IvanDobrovski Posted January 26, 2019 (edited) Welcome to TRINITY, the ultimate demon killing adventure! This is my personal project to bring a newschool mapset to play compatible with both GZDoom and Zandronum, supporting online play. This is currently a heavy WIP, but most of the resources are set in stone. DOWNLOAD You can download the single map teaser here: - Link removed until further notice - Mirror: - Link removed until further notice - GZDoom compatibility patch: - Link removed until further notice - This contains the first map of the 2nd theme. Hope you enjoy it! If you're going to use GZDoom for this, make sure to include the compatibility patch last. STORY Sometime after the defeat of Icon of Sin, instead of simply retreating back to hell, the demon lords under its rule have instead began an effort to resurrect their master. An attempt so evil that it requires millions of souls offered as a sacrifice and to gather the souls demon lords, they turned their sights to Earth. Slaughtering in the name of their lost master, it's on you to stop them. You must eliminate the demon lords one by one by attacking their strongholds until there's none left. THEMES Three themes will be featured: UAC Tech-base / War zones on Earth -- Texture wise it's all there, only some new monsters specific for this theme are needed. Gothic Realm / Castles / Dark Magic -- Resources for this theme are 99% done. Only the bosses are missing. Depths of Hell / Twisted Realms. -- This theme shares most monsters from previous themes so doesn't need many new monsters. Texture wise all is there. DESIGN Don't read if you don't like your surprises spoiled :P Spoiler ===================== ==== DEMON LORDS ==== ===================== 1. Lord Kar'goth The demon lord obsessed with UAC's technology, took over the last operating teleportation facility left and built a fortress of zombies and demonic beings around it. Once the pinnacle of science, now the perfect grounds for the demon lord's newest creations. You must first stop Kar'goth if you are to even attempt stopping others, as the portal it controls is the only way to reach the other lords' strongholds. -- Maps: 1-10. Map 5 features a mini-boss fight with the right hand of the demon lord. Boss fight at map10 leads to end of episode. -- Theme: Tech-base / Warzones -- Monster types: Standard doom roster + new tech infused enemies that can be found below. 2. Lord Morgarath Demon lord of brute force and strength, controls the realms of dark magic. Bends energies feared by most to his own will, manipulating unsuspecting beings to do its bidding. Surrounded by large castles infused with dark magic, it must be defeated to weaken the seals guarding the ritual. -- Maps: 11-20. Map 15 features a mini-boss fight with the right hand of the demon lord. Boss fight at map20 leads to end of episode. -- Theme: Gothic / Castles / Dark magic -- Monster types: Monsters made to be used for this theme can be found below. Additionally, only doom monsters with no technological attachments on them can be used here. So, no: Zombies, Revenant, Mancubus, Arachnotron, Cyberdemon or Spider Mastermind. Equivalents of these can be found below. 3. Lord Azgalor In the fiery depths of hell lies the great demon lord Azgalor, manipulating weak of mind to subjection or insanity or perhaps just incinerating them on a whim. This is the final demon lord to be defeated and it controls the passage of souls. It's responsible for the prevention of the souls from going to Heaven, tormenting and trapping them for use in their ritual. Once it dies, the ritual will be no more. -- Maps: 21-30. Map 25 features a mini-boss fight with the right hand of the demon lord. Boss fight at map30 concludes the mod. -- Theme: Hell / Any Twisted design featuring abstract areas -- Monster types: Standard Doom roster except the Zombies. Monsters from Gothic theme can be used except the Knights, Golem, Avatar of Chaos. Credits List: Spoiler === TEXTURES === - OTEX: Ukiro - Quake 1, Hexen 2, Heretic 2: Id Software, Raven Software. - CR8: Speedy. - Knave: Kell. - IKBlue and IKWhite: Iikka Keränen. === MONSTERS === * Shambler - Sprites: Urthar, which he used Skiffy's HD Shambler. - Sounds: Quake 1. * Ethereal - Sprites: Eriance. Edited by Ivan Dobrovski. - Sounds: Quake 1. * Gothic Demon - Sprites: Recolored by Ivan Dobrovski. * Gothic Cacodemon - Sprites: Recolored by Ivan Dobrovski. * Gothic Hell Knight - Sprites: Recolored by Ivan Dobrovski. * Gothic Baron - Sprites: Project Brutality. * Devilkin - Sprites: Eriance, recolored by Ivan Dobrovski. - Sounds: Doom64. * Golem - Sprites: Heretic (Raven Software), recolored by Ivan Dobrovski. - Sounds: Heretic (Raven Software). * Knight - Sprites: Dungeon Keeper, recolored by Ivan Dobrovski. - Sounds: Quake 1. * Knight Lord - Sprites: Hexen (Raven Software), edited by Ivan Dobrovski. - Sounds: Quoth (Quake mod by Kell) * Soul Keeper - Sprites: FreeDoom. Edit by Ivan Dobrovski. - sounds: Diablo 2 (Blizzard). * Death Knight - Sprites: Eriance. - Sounds: Hexen 2 (Raven Software). * Death Spinner - Sprites: Eriance. - Sounds: Doom 2 (Id Software). * Lurker - Sprites: ???. - Sounds: Doom 64 (Midway). * Apostle of Torment - Sprites: Vader, edited by Ivan Dobrovski. - Sounds: Diablo 2 (Blizzard. * Avatar of Chaos - Sprites: Eriance. - Sounds: Hexen (Raven Software), Lords of Magic. * Draugr - Sprites: Eriance. - Sounds: Shadow Warrior (3D Realms). === WEAPONS === Machinegun sprites - Eriance. === SOUNDTRACK === TMUS_10 - Quake 1 - Parallel Dimensions by Nine Inch Nails. === PROPS === Gargoyle Statue - QTest. Mire Tree and stump - Urthar. Quake Torch - Urthar. Skull Candle - Captain Toenail. Wall torches - Captain Toenail. Impaled Corpses - ETTINGRINDER. Chandelier - TODM, Blue Shadow. Skull Tree - zrrion the insect. Small trees and bushes - Captain Toenail. Red Evil Eye - Chronoseth. SCREENSHOTS Click for screenshots! HELP Even though this project was going to be a solo effort, a couple friends showed interest and so are making a map for this. If you wish to contribute to this project, you can PM me for more details regarding the project. Last but not least, be sure to leave feedback! I also require some more playtesters for the future maps who know how to keep things a secret :) Edited February 26, 2019 by IvanDobrovski Added a mirror link. 28 Quote Share this post Link to post
Ru5tK1ng Posted January 26, 2019 Interesting theme concept. Will you be making use of Voodoo Dolls? 2 Quote Share this post Link to post
IvanDobrovski Posted January 29, 2019 I'll be posting some WIP screenshots of MAP02 in a few days. I'm busy with a few IRL stuff at the moment. 0 Quote Share this post Link to post
IvanDobrovski Posted January 31, 2019 Here are some WIP screenshots from MAP02. It's unnamed so far. Spoiler 11 Quote Share this post Link to post
IvanDobrovski Posted February 9, 2019 Some new screenshots from MAP02: Spoiler 5 Quote Share this post Link to post
jdagenet Posted February 11, 2019 Spoiler Here's some screens from a map I've been working on for this: a hellish themed, medium-large sized map that the OTEX pack capitalizes on really well. 13 Quote Share this post Link to post
IvanDobrovski Posted February 16, 2019 Some areas I've recently made good progress on for the second map: Spoiler 3 Quote Share this post Link to post
ukiro Posted February 26, 2019 You have not asked for, nor received, my permission to redistribute my textures in this. Remove them from your files and ask users to load OTEX separately. 5 Quote Share this post Link to post
TheHit_61x Posted February 26, 2019 (edited) Its looking great so far guys, keep it up. Edited February 26, 2019 by TheHit_61x 0 Quote Share this post Link to post
IvanDobrovski Posted February 26, 2019 6 hours ago, ukiro said: You have not asked for, nor received, my permission to redistribute my textures in this. Remove them from your files and ask users to load OTEX separately. What I released so far is only a teaser for the project, and is not the final product. I don't see the problem here. For the final release, sure, but for the teaser, it's there as-is. 1 Quote Share this post Link to post
ukiro Posted February 26, 2019 (edited) 9 minutes ago, IvanDobrovski said: I don't see the problem here. I will quote myself from the OTEX thread: Quote OTEX will at some future point be free for anyone to use however they see fit, except for commercial projects. But we are not at that point yet: Right now I ask that OTEX assets are not bundled with any levels or other distributed files since it's still a work in progress, and I want to limit the amount of incomplete, old and outdated versions are in circulation. Instead, if you release a project right now that relies on OTEX, ask users to load OTEX alongside your WAD or PK3. I do however encourage people to create levels using OTEX as much as possible, and I do make exceptions and allow textures to be bundled with projects if I think there is sufficient cause. Eviternity is the prime example, and more are coming. Additionally: If you download a texture pack, that someone spent YEARS making, with the intention of basing an ambitious megawad project around it, then maybe take a few seconds (SECONDS!) to read the accompanying text file. And don’t be arrogantly dismissive when it’s pointed out that you are violating the wishes of its author. Remove my textures from your public files. Edited February 26, 2019 by ukiro 8 Quote Share this post Link to post
IvanDobrovski Posted February 26, 2019 I like how you assume I'm being arrogantly dismissive just because I simply don't see why you're harshly telling me to remove OTEX from the pk3 I released. Your language really hasn't been friendly, or kind, and I haven't been arrogant to you at all. If I came off that way, I'm sorry, but I do expect an apology from you as well. I'll release a version without OTEX this weekend. Until then I'll remove the links. I hope that, at the very least, pleases you. 1 Quote Share this post Link to post
ukiro Posted February 26, 2019 I'm also referring to your comments on the zdoom forums where you were alerted about this a while ago, and reacted not by admitting any error on your part, but instead by saying I should reach out to you. Thank you for removing the links. Kindly do the same in other places where you have posted public links. 9 Quote Share this post Link to post
"JL" was too short Posted February 26, 2019 2 hours ago, IvanDobrovski said: I like how you assume I'm being arrogantly dismissive just because I simply don't see why you're harshly telling me to remove OTEX from the pk3 I released. Your language really hasn't been friendly, or kind, and I haven't been arrogant to you at all. If I came off that way, I'm sorry, but I do expect an apology from you as well. I'll release a version without OTEX this weekend. Until then I'll remove the links. I hope that, at the very least, pleases you. It wasn't really harsh, just direct and to the point. And given that you appeared to have blithely disregarded the well-known conditions for using the resource in question, I don't blame the creator for being a bit curt with you. You'd already appeared to ignore their wishes once so why wouldn't they escalate to something firmer? 4 Quote Share this post Link to post
Lila Feuer Posted February 27, 2019 (edited) It's not like he's saying you can't use them, he upvoted those screenshots ffs. But yeah if they're not ready to be distributed in full, best to just load it from the current resource instead of dismantling it and risk having outdated or inconsistent assets down the line. E: The project looks great btw. Edited February 27, 2019 by Lila Feuer 3 Quote Share this post Link to post
jdagenet Posted March 26, 2019 15 hours ago, Gideon020 said: Any new updates on this? Ivan and I have been busy as of late with other things. But we do still update each other regularly with progress. 0 Quote Share this post Link to post
IvanDobrovski Posted January 6, 2020 After some period of inactivity, I'm back to working on this project. Here are some new screenshots of MAP02 which is finished. 6 Quote Share this post Link to post
IvanDobrovski Posted January 13, 2020 The third map is well under way, with the blue color aesthetic. Spoiler 3 Quote Share this post Link to post
RonnieJamesDiner Posted January 13, 2020 This looks awesome so far, loving the style of architecture in these latest screens! 0 Quote Share this post Link to post
IvanDobrovski Posted February 26, 2020 Here's a preview of one of the highlight fights in MAP03. 3 Quote Share this post Link to post
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