here's another re-interpretation of a classic doom map with a quake texture set and some personal twists. it still requires tweaking. i'm hoping for some feedback. i know there's probably too many exploding barrels there but see for yourself.    rc1 edit: so, here it is. this is my release candidate for my map, plus a randomizer script version. there are some minor sector adjustments in the rc1 version of the map and obviously the maps have vastly different item and monster placements