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SIGIL v1.21 - New Romero megawad [released!]


MsKaye

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On 2/8/2019 at 2:16 PM, JCST said:

I asked John and his team if we could at least buy an digital version of the soundtrack, but they said it's unlikely unfortunaly...

 

By not offering an official digital version, John and his team basically guarantee it will be pirated every way possible and even worse, they won't establish an additional stream of revenue.

Edited by Master O

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38 minutes ago, wheresthebeef said:

Yeah just got an email update

 

Sure hope the wad itself is released this month

 

Same, I don't mind waiting for the goodies but I'd love to play the maps.

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3 minutes ago, MetroidJunkie said:

Why would you even need to pirate it? If it's on the WAD, which is freely available, it should be as simple as opening the WAD in slade and exporting the tracks.

 

As far as I understand it, Buckethead's soundtrack only comes with the limited box sets.

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So it's not a part of SIGIL itself? Wouldn't that go against the idea of it being a soundtrack? Or is there a special WAD with the limited box set that has the soundtrack on it?

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16 minutes ago, MetroidJunkie said:

a special WAD with the limited box set that has the soundtrack on it

That's what their doing

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I suppose that the 9 singleplayer maps are going to be packed as an episode, right? (or it wasn't confirmed?)

I'm really excited about it!

For the 9 deathmatch levels, I'm not quite sure... I'm not that into deathmatch to be honest, but I hope people like it and play it online.

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24 minutes ago, wheresthebeef said:

The soundtrack is the least important part of this whole package to me.

I just want to play the maps over and over again even if they all play D_Runnin

 

idmuse1m5

idmuse2m4

idmuse1m8

 

I read somewhere that Romero said the 9 deathmatch maps aren't separate maps but are the 9 regular maps he's releasing with deathmatch starts. O_o

 

 

Q: You mentioned that there’s nine levels in this megawad, as well as nine deathmatch-only levels. Are there eighteen levels in the megawad?

 

A: Actually, there are only nine distinct level wad files. It turns out that you can put both the single- player and the deathmatch levels in the same wad. If you run the wad in deathmatch mode, you spawn in the deathmatch area of the level. If you play Sigil in cooperative mode, you start in the single-player part of the level. This support has been in DOOM® since the beginning.

 

Edited by Hellbent

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Bad news. I am not too impressed so far with this handling. A two-month delay is hardly minor after forking over almost $200, especially after the deafening silence so far on a hard shipping date (I was beginning to wonder what was going on a couple weeks ago...) Of course none of this is to blame on Romero, I'm just wondering now if he picked the best company to work with on this project.

 

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59 minutes ago, Hellbent said:

I read somewhere that Romero said the 9 deathmatch maps aren't separate maps but are the 9 regular maps he's releasing with deathmatch starts. O_o

 

Q: You mentioned that there’s nine levels in this megawad, as well as nine deathmatch-only levels. Are there eighteen levels in the megawad?

 

A: Actually, there are only nine distinct level wad files. It turns out that you can put both the single- player and the deathmatch levels in the same wad. If you run the wad in deathmatch mode, you spawn in the deathmatch area of the level. If you play Sigil in cooperative mode, you start in the single-player part of the level. This support has been in DOOM® since the beginning.

 

 

That quote appears to indicate that there will be a specific "deathmatch area" of each level, so probably two completely separate zones, not just some DM starts in the SP map.  (Though IMO, if you actually think about DM play while you're making your SP map, there's no reason a single area can't do both).

 

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Well this sucks. Let's hope it doesn't keep happening and April turns into July, then July turns into December.

 

Hopefully the free WAD still shows up within the next week or so since we can always just play the music in the background while we play.

 

I'd like to know more info about what the "few snags" are exactly. That doesn't tell us anything and doesn't sound good from a customer standpoint at all.

Edited by Nevander

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2 hours ago, Rimantas said:

If WAD will not contain soundtrack, Romero will stink... again. And i'm sure paid soundtrack will be shared by good people.

 

I'm not expecting it to (as midi files in the wad)

 

I think Sigil will be released in March of April.

Edited by pcorf

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54 minutes ago, Capellan said:

 

That quote appears to indicate that there will be a specific "deathmatch area" of each level, so probably two completely separate zones, not just some DM starts in the SP map.  (Though IMO, if you actually think about DM play while you're making your SP map, there's no reason a single area can't do both).

 

Fyi the deathmatch areas in sigil that have been shown on stream so far were dead-simple type "areas" with nothing in the way of interesting features.

 

And no, you can't just make maps that are cool for single player AND also have a decent standard for deathmatching, especially not when working with vanilla linedef actions and somewhat extensive single player maps. It just doesn't work.

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Well that sucks, I was really looking forward to seeing SIGIL this month.  I wonder if the snag in production is actually on Romero's end and the WAD went through play testing and they found a bunch of shit they needed to fix.  Or the casting company that did Romero's head actually did a piss poor job and they have to find another place to recast his head in pewter.  Terrible speculations but its all I can think of that would delay a free WAD and their big boxes 2 months.

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soundtrack by Buckethead does comes with the physical copy of the game, whether it's the beast box or the standard box people has purchased and probably comes into a separate .wad, so the megawad can remain "free" anywhere you upload/use it.
the product description on both boxes cleary states the megawad is free.

Buckethead would aim to make a profit out of the commercial release of the game. if everybody could just grab their music off the online version that'd be useless on their part.

I hope I got this all wrong and the soundtrack is free too.

 

maybe Romero knew there would have been a delay 'cause up to this very day he acted like he didn't know a release date for Sigil, but I don't think that's his fault. dude is literally signing hundreds of boxes (or so he said) just for fans that purchased the beast box...

Edited by OleBumma

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19 minutes ago, Nine Inch Heels said:

And no, you can't just make maps that are cool for single player AND also have a decent standard for deathmatching, especially not when working with vanilla linedef actions and somewhat extensive single player maps. It just doesn't work.

 

In your opinion.

 

 

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2 hours ago, Nevander said:

Well this sucks. Let's hope it doesn't keep happening and April turns into July, then July turns into December.

 

Hopefully the free WAD still shows up within the next week or so since we can always just play the music in the background while we play.

 

I'd like to know more info about what the "few snags" are exactly. That doesn't tell us anything and doesn't sound good from a customer standpoint at all.

If I had to guess, the fact we have seen what comes in the boxes EXCEPT the Romero Head statue and the fact that the rest of the items are pretty standard items as far as manufacturing leads me to think it's the statue thats causing shipping issues.

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1 hour ago, Nine Inch Heels said:

No, in the opinion of practically every deathmatcher I've been talking to over the course of roughly 2 years....

Isn't Map 01 still super widely played in deathmatch?

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"super widely played" implies there's a huge, thriving Doom pvp scene to begin with, but MAP01 is the only map which is both single\multiplayer which had any longevity at all. Opinions varied wildly throughout Doom's pvp history as to MAP01's worth, but the general agreement is that it is a mess of really wonky metagame which worked entirely by accident and such "success" hasn't been duplicated since. Using MAP01 as an argument that a map can be good at both modes is arguing over the existance of cryptids.

 

In practical terms, DM players would rather play maps entirely focused on DM, because more thought goes into making it work "for DM" than kludging everything together so that it barely works in soloplay as well.

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3 hours ago, Nine Inch Heels said:

And no, you can't just make maps that are cool for single player AND also have a decent standard for deathmatching, especially not when working with vanilla linedef actions and somewhat extensive single player maps. It just doesn't work.

 

You can if you place the player 1 start somewhere inaccessible in DM, and then get creative with W1 lines that raise & lower floors & ceilings around the level.

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4 minutes ago, NiGHTMARE said:

 

You can if you place the player 1 start somewhere inaccessible in DM, and then get creative with W1 lines that raise & lower floors & ceilings around the level.

Believe it or not, I use a map editor every once in a while (slight understatement here), currently on almost a daily basis to get a limit-removing vanilla map done, and if anything I've seen in mapping so far tells me anything, it's gonna be a serious fucking hackjob to "isolate" a segment of a single player map in such a way that it ends up having a vague resemblence of a semi-decent deathmatch area to begin with.

 

Never mind that you'd need to design and test the deathmatch area seperately first if you want something good, to then somehow squeeze it into the actual single player map. And if you design it seperately to begin with, then there's no actual reason to force a DM arena into a SP map where something that is designed for SP or coop would be a much better fit in the first place. It's no coincidence that dedicated DM maps were among the first things people made for doom. Back then people already knew it's better to design towards one thing, rather than compromising the flow of a map in hopes of making it do "all the things".

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5 hours ago, Marcaek said:

In practical terms, DM players would rather play maps entirely focused on DM, because more thought goes into making it work "for DM" than kludging everything together so that it barely works in soloplay as well.

 

That's exactly what i was thinking and i don't even play DM (although i have recently downloaded Zandronum as well as Dwango5 and played against bots for a few).

 

3 hours ago, elden4 said:

Unfortunatly I miss the pre order... I wonder if I can order once released .

do you think will be possible?

 

I would probably have to say that's going to be a no as i think they were a "make to order" production (don't quote me on that though). Although i'm sure a few will pop up on ebay/amazon for an insane amount of money as things like this tend to do sadly. (i would of personally loved to have boughten one as well)

 

About the delay...i wonder if its because they have more orders to fill then they initially intended? Maybe they didn't expect a lot of people to buy a boxset that costs $166.00 (although there is a lower cost variant so my thinking is flawed). It is a shame though and i just hope that everyone who purchased either box actually receives them at some point in time (hopefully April as the company is stating).

Edited by CyberDreams
adding more

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