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SIGIL v1.21 - New Romero megawad [released!]


MsKaye

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1 hour ago, Nevander said:

Dammit... why did I have to say it. Before you know it, we will be in July and still no SIGIL.

Fine with me, my birthday is in July.

 

But it might be competing with Bloodstained: Ritual of the Night for playtime by then.

 

...But I'll also be home from work until September, so I'll have more time to play stuff, too.

Edited by Dark Pulse

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2 hours ago, Dark Pulse said:

What will we ever do with ourselves with a whole extra month to have to wait?

 

source.gif

 

Duke Sigil Forever!

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hey, people, don't worry! it will definitely be ready for 30th doom anniversary. meh, fine for me.

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Even if Romero's work has been delayed multiple times, I'm sure it will be worth it in the end. I mean, what could possibly go wrong?

 

Wait a minute! Romero game... Delayed multiple times... Why does this situation seem so uncannily familiar?

 

sigil_daikatana.png.834265b72980163b1d7d4686a6b2cd53.png

 

Oh my goooooooooooooooooooood!

Edited by Revenant100

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I'm confused, where's the "extra month" coming from? Was there an announcement that it'd be delayed until May? Or are we just lamenting that April is only just starting and we have more to wait?

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25 minutes ago, Jimmy said:

I'm confused, where's the "extra month" coming from? Was there an announcement that it'd be delayed until May? Or are we just lamenting that April is only just starting and we have more to wait?

Dunno. I guess some people took "April" to mean "April 1st" for some reason.

 

It'd be hilarious if it did drop on the 1st though, but that's unlikely or I would've gotten some kind of shipping email notice, I'm sure. :)

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11 hours ago, Quasar said:

Christ another whole month??

 

You know, you just need to wait just like Daikatana. Let's just hope it is worth the wait this time!

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23 minutes ago, Dark Pulse said:

Dunno. I guess some people took "April" to mean "April 1st" for some reason.

 

Where as he said that it would be sometime in April.

 

Well, at least we have tons of other levels to hold us over.

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I paid for the basic boxed version and give 0 fucks about the delay. There is no shortage of Doom content, to me it seems silly to worry about delays. Almost every good wad ever made came out a bit later than originally intended. I can’t think of a single project I’ve made that hit the release date I was initially aiming for, in fact. 

 

 

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16 minutes ago, Doomkid said:

I paid for the basic boxed version and give 0 fucks about the delay. There is no shortage of Doom content, to me it seems silly to worry about delays.

 

On my computer, I currently have The Ultimate Doom, Doom II, TNT: Evilution, The Plutonia Experiment, Doom 64: Retribution, "Four Site", Aliens: Colonial Marines (excellent TC if you haven't played it, though can be confusing), Chex Quest 3, Preacher, Unloved, both of Romero's modern levels, and Cold as Hell. That's a lot to keep me occupied Doom-wise until Sigil comes out and there's still thousands if not millions of classic Doom levels and mods on the web to play.

 

I mean, here's a list to go through.

Edited by LadyVader1138
Wrong link

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I assume when those that bought physical copies get a notification that the boxes have shipped we will know the release is right around the corner. Surely somebody will get this notification before Romero announces the final date.

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1 hour ago, UNERXAi said:

Will Sigil be gzdoom exclusive in the end?

Yes, Romero confirmed it on twitter. Probably got tired of trying to make the mapinfo thing work, can't blame him.

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59 minutes ago, VGA said:

Yes, Romero confirmed it on twitter. Probably got tired of trying to make the mapinfo thing work, can't blame him.

Oh... :(

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21 minutes ago, VGA said:

APRIL FOOLS!

 

 

Lol, my heart broke a little there, you bastard xD

Edited by DANZA

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4 hours ago, UNERXAi said:

Will Sigil be gzdoom exclusive in the end?

No. It's limit-removing. But it may use GZDoom features, which are ignored in other ports.

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5 hours ago, Nevander said:

No. It's limit-removing. But it may use GZDoom features, which are ignored in other ports.

 

Hopefully it will only be minor enhancements if that's the case, otherwise it might not work correctly in other ports.

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Coming up: SIGIL the Way id/Romero Would Have Done It Back in 1993.

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On 3/31/2019 at 11:22 PM, LadyVader1138 said:

On my computer, I currently have The Ultimate Doom, Doom II, TNT: Evilution, The Plutonia Experiment, Doom 64: Retribution, "Four Site", Aliens: Colonial Marines (excellent TC if you haven't played it, though can be confusing), Chex Quest 3, Preacher, Unloved, both of Romero's modern levels, and Cold as Hell. That's a lot to keep me occupied Doom-wise until Sigil comes out and there's still thousands if not millions of classic Doom levels and mods on the web to play.

 

I mean, here's a list to go through.


FOMO. I will never understand it. Especially with shit that's free.

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Woah, Sigil is looking badass. It's so surreal how he's incorporating levels from the original Doom into the new WAD. Like, it comes full circle. He obviously made the levels in the original Doom with Sigil in mind, it's so crazy how he was planning this whole fifth episode over 25 years ago.

 

Money well spent, can't wait to play this.

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@Lila Feuer Lmao what are you talking about? Did you see the gameplay up there? Did you see how awesomely the new level connected with the original E1M1? Romero obviously put that door at the beginning of the level back in 1993, knowing full well that he'd some day come back and blow our minds when he showed us all what it's original purpose was. 

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