OldDoomMapper Posted February 11, 2019 Hello all, I've spent much time and effort searching and trying, but I've not been able to put a simple spotlight in my UDMF map for GZDoom. In GZDB it is not shown under dynamic lights items; trying to spawn it from ACS code failed. It seems it's something using ZScript, that I've never used.Can someone kindly explain how this thing is supposed to work? Thank you. 0 Quote Share this post Link to post
Bauul Posted February 11, 2019 Spotlights have their own category in the GZDB Thing menu: The controls on the right dictate the direction the light is shone: angle is X/Y, pitch is Z, and roll is (I think) unused for Spotlights. On the subsequent screen: The Color is a Hex value. The Inner Angle is how wide (in degrees) the bright center part of the spotlight is. The Outer Angle is how wide the dimmer outer part of the spotlight is. The intensity is how far the spotlight reaches. When you first place a Spotlight it can be a little confusing to work out where it's facing because you obviously can't see the cone of light, only whatever surfaces it hits. I'd suggest jacking the intensity and then spinning the Angle and Pitch until you can a bearing on where it's facing, and then edit the various angles and color. 2 Quote Share this post Link to post
Kappes Buur Posted February 12, 2019 (edited) 9 hours ago, OldDoomMapper said: Hello all, I've spent much time and effort searching and trying, but I've not been able to put a simple spotlight in my UDMF map for GZDoom. In GZDB it is not shown under dynamic lights items; trying to spawn it from ACS code failed. It seems it's something using ZScript, that I've never used.Can someone kindly explain how this thing is supposed to work? Thank you. In addition to Bauul's answers: Dynamic Spotlights were added in GZDoom Builder - Bugfix r2995 and then improved upon in subsequent revisions. https://devbuilds.drdteam.org/gzdbbf/ Edited February 12, 2019 by Kappes Buur 1 Quote Share this post Link to post
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