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Eviternity demos [-complevel 11]


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  • 3 weeks later...

I thought some of these would be impossible on Tyson, yet here they are.  Awesome job on these.  Wow!

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I think map29 remains the only one not tyson'ed. I can only imagine the horror of the locked in astral caco cave with only fists unless a trick can be found, not to mention the end with a couple of very angry cyberdemons and friends. Incredible effort to pull off map32 tyson. That map took me a several attempts to uvmax using all weapons.

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29 is kind of in this weird spot of being just barely undoable and lacking maybe just a few nudges to tip the scales. That dehacked caco spam cave, if considered in a vacuum, can be almost entirely pistolled out if you save up every available pre-placed bullet throughout the map. You could actually do that through the sheer power of attempt hurling. Basically everything can be taken out without bullets, but the main issues are obviously those 5 cyberdemons spread throughout the first few rooms. The first two can be sort of taken out by random chance - first waking up just one carefully from stairs and waiting until it's coupled with all those hell knights, prompting it to shoot and praying it dies off quickly. The second one should then join leftovers and ideally get as damaged as possible, at worst leading to situation where it has to be punched out with basic fist. The third one is a non-factor most of the time - just run behind him, wait until it's surrounded by accompanied revs and shoot a single bullet at him to prevent him from retaliating against the angered rev mob. The next pair of cybers are, however, an issue. Given that they are rigidly stuck on a small platform and with only limited amount of monsters they can infight (including the rev and caco groups from previous room), there's very little influence that can be exerted here. There's about 1 in 10 chance that one randomly dies off, which is the ideal case scenario (most common occurrence being that I have to spend about 200 bullets to take one out). There is actually a convoluted and risky method possible to take out the other surviving cyber once the first one is taken out. It involves a stationary revenant on a small platform close to the starting location. As you jump onto the "air bridge" that transports you to the second island far above, you mash sr50 into the air to the right of your direction and, if done correctly, should stop you mid-air with clear view for the revenant to shoot a homing missile at you. This missile has to follow you through next 3 rooms up to that leftover cyberdemon. This is extremely risky, but probably necessary. From the moment the projectile connects with cyberdemon, you have about 10 seconds to get the cyberdemon stuck on the leftmost part of his allocated platform. Thanks to wonderfully coded -cl11, after about 10 seconds pass, he'll lose interest in that revenant and shoot you instead. Besides this, there is very little more to the map. The last room should be doable on its own, sections with massive demon spam can be carefully handled, the spectre mass in the dehacked cave can even be cheesed by rushing to the rightmost alcove where you can punch them but they can't even bite you. I could probably do it using maybe 2-3 stitched segments with no other TAS features, but on its own it's a little too luck-demanding sucker. If somebody figured out a way to get out of last room with 400 bullets back to the section with dehacked cacos, that could be just enough to suffice.

Edited by j4rio

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On 1/13/2024 at 7:43 PM, j4rio said:

map 32 tyson in 4:04:00

 Decided to render a video of this:

 


edit: not sure how I managed to set it to have a live premiere stream, not expecting live viewers to sit through this

Edited by ukiro

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  • 3 weeks later...
On 1/14/2024 at 11:46 PM, ukiro said:

 Decided to render a video of this:

I linked the video with the run on DSDA page. Thanks for rendering the monster video of a monster run.

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Congratulations on completing the final tablefill and sweeping the table at the same time!

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