Is it possible to change gzdoom FOV for fps models. Ive got the model all perfect in the fps but when I throw a punch (fist animation) the hand stretches out stupid like its set on a FOV of 47-50 which is way to much for doom, it should be around 30-35 for doom.
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furyweb
Is it possible to change gzdoom FOV for fps models. Ive got the model all perfect in the fps but when I throw a punch (fist animation) the hand stretches out stupid like its set on a FOV of 47-50 which is way to much for doom, it should be around 30-35 for doom.
Cheers!.
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