I know how to change the music in a wad and I want to know if it's even possible to use two tracks in just one level. I generally like to use the A. Hodges -Soundtrack and had the idea to implement a second track for the boss level. So the music would start creepy/calmly and as soon as I reach the boss area the music changes into sth. more dramatic. Could it be a linedef or a sector that triggers the second track by surpassing it? Would also be nice if track 1 fades out smoothly first,-to avoid an abrupt change, which would probably sound horrible and unprofessionally.
Has anybody experience with that kind of issue, and how difficult is it to script such event, especially with the fading out option ?
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4everDoomed
Greetings.
I know how to change the music in a wad and I want to know if it's even possible to use two tracks in just one level. I generally like to use the A. Hodges -Soundtrack and had the idea to implement a second track for the boss level. So the music would start creepy/calmly and as soon as I reach the boss area the music changes into sth. more dramatic. Could it be a linedef or a sector that triggers the second track by surpassing it? Would also be nice if track 1 fades out smoothly first,-to avoid an abrupt change, which would probably sound horrible and unprofessionally.
Has anybody experience with that kind of issue, and how difficult is it to script such event, especially with the fading out option ?
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