Hey, I was wondering if it was possible to get BrainSpit (the action which fires demon spawn cubes) to work as an attack for other monsters in vanilla (specifically chocolate doom). When using other ports like pr/glboom+ in -complevel 2, it works perfectly (although in one use case in gzdoom, the monster in question started "spawning" ghost clips on the ground), but chocolate doom crashes to desktop without an error as soon as BrainSpit gets called. I've tried only using frame 786 (the frame the demon spawner uses BrainSpit on) and even copying the monster over to the demon spawner's thing slot, but no luck.
I'm just not sure why this (kinda) works in other ports but not chocolate doom, unless this is some highly obscure, unfortunate bug that I'm unaware of.
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bonnie
Hey, I was wondering if it was possible to get BrainSpit (the action which fires demon spawn cubes) to work as an attack for other monsters in vanilla (specifically chocolate doom). When using other ports like pr/glboom+ in -complevel 2, it works perfectly (although in one use case in gzdoom, the monster in question started "spawning" ghost clips on the ground), but chocolate doom crashes to desktop without an error as soon as BrainSpit gets called. I've tried only using frame 786 (the frame the demon spawner uses BrainSpit on) and even copying the monster over to the demon spawner's thing slot, but no luck.
I'm just not sure why this (kinda) works in other ports but not chocolate doom, unless this is some highly obscure, unfortunate bug that I'm unaware of.
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