valkiriforce Posted January 9, 2019 (edited) Akeldama is set to be a 32-level megawad for vanilla doom2.exe. This is an answer to the throwback days of Memento Mori and Alien Vendetta of classic megawads featuring various authors, new textures and music, and staying true to the original Doom 2 formula of gameplay. So far it features the works of waverider, The Mysterious Moustachio, Paul977 and myself. Currently there are 8 completed maps, and we're hoping to aim for strong replayability with emphasis on fast, fun gameplay and shorter-length levels roughly the size of maps from Memento Mori and regular Doom 2. There will be bigger maps as well, but they will likely be featured towards the end of each respective episode. Maps were tested in Chocolate Doom and chocorenderlimits with a bit of PrBoom+/ZDoom testing as well, although they should be friendly towards any port of choice. ------ Project History ------ To help bring some coherence to the overall experience, I'm including a list of potential monsters/weapons that can be featured for each map; this will help slowly introduce players to tougher monsters and enemies without giving the most powerful weapons away from the get-go. Spoiler Monsters in maps 1-4: former human former sergeant former commando imp demon spectre lost soul cacodemon hell knight Monsters in maps 5-6: former human former sergeant former commando imp demon spectre lost soul cacodemon hell knight pain elemental revenant Monsters in maps 7 and onward: former human former sergeant former commando imp demon spectre lost soul cacodemon hell knight pain elemental revenant mancubus arachnotron arch-vile Cyberdemon gets introduced on MAP11. The Cyberdemon and Spider Mastermind are two boss monsters that should be used sparingly, so I would like to ask people to refrain from using them too much in their maps, as I'd like for the more challenging monster encounters to be saved for later in the megawad - likely for later slots in the following episode 2. Any of the monsters can be used in episode 3. Weapons in maps 1-3: shotgun chaingun chainsaw berserk pack Weapons in maps 4-6: shotgun chaingun chainsaw berserk pack super shotgun rocket launcher Weapons in maps 7 and onward: shotgun chaingun chainsaw berserk pack super shotgun rocket launcher plasma gun The BFG is another thing I would like to be used sparingly; but I would say somewhere around map 15 and later it can be used - though there shouldn't be too many encounters in the megawad that should require it. Hopefully this doesn't come off as being too controlling - I'm willing to be lenient towards any maps that go against any of these points. MAP01 for example has a few Arachnotrons in it and a rocket launcher since me and waverider collaborated on it early on and I hadn't yet established these guidelines. It would help to follow these points more closely to help develop a sense of progression for a community-based project. And here is the current map lineup: Download: Idgames Link ModDB Page Doomshack Zip Episode 1: MAP01: The Generator (valkiriforce/waverider) (Complete) 1 2 MAP02: Knights of Ilasac (Philnemba) 1 2 MAP03: Renegades (ZaBigBoss/valkiriforce) (Complete) 1 2 MAP04: Chillwell (dt_) (Complete) 1 2 MAP05: Bunker Hill (DerFurer'sFace) (Complete) 1 2 MAP06: Insurrection (Gothic) (Complete) 1 2 MAP07: Carnage Facility (valkiriforce) (Complete) 1 2 MAP08: Arctic Compound (Diego 'DJV' Villarroel/valkiriforce) (Complete) 1 2 MAP09: Winter Stronghold (The Mysterious Moustachio) (Complete) 1 2 MAP10: Hangar Facility (valkiriforce/The Mysterious Moustachio) (Complete) 1 2 MAP11: The Glacier Base (waverider) (Complete) 1 2 Episode 2: MAP12: Urban Strike (complexDoomer/valkiriforce) (Complete) 1 2 MAP13: Toxic Disgust (Juza) (Complete) 1 2 MAP14: Darkness Beneath (Chaingunner) (Complete) 1 2 MAP15: Breaching The Source (gaspe) (Complete) 1 2 MAP16: Aqueduct Fortress (valkiriforce) (Complete) 1 2 MAP17: Blood Covenant (antares031) (Complete) 1 2 MAP18: Mortar (wolfmcbeard/Khorus) (Complete) 1 2 MAP19: Death March (Pegleg) (Complete) 1 2 MAP20: The Devil's Triangle (Juza/valkiriforce) (Complete) 1 2 Episode 3: MAP21: Disaster County (valkiriforce) (Complete) 1 2 MAP22: Dark Sacrifices (Paul977) (Complete) 1 2 MAP23: Chimera (valkiriforce) (Complete) 1 2 MAP24: Alexandria's Library (Diego 'DJV' Villarroel) 1 2 MAP25: Opulence (joepallai) (Complete) 1 2 MAP26: Duskbound (Breezeep) (Complete) MAP27: Bitter Waters (valkiriforce) (Complete) 1 2 MAP28: Climbing Blood Mountain (Khorus) (Complete) MAP29: Boglach (pcorf) (Complete) 1 2 MAP30: Mind of Enmity (aka: The Devil's Capital) (valkiriforce) (Complete) 1 2 MAP31: Make Believe (valkiriforce/DerFurer'sFace/joepallai/gaspe) (Complete) 1 2 MAP32: Operation Pump And Dump (Doomkid/valkiriforce) (Complete) 1 2 Track List: MAP01: Shrouded In Mist by AD_79 MAP02: Crabs Don't Need Butter on the Ocean Floor by LewkForce MAP03: Light It Up by LewkForce MAP04: Iridescent by AD_79 MAP05: The Triangle Rises by Paul Corfiatis MAP06: Parting Souls by Viscra Maelstrom MAP07: Kings Fall Down by Viscra Maelstrom MAP08: For The New Lunar Republic by Viscra Maelstrom MAP09: Gat Out of Hell by LewkForce MAP10: Mind The Gap by Seybsnilksz MAP11: Yumi Macintoshio by Paul Corfiatis MAP12: Acts of Terror by Viscra Maelstrom MAP13: Sludgehammer by AD_79 MAP14: Fallen Empire by Viscra Maelstrom MAP15: Sinners of The Dark by Paul Corfiatis MAP16: Controlled Explosion by LewkForce MAP17: The Forgotten God (Alternate Version) by Eris Falling MAP18: Delusions by Viscra Maelstrom MAP19: Illusion by Eris Falling MAP20: Penance by AD_79 MAP21: Death by Viscra Maelstrom MAP22: Aris Nesting Grounds by Viscra Maelstrom MAP23: Page Removed by LewkForce MAP24: Derived From Unconscious Mind by Viscra Maelstrom MAP25: Stone Chamber by LewkForce MAP26: Kaguya by AD_79 MAP27: The Final Chord by Stuart Rynn MAP28: Empire Built Upon Lies by AD_79 MAP29: The Unholy Valentine by Paul Corfiatis MAP30: Wasted by Doomkid/Eris Falling/valkiriforce MAP31: Survivor's Guilt by LewkForce MAP32: This Might Burn by Seybsnilksz Title Screen: Akeldama by Viscra Maelstrom Intermission Screen: ChudBeast by DoomKid Text Screen: Life On The Line by LewkForce There are no episodic themes - I would like to encourage a variety of map themes and designs that at least fit thematically with their respective sky textures. Episode 1 for example has a snow mountain sky, but there are other themes like marble and techbase and earth themes that could be explored as well. You can check the screenshots posted for each map to get an idea of what it's like. Deathmatch areas are optional but certainly welcome. Instead of setting an overall deadline on the megawad, I would like to focus the attention on each individual episode. Given the shorter map lengths and sizes, it shouldn't be too hard to come up with a number of maps in a decent amount of time. So each episode will focus on small/medium-size maps with bigger maps getting placed at the end of each episode. The deadline for contributing to episode 1 will be March the 8th - if any slots are left empty then either I or someone else will create a map to fill the space, or if they are all finished before then we can move straight to the next episode. If I've learned anything from projects like MAYhem and NaNoWADMo it's that they managed a good sizeable amount of maps over a month's time, so I would think we can manage to fill at least seven slots and hopefully more in twice that length. Episode 2 and 3's deadlines will likely be similar, although they can be longer if the time is needed for bigger maps, so you can consider this a semi-speedmapped megawad with more leniency towards bug fixes and any other problems. That being said, people can still contribute to later episode slots if all the other maps are taken, but the emphasis will be placed on what is currently set for a deadline. Episode 1 deadline: March 8th Episode 2 deadline: May 8th Episode 3 deadline: July 8th If any slots are left empty by then either I or someone else will fill those empty slots. There's also a chance the map is unplayable in vanilla Doom or isn't up to standard with the other maps - either a map can be reworked to fit those standards or it won't be accepted as it is. ------ If anyone has any additional questions or advice concerning the points I made (like the monsters/weapons/deadline stuff), I would very much like to hear from you in this thread. I would greatly appreciate any help on new textures, music, playtesting or any other details if anyone is interested. Hopefully this will be a project for those who have the same love for older wads like I do with the Memento Mori/Alien Vendetta era of vanilla mapping. Resource wad: https://www.dropbox.com/s/1dyzz7vb6yzn0sh/ak_resrce.wad?dl=0 Post your maps in this thread for playtesters and any additional community feedback. I'll be sure to update this post with the links for each map. Most of the new textures are remixes of existing Doom 2 textures, but there's some new stuff in there as well. It is likely to be updated over time, which means people can also update their maps to include any additional new textures if anyone wants to. I will very, very likely need some help running this project - so please let me know if you're available to help out with managing this project if it interests you. It would be helpful to have others in charge if for whatever reason I become unavailable. It would be good for all of us to put our heads together and make this thing the best that it can be! I hope this covers everything - also be sure to test your maps in Chocolate Doom or chocorenderlimits using the Doom 2 IWAD along with the texture resource; happy mapping! Team members: Spoiler valkiriforce waverider Paul977 joepallai gaspe Doomkid antares031 AD_79 The Mysterious Moustachio galileo31dos01 Juza Aquila Chrysaetos TheV1perK1ller Philnemba dt_ wolfmcbeard Malrionn Khorus complexDoomer pc234 The_SloVinator pcorf Gothic NaZa Pegleg ETTiNGRiNDER Walter confetti Diego 'DJV' Villarroel Classicgamer6 obake DerFurer'sFace Roofi xvertigox Chaingunner Oh yeah, there is at least a video of MAP01 I posted - this was a collaboration map between me and waverider: Edited June 29, 2020 by valkiriforce 106 Quote Share this post Link to post
Juza Posted January 9, 2019 (edited) This is definitely my jam. I'm in. I'll take anything after Map07. Edited January 9, 2019 by Juza 0 Quote Share this post Link to post
Aquila Chrysaetos Posted January 9, 2019 Count me interested, sir. I'd like to take an E3 slot (which one doesn't matter to me), because that sky really strikes my fancy. Checking out all these textures, I think I could make something interesting. 0 Quote Share this post Link to post
Juza Posted January 9, 2019 Is there no Discord server or anywhere the team can contact? It'd be easier to organize the project this way, just a suggestion! 1 Quote Share this post Link to post
valkiriforce Posted January 9, 2019 I don't see what's wrong with posting here - might be a good for others to learn from what's going on for once, plus I don't use Discord. Either way, I've got both of you listed as mappers now. 7 Quote Share this post Link to post
Juza Posted January 9, 2019 (edited) I think it'd be easier to organize everything overall, and communication between members of a team is vital imo, and Discord makes that easier. It'd also be more convenient. Edited January 9, 2019 by Juza 0 Quote Share this post Link to post
HAK3180 Posted January 9, 2019 This looks like lots of fun. I'd love to contribute, but I've got a busy late winter/early spring ahead of me. Much luck! 1 Quote Share this post Link to post
TheV1perK1ller Posted January 9, 2019 Hey everyone. Would it be alright if I also contributed? This would make for a perfect opportunity to get my mapping motivation up again. I think I will take an E2 slot, if that is ok. 4 Quote Share this post Link to post
valkiriforce Posted January 9, 2019 1 hour ago, Juza said: I think it'd be easier to organize everything overall, and communication between members of a team is vital imo, and Discord makes that easier. It'd also be more convenient. I just think it's easy to keep track of everything right here in the thread - that was part of the reason I wanted to make one here. 45 minutes ago, TheV1perK1ller said: Hey everyone. Would it be alright if I also contributed? This would make for a perfect opportunity to get my mapping motivation up again. I think I will take an E2 slot, if that is ok. I've added you on the maplist for E2. 1 Quote Share this post Link to post
Juza Posted January 9, 2019 Can we contribute with more than one map? Cause I certainly want to. 0 Quote Share this post Link to post
Philnemba Posted January 9, 2019 After some consideration, I want to contribute a map for this project since I'll be done with 1/3 of my own solo megawad this month and I want to try something a little different. Would it be ok if I claim map 02? 1 Quote Share this post Link to post
valkiriforce Posted January 9, 2019 14 minutes ago, Juza said: Can we contribute with more than one map? Cause I certainly want to. Absolutely! I believe joepallai was working on two at one point - I don't know if he's still got his E2 map in the works but I have his name there just in case. 7 minutes ago, Philnemba said: After some consideration, I want to contribute a map for this project since I'll be done with 1/3 of my own solo megawad this month and I want to try something a little different. Would it be ok if I claim map 02? Sure thing, I've got you on the list. 2 Quote Share this post Link to post
Doomkid Posted January 9, 2019 (edited) I absolutely want to contribute to this. I'll claim map04, that should light a fire under my ass. Will hopefully have something tangible in the next coupla weeks! I think the idea of having recommended monster and weapon types for each episode is a really good way to add a sense of cohesion and progression. Edited January 9, 2019 by Doomkid 3 Quote Share this post Link to post
dt_ Posted January 9, 2019 I would be interested in taking an early mapslot (e1)if available. Also happy to help out with running the project or testing if you need any assistance further down the line 1 Quote Share this post Link to post
wolfmcbeard Posted January 9, 2019 (edited) I do want to potentially partake in this, but I haven't mapped in vanilla except for once. Could I still make something, even if it isn't used I want to get better at vanilla mapping. Edit; Why not, it gets in or it don't, I just want to make, so sign me up for socket 18 if available and willing. Edited January 9, 2019 by wolfmcbeard 0 Quote Share this post Link to post
franckFRAG Posted January 9, 2019 Oh nice! Finally a new vanilla megawad project! 0 Quote Share this post Link to post
Malrionn Posted January 9, 2019 I'm interested to make a map for this project. I'd like to take an E3 slot if possible. 0 Quote Share this post Link to post
Walter confetti Posted January 9, 2019 Love the new textures and the style of this project! 0 Quote Share this post Link to post
Khorus Posted January 9, 2019 Looks fun, I haven't made a vanilla limits map in 7 years. Or contributed to a community project in my entire career... Could I please have Map28? :) 4 Quote Share this post Link to post
slayer's Posted January 9, 2019 I am interested in this project and for the slot I would take slot 4 0 Quote Share this post Link to post
Test Tickle Posted January 9, 2019 Hey, I might participate. If available, I'd like an earlier slot. 0 Quote Share this post Link to post
The_SloVinator Posted January 9, 2019 I volunteer. Map 05 slot if possible. 0 Quote Share this post Link to post
dt_ Posted January 9, 2019 Did not claim a map slot for some reason. If you are replacing 3, could I take that? 0 Quote Share this post Link to post
pcorf Posted January 9, 2019 This seems tempting so I will consider MAP29, hopefully I won't regret this decision. 2 Quote Share this post Link to post
Gothic Posted January 9, 2019 I'll try to make something for after map05. 1 Quote Share this post Link to post
NaZa Posted January 9, 2019 I would like to occupy slot 14. Memento Mori was always an inspiration, being one of the very first PWADs I had played. 1 Quote Share this post Link to post
Pegleg Posted January 9, 2019 Nice. An old school vanilla project! I'd like to join and contribute a map to Episode 2. By the way, what is "Akeldama?" Does that title have some meaning? 0 Quote Share this post Link to post
HAK3180 Posted January 9, 2019 (edited) 14 minutes ago, Pegleg said: By the way, what is "Akeldama?" Does that title have some meaning? Acts 1:19 Edited January 9, 2019 by HAK3180 8 Quote Share this post Link to post
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