? GZDoom does have compatibility options to enable more vanilla like gameplay. Those compatibility modes are doom and doom strict. They enable things like vanilla doom’s infinite height actors and missile height clipping (I think that’s the term). That said it’s not 100% vanilla faithful although it’ll prob run SIGIL fine. I saw romero streaming SIGIL with GZDoom. If you want to play SIGIL with high vanilla faithfulness go with PrBoom+ or Crispy Doom. Not as certain about save game compatibility. If PrBoom+ plays vanilla demos then I want to say yes regarding saves but I’m not sure. I’m sure someone else can say for certain. Edited May 2, 2019 by chowbar Added a little more info, also spelling ugh 2 Quote Share this post Link to post
ReaperAA Posted May 2, 2019 (edited) 26 minutes ago, Nilex said: @ReaperAA Thank you a lot for very detailed info, really helpful. I'm now fully prepared for SIGIL. In the first sentence you surely meant doom.exe tho? I am confused enough as it is :) Yeah I actually meant Doom.exe in this case (though a similar rule applies for Doom2.exe as well) 26 minutes ago, Nilex said: If you don't mind me asking just a couple of more questions, hoping it's no trouble: are saves made in PrBoom+, if config'd properly, usable by vanilla Doom or it's a one-way street Doom -> PrBoom+? If PrB+ allows higher res than Crispy and is two-way savegame compatible to vanilla then there is little reason for me to use Crispy over it. first time I heard GZdoom messed with AI & physics, is it possible to config it to at least have vanilla gameplay? I remember if anything it's rich in options. Asking only because of Brutal Doom which I intend to play at least once before I kick the bucket (waiting for the author to finalize development first). My concern if GZD would impose its own AI/physics set over that of Brutal Doom without me being aware of it. Regarding first question, I don't know if vanilla save games are compatible with either Crispy or PrBoom+. After all I have never used vanilla exe since my childhood (around 2003). You would have to ask someone else about it. Maybe u can try to put those vanilla saves in both Crispy and PrBoom+ directories and see if they work (and make sure to rename them as well). In PrBoom+ the save games are named as "prboom-plus-savegameX.dsg" where X is save slot and .dsg at the end is the file extension. I don't know if renaming is necessary for Crispy though. Regarding second question, like Chowbar above me posted, GZDoom has compatibility options to enable more vanilla like gameplay namely "doom" and "doom strict". Its 99.9% like vanilla, but I still warned because from ur first post I kinda assumed that u were a "Full Purist" who would not accept anything different from vanilla. Rest assured that Sigil would work fine in GZdoom. Infact Romero primarily tested it on GZdoom since that is his new favourite port now. For Brutal Doom, you should change back the compatibility option to "default" as it works better that way. Edited May 2, 2019 by ReaperAA 2 Quote Share this post Link to post
Nilex Posted May 2, 2019 (edited) Thanks both of you. Yeah you were right about Full Purist (and then some I might add, hehe). The HD resolution does not fall into that category because it can get tiresome trying to guess if those two vertical pixels in the distance are a Zombie, Shootie or a Chaingunner. But I also don't mind the 320x200 in which I recently played the whole DOS based Heretic/Hexen series. I can add Crispy saves are two-way compatible because I tested personally few days ago. Used conservative options though (no Y-axis mouse look for example) and don't know how far one can push it to break compatibility, or if it's even possible. Even the save names are identical except for lower/UPPER case and can be freely moved between DOS & Port version. Any other details of interest I'll figure out eventually, but any head-start I got was very welcome. That about does it for now, sorry everyone for off-topic! If you hear screaming in about a week time don't come helping - it ain't gonna be me. Just some crybaby Ultra-Violence demons in my way while I'm 100%'ing Romero's new maps... Edited May 2, 2019 by Nilex 1 Quote Share this post Link to post
chowbar Posted May 2, 2019 24 minutes ago, Nilex said: The HD resolution does not fall into that category because it can get tiresome trying to guess if those two vertical pixels in the distance are a Zombie, Shootie or a Chaingunner. Oh I just remembered. If you want high vanilla faithfulness and an hd resolution, PrBoom+ might be your port of choice. It supports 1920x1080 while Crispy Doom renders at 640x400 and just upscales that to your monitor's size (so that includes 4:3 black borders on a widescreen monitor) 2 Quote Share this post Link to post
fraggle Posted May 2, 2019 I think I can say with some confidence that there are no ports which support vanilla savegames apart from Chocolate Doom and its descendants (including Crispy Doom) 6 Quote Share this post Link to post
wheresthebeef Posted May 2, 2019 I'd expect shipments to start this Monday with the digital release the following week. It's already pretty much the weekend and we would've been notified had shipping started and I don't see it starting right before a weekend. 0 Quote Share this post Link to post
Capellan Posted May 2, 2019 4 hours ago, DoomGater said: SUNDAY is the last day of the week This is the agreed ISO standard, but as with all such things, not everyone complies. The US is one of the places where it is often considered the 1st day of the week. Anyway, it'll come when it comes, and "the first week of the month" is a somewhat flexible concept - some people might argue that it could mean the first full (M-S or S-S) week. 0 Quote Share this post Link to post
SamuelNMEvander Posted May 3, 2019 (edited) 1 hour ago, wheresthebeef said: I'd expect shipments to start this Monday with the digital release the following week. It's already pretty much the weekend and we would've been notified had shipping started and I don't see it starting right before a weekend. Yet again let down by the Limited Run Crew... Which I'd forgive if only we get that notification of shipments starting from monday or tuesday. The last thing I need is a tweet from Romero saying that the shipment will be delayed till summer. Edited May 3, 2019 by SamuelNMEvander 0 Quote Share this post Link to post
SamuelNMEvander Posted May 3, 2019 Nnnngghhh.... when is it out? I'm dying for a notification... "Your SIGIL beast box has been dispatched and is on the way, thank you for your patience!" 1 Quote Share this post Link to post
Kira Posted May 3, 2019 Maybe it is challenging to give an update when your own head is being shipped. 4 Quote Share this post Link to post
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