Crackers0106 Posted January 13, 2019 When I use gzdoombuilder there is no "GZdoom: Doom" in the game configuration like there is for doom 2. Thus I can not use GZdoom features such as dynamic lights in my level. Any help? 0 Quote Share this post Link to post
DynamiteKaitorn Posted January 13, 2019 I think the reason you can't see "GZDooM: DooM (in *** Format)" is because you haven't defined it in the "Game Configurations" tab in the Tool menu. Click on Tools then click on Game Configurations then on the left will be a list of X: X (in X format) . To the left of them should be a box, some with a tick and some without. Simply tick the boxes you need. Hope this helps you :3 0 Quote Share this post Link to post
riderr3 Posted January 13, 2019 (edited) 7 hours ago, Crackers0106 said: When I use gzdoombuilder there is no "GZdoom: Doom" in the game configuration like there is for doom 2. Thus I can not use GZdoom features such as dynamic lights in my level. Any help? Strangely enough, GZDB don't have such configs for Doom 1, so you have to add new configs based on Doom 2 but without mentioning Doom 2 things (GZDoom_DoomDoom.cfg and ZDoom_things.cfg). They are in the "configurations" and "includes" folders of GZDB. Edited January 13, 2019 by riderr3 0 Quote Share this post Link to post
Bauul Posted January 13, 2019 5 hours ago, DynamiteKaitorn said: I think the reason you can't see "GZDooM: DooM (in *** Format)" is because you haven't defined it in the "Game Configurations" tab in the Tool menu. Click on Tools then click on Game Configurations then on the left will be a list of X: X (in X format) . To the left of them should be a box, some with a tick and some without. Simply tick the boxes you need. Hope this helps you :3 I thought that too, but "GZDooM: DooM (in *** Format)" isn't an option at all. I guess you just have to use Doom 2 but stick in the Doom IWAD instead. 0 Quote Share this post Link to post
ENEMY!!! Posted January 13, 2019 I created a file called "GZDoom_UDoomUDMF.cfg" in GzDoomBuilder\Configurations, basing it off the DoomUDMF file and then including the following: // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "GZDoom: Ultimate Doom (UDMF)"; // This is the simplified game engine/sourceport name engine = "gzdoom"; // Should this configuration be initially available? enabledbydefault = true; defaultskytextures { SKY1 = "E1M1,E1M2,E1M3,E1M4,E1M5,E1M6,E1M7,E1M8,E1M9"; SKY2 = "E2M1,E2M2,E2M3,E2M4,E2M5,E2M6,E2M7,E2M8,E2M9"; SKY3 = "E3M1,E3M2,E3M3,E3M4,E3M5,E3M6,E3M7,E3M8,E3M9"; SKY4 = "E4M1,E4M2,E4M3,E4M4,E4M5,E4M6,E4M7,E4M8,E4M9"; } thingtypes { // Basic game actors include("Includes\\Doom_things.cfg"); // include("Includes\\Doom2_things.cfg"); // Additional ZDoom actors for that game include("Includes\\ZDoom_things.cfg", "doom"); // Standard ZDoom actors include("Includes\\ZDoom_things.cfg", "zdoom"); // Additional actors from the engine include("Includes\\GZDoom_things.cfg", "gzdoom"); include("Includes\\GZDoom_things.cfg", "gzdoom_lights"); } I then created a Doom_things.cfg file with just the Ultimate Doom things in, but you can also use the default and just not include anything from Doom 2, in which case you'll get a few errors in GZDoom Builder saying that Doom 2 things were not found, but it will still run. 0 Quote Share this post Link to post
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