hardcore_gamer Posted February 10, 2019 I am creating a custom weapon that uses a custom projectile, but the thing is that I want the player to be immune to the splash damage from it. I am using the "A_Explode" action function but on the zdoom page for it I don't see any option for making it ignore the player, but only for harming him (which the page says it does by default anyway). How can I make the splash damage inflict damage to monsters only? 0 Quote Share this post Link to post
snapshot Posted February 10, 2019 Have you tried changing the Damage type done by the A_Explode and making that damage type not harm the player using DamageFactor? Custom Damage type DamageFactor 0 Quote Share this post Link to post
Empyre Posted February 10, 2019 What tempdecal.wad said will work, but you could also set the flags in A_Explode to 0, which would clear the XF_HURTSOURCE flag, which is set by default. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.