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Eviternity demos [-complevel 11]


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1:12 is possible. More optimizations can lead to 1:10 I think. 

^   From the accompanying txt file.

That sounds ambitious - I'm already very impressed by the 1:17! I've gotta say, I never expected people to put in time speedrunning my maps back when I was making them; it's wild to me that you alone have probably spent more time playing this level than I ever spent making it. Thanks for posting the run!

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I'm wondering how much further you can go with these outrageously difficult eviternity tysons. Dsda archive indicates there's only 7 holes left: maps 18, 20, 23, 29-32. I'm amazed at what you've managed to pull off so far.

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From what I've checked, I don't see any rational way to tip the scales in 29. Even in best cases where 2-3 cybers die off from infights and you'd save up enough ammo for the rest, over a dozen of that dehacked flying crap would still have to be punched out with basic fist in the cut-off section. If it worked out, the last part should be doable even if entered with 0 ammo. Not sure if feasible for single segment though.

 

32 has a really demotivating luckbased final room. If the rest of the map wasn't that bad, one could afford throwing attempts at it until lucking out. The rest of the map is really bad though.

 

The rest should be doable unless I've missed some obvious roadblocks.

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