I'm interested in various opinions and strategies about making proper maps, I'm not talking about five minute fun maps but the real deal.
(It's not supposed to be a right- or- wrong discussion)
How do you create your maps:
Do you prefer to draw a whole blank map first (all rooms/areas/ "rough sketch") and add textures, details, scripts, monsters, items and whatever else later,
or do you rather go "room by room" completing everything. Both ways have surely their advantages and disadvantages. I tried both ways and ended up with the room by room solution, so I wouldn't miss sth. or lose the overview. On the other hand, by doing so, I got stuck sometimes (lack of ideas or abilities) and had to pause or work on another map for awhile. The worst thing you can do is to force yourself through a map until it's done. You might repeat yourself and make a level too boring.
So, how do you work on that, what were your experiences?
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4everDoomed
I'm interested in various opinions and strategies about making proper maps, I'm not talking about five minute fun maps but the real deal.
(It's not supposed to be a right- or- wrong discussion)
How do you create your maps:
Do you prefer to draw a whole blank map first (all rooms/areas/ "rough sketch") and add textures, details, scripts, monsters, items and whatever else later,
or do you rather go "room by room" completing everything. Both ways have surely their advantages and disadvantages. I tried both ways and ended up with the room by room solution, so I wouldn't miss sth. or lose the overview. On the other hand, by doing so, I got stuck sometimes (lack of ideas or abilities) and had to pause or work on another map for awhile. The worst thing you can do is to force yourself through a map until it's done. You might repeat yourself and make a level too boring.
So, how do you work on that, what were your experiences?
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