TheUltimateDoomer666 Posted May 4, 2019 Not where I am it ain't. 4 Quote Share this post Link to post
Gez Posted May 4, 2019 Honestly I'd advise you to interpret "second week of May" as in "at some point between May 8 and May 14" because that's the reading that's the less likely to be disappointing. To say it more clearly: I do not expect a release before May 12. 6 Quote Share this post Link to post
DoomKid423 Posted May 4, 2019 1 hour ago, TheUltimateDoomer666 said: Not where I am it ain't. Isn't Sunday considered the starting of a week? 0 Quote Share this post Link to post
Bauul Posted May 4, 2019 This really isn't the right place to get into a debate about whether a week runs Monday-Sunday or Sunday-Saturday. Take that over to Everything Else. As far Sigil, we really can't attempt to deduce an exact date from "shipping the first week of May". For all we know "shipping" could mean "leaves the depot in rural Siberia, estimated delivery four weeks". Once Romero has a proper date in mind for the public release, he'll announce it. Until we hear anything else, it's probably safe to presume it'll be at least a week (probably two) in the future. 4 Quote Share this post Link to post
DoomKid423 Posted May 4, 2019 (edited) 1 hour ago, TheUltimateDoomer666 said: Not where I am it ain't. Isn't sunday considered the starting of a week?(Though it is called weekEND for some f**king reason) Edit: Sorry I accidentally quoted you twice. Edited May 4, 2019 by DoomKid423 0 Quote Share this post Link to post
Quasar Posted May 4, 2019 That thread in which Doomworld discovers that the definition of a week is culturally dependent. 33 Quote Share this post Link to post
Ferk Posted May 4, 2019 (edited) I don't think it's implied that it would be at the beginning of the week, the free version could very well not be released until the very end of the second week, so there's still plenty of time for your body to get ready. Edited May 4, 2019 by Ferk 0 Quote Share this post Link to post
Dark Pulse Posted May 4, 2019 25 minutes ago, Quasar said: That thread in which Doomworld discovers that the definition of a week is culturally dependent. Wait until they find out that some of us put the month FIRST. 4 Quote Share this post Link to post
Ferk Posted May 4, 2019 It would be poetic for the shipping of the Episode 5 to start on 05/05 2 Quote Share this post Link to post
Kira Posted May 4, 2019 2 hours ago, Dark Pulse said: Wait until they find out that some of us put the month FIRST. Well, damn, that would make it the 5th of May instead of the 5th of May. How can I live with this intel. 4 Quote Share this post Link to post
Xaser Posted May 4, 2019 *subscribe to thread, get New Posts notification* Expectation: Sigil news and/or discussion Reality: 8 Quote Share this post Link to post
Dark Pulse Posted May 4, 2019 2 minutes ago, Xaser said: *subscribe to thread, get New Posts notification* Expectation: Sigil news and/or discussion Reality: More like... 3 Quote Share this post Link to post
DoomGater Posted May 4, 2019 7 hours ago, Maximum Matt said: Yeah, and I dunno about that level where you have to fight all those Romero heads. Seemed a bit gratuitous. Ouch! One of those heads bit me in the private parts! WHAT a WAD :-) 0 Quote Share this post Link to post
Barefootstallion Posted May 4, 2019 I'm honestly not so sure what everybody is waiting for. John Romero's map-making skills are not really anything exceptional. I've seen map-makers here who do much better jobs (Dragonfly and crew to name one). So what's all the hype about? Yeah, maybe he was part of the original group who started Doom, but now, he's just another maker of maps in our community. He's not doing anything that overly exceptional. Making a series of maps? Cool. Let's see how good they are, eh? Then maybe get excited about them. Also, and please correct me if I have misread somewhere, but is he planning to charge for his mapset? 2 Quote Share this post Link to post
Fonze Posted May 4, 2019 Sounds like you should do some more research 😂 9 Quote Share this post Link to post
SamuelNMEvander Posted May 4, 2019 (edited) 13 hours ago, Barefootstallion said: I'm honestly not so sure what everybody is waiting for. John Romero's map-making skills are not really anything exceptional. I've seen map-makers here who do much better jobs (Dragonfly and crew to name one). So what's all the hype about? Yeah, maybe he was part of the original group who started Doom, but now, he's just another maker of maps in our community. He's not doing anything that overly exceptional. Making a series of maps? Cool. Let's see how good they are, eh? Then maybe get excited about them. Also, and please correct me if I have misread somewhere, but is he planning to charge for his mapset? Well, I'm speaking for myself, but Romero's Episode 1 levels and his E1M8B are some of the best Doom content I've ever played. It's design over skill. He seems to know how to make fun levels and it should be a crime that there isn't more Romero content out there. Romero might be just one in the thousand map makers now that everyone has the tools to create, but the community themselves all seem to trip on their own shortcomings, where the biggest things I've noticed is that the community seems to be interested in making either cool looking maps or very hardcore difficulty maps, Or even both, which is all well and good for people who like that sort of thing. But I'm just not convinced that they necessarily have the best design, or even balanced design which would make the level fun. It's mostly just hardcore difficulty grind with sweet textures and 10,000k lines and over-detailed rooms plus archies, revies, and painies all day long. And the more grand and super detailed levels all seem to be slaughterwads anyway with custom assets, sprites, textures and weird music from SEGA games or something, which really trivialized the tone that the original Doom set out. All of these things combined just creates a very mixed bag of content. Now here's the kicker, I never have these feelings in a Romero map. All I ever feel is fun level design and satisfying combat. The Doom tone is there and the difficulty is just right in a Romero Doom content. Whenever I would finish a community megawad, my feelings would be that of an exhausted veteran with PTSD. Which is a bad thing while playing a game, because I don't really want to go back there to kill dozen archviles and pain elementals all over again... And when Romero started posting new levels, he seemed to be evolving his level creation style, adding hell cracks here and there and including teleporting enemies. This carried over to Sigil. As someone who has seen his SIGIL streams, Romero's new hell levels seem unique and fun, lots of dark paths illuminated by red hell cracks and each level having their own niche, be it the dark flesh dungeon or a city floating on a sea of lava. And I don't really mean to bash the community of map makers who are miles ahead of me, but rather just tell the difference between their content and Romero's content. And why I'm hyped for Romero's episode, which is more of an extension of Doom 1 rather than trying to be its own thing. Because the new idea has to be sold to the audience each time and each time it does, it carries away from the original Doom template. Edited May 5, 2019 by SamuelNMEvander Vague part in a comment that might mislead people. 6 Quote Share this post Link to post
Cynical Posted May 4, 2019 1 hour ago, Barefootstallion said: I'm honestly not so sure what everybody is waiting for. John Romero's map-making skills are not really anything exceptional. I've seen map-makers here who do much better jobs (Dragonfly and crew to name one). So what's all the hype about? Yeah, maybe he was part of the original group who started Doom, but now, he's just another maker of maps in our community. He's not doing anything that overly exceptional. Making a series of maps? Cool. Let's see how good they are, eh? Then maybe get excited about them. Also, and please correct me if I have misread somewhere, but is he planning to charge for his mapset? 8 Quote Share this post Link to post
Barefootstallion Posted May 4, 2019 (edited) Actually, I have done some research. Quite a bit of it, actually. I read Masters of Doom and have read a lot of online content about John Romero's successes... And his failures. Also, I played his map, that one he released those few years ago. I saw nothing especially exceptional about it. It was a good map, yes, but was it better than some of the more exceptional maps made by the community at large here? Not really. As to Romero's history, he has a long one, a very long one of failures. After he was fired (yes fired) from id, he went on to start his own gaming company. Investors poured millions into it - all with Romero promising again and again that he was going to blow the gaming industry away with his next game. Which he failed utterly to do. He cost his investors their millions. He lost his company. He did produce a game, but it is a game which remains a laughing stock even to this day - and a reminder that a name doesn't necessarily mean that there is going to be a good product. What I'm seeing here is hero-worship for the name John Romero. I'm not attempting to bait anyone into any kinds of arguments. I am stating my point of view. A point of view in point of fact, that is based upon historical facts. And possibly a slight bit of ire with the amount of adulation which is being thrown at this individual only because he is the John Romero. Edited May 4, 2019 by Barefootstallion 2 Quote Share this post Link to post
SamuelNMEvander Posted May 4, 2019 You didn't see anything exceptional about Romero's content, I did. The hero worship of the name is really unfair point considering it comes from someone that barely gives Romero's content much interest. Because Daikatana. There's always going to be someone who doesn't enjoy something, in which case what are you even doing here if you don't care about Sigil? I think your time would be better spent elsewhere. 0 Quote Share this post Link to post
Jayextee Posted May 4, 2019 Yeah we know completely of the man's contemporary mapping ability from two warm-up maps. A+ 1 Quote Share this post Link to post
Caffeine Freak Posted May 4, 2019 (edited) 34 minutes ago, Barefootstallion said: Actually, I have done some research. Quite a bit of it, actually. Actually, I'd wager that almost everyone here is actually well aware of everything you've highlighted. This is Doomworld after all, and all of this is actually pretty well known, and despite Romero's well-documented failures, many people actually still find him to actually be a pretty good game designer. Edited May 4, 2019 by Caffeine Freak 7 Quote Share this post Link to post
dew Posted May 4, 2019 41 minutes ago, Barefootstallion said: A bunch of weak ass shit. I played Sigil and it's fine. Feel free to challenge me, horsie-boy. 6 Quote Share this post Link to post
Wereknight Posted May 4, 2019 7 hours ago, UNERXAi said: Tomorroy is May 5. Could it be... Nah that's just Romero teasing Blood: Post Mortem walktrough stream. 0 Quote Share this post Link to post
SamuelNMEvander Posted May 4, 2019 Nothing's going to happen in May 5. This isn't Half-Life 3, it's not according to plan. We should've been playing Sigil already if not for the delays. The May 5 is just coincidence. The project has been delayed twice, there's just no way it has anything to do with the original 5 teaser. It's the fact that Sigil is defacto 5th episode. 0 Quote Share this post Link to post
seed Posted May 4, 2019 3 minutes ago, SamuelNMEvander said: This isn't Half-Life 3 It's even better, it's something that actually exists and comes out. 2 Quote Share this post Link to post
Dark Pulse Posted May 4, 2019 7 hours ago, UNERXAi said: Tomorroy is May 5. Could it be... ...Cinco de Mayo? 2 Quote Share this post Link to post
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