Jump to content

PS1 DooM music converted to MIDI grab here.


Recommended Posts

I will listen to this soon! I have some possibly unfounded comments. With the Doom 64 soundtrack I noticed it seemed all of the samples and outputs were at 22.05 kHz (at least it sounded like this to me). But the PS1 soundtrack sounded like it was at 44.1 kHz. If this is the case this soundfont you provided may be a better one to work with than the Doom 64 one in many cases.

Share this post


Link to post

@I.C.H.I. Znot that's a very good job you did here! But I must say I already have these tracks for the PSXDoom in GZDoom [GEC] Master Edition, I project I worked on with my brother since early 2016. In other hand I praise your hard work because nothing could stop you to get these tracks out! Very well done!

Edited by Gerardo194

Share this post


Link to post

Thanks!
I had fun when used this soundfont with another midis. It's sounds like a singing monsters/demons from PSX Doom with accompaniment of gunfires and stuff =)

P.S. The sound effects which are included also in midi format.

Share this post


Link to post

@I.C.H.I. Znot I have to thank you so much, you pretty much fixed what the GEC didn't with Vexation and Demon Drone being silent after playing once as well as have looped samples of the demonic chants and moans in The Foulness and Breath of Corruption.

Share this post


Link to post
14 minutes ago, Impboy4 said:

@I.C.H.I. Znot I have to thank you so much, you pretty much fixed what the GEC didn't with Vexation and Demon Drone being silent after playing once as well as have looped samples of the demonic chants and moans in The Foulness and Breath of Corruption.

Yeah @Impboy4 There you have your "fixed" samples, now everybody is happy about it, yay! :D

Now we can ask Kaiser if he can fix the ones from Doom64

Edited by Gerardo194
:D

Share this post


Link to post
29 minutes ago, Gerardo194 said:

Yeah @Impboy4 There you have your "fixed" samples, now everybody is happy about it, yay! :D

Now we can ask Kaiser if he can fix the ones from Doom64

What's wrong with the Doom 64 samples?

Share this post


Link to post
  • 2 weeks later...

@mr-around it will never be heard 100% accurate as PSX itself, SPC makes octaves and delta time sound different besides it adds each track its own reverb effect that lacks here and ours, but I can assure you have everything OK here because we had this same code before my bro decoded the WMS sound format or something like that. Where you can find certain differences is in Final DOOM soundtracks but I love how it sounds :)

Share this post


Link to post

I'm currently listening to the MIDIs in my MIDIs folder with the soundfont and it sounds hilarious!

 

I'll record some later in Audacity.

Share this post


Link to post
  • 2 weeks later...

Well, after studying the soundfont, I found that there are 3 samples that are off-key: 93, 95, and 98. They are pitched a semi-tone higher than what it should sound from the GEC soundfont. Ugh, inaccuracies why must you bother me still?

EDIT: I fixed those off-key samples. Have an updated soundfont for your thoughts.

Fixed_DOOMSND.zip

Edited by Impboy4
Updated soundfont

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...