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How would i make a custom sky box


Shneeble

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well Its simple

if you have Slade Just open your wad 

 

Make a New Entry Name it PP_START and make another named PP_END then Get a picture put it between PP And name it RSKY1

 

hope this helps! :)

Edited by ElfishMender894

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9 minutes ago, ElfishMender894 said:

well Its simple

if you have Slade Just open your wad 

 

Make a New Entry Name it PP_START and make another named PP_END then Get a picture put it between PP And name it RSKY1

 

hope this helps! :)

Thanks ill try it!

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On 1/15/2019 at 7:38 PM, Shneeble said:

I am making a wad and it would look best with custom sky box i think

 

That depends on which port you are mapping for!

 

For vanilla DOOM/2 it can be as simple as ElfishMender894 suggests, by simply importing a new sky texture (256x128) using SLADE3, name it RSKY1 and converting it to a DOOM graphic. Why RSKY1? Because that is the name of the sky texture in DOOM2 And make sure that the image is tiles properly.

 

Spoiler

Dy0KxLk.png

and the texture in your map just replaces the one from D2.

 

Spoiler

M0ccwoK.png

 

If you name the texture something else, 512 in this case (up to 8 letters), then edit the Texture1 lump, specify the size,

for example

 

Spoiler

VLcOaFw.png

 

The result with GZDoom

 

Spoiler

cBPTRsp.png

For an advanced port, such as G/ZDOOM, you have several options:

https://zdoom.org/wiki/Sky

https://zdoom.org/wiki/Skybox

with an OpenGL skybox to most believable.

Check out http://www.custommapmakers.org/skyboxes.php where you can can find most of WADFATHER's skyboxes.

 

I don't know if Eternity or 3DGE have similar capabilities.

Edited by Kappes Buur

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