j4rio Posted December 15, 2023 map 20 tyson 1:06:41 evit20t6641.zip 8 Quote Share this post Link to post
j4rio Posted December 19, 2023 map 30 tyson 12:35 evit30t1235.zip 10 Quote Share this post Link to post
j4rio Posted December 21, 2023 map 18 tyson 18:27 map 23 tyson 14:00 evit18t1827.zip evit23t1400.zip 8 Quote Share this post Link to post
j4rio Posted December 24, 2023 map 31 tyson 45:04 evit31t4504.zip 8 Quote Share this post Link to post
j4rio Posted January 13 map 32 tyson in 4:04:00 evit32t24400.zip 42 Quote Share this post Link to post
Searcher Posted January 14 I thought some of these would be impossible on Tyson, yet here they are. Awesome job on these. Wow! 2 Quote Share this post Link to post
tmorrow Posted January 14 I think map29 remains the only one not tyson'ed. I can only imagine the horror of the locked in astral caco cave with only fists unless a trick can be found, not to mention the end with a couple of very angry cyberdemons and friends. Incredible effort to pull off map32 tyson. That map took me a several attempts to uvmax using all weapons. 1 Quote Share this post Link to post
j4rio Posted January 14 (edited) 29 is kind of in this weird spot of being just barely undoable and lacking maybe just a few nudges to tip the scales. That dehacked caco spam cave, if considered in a vacuum, can be almost entirely pistolled out if you save up every available pre-placed bullet throughout the map. You could actually do that through the sheer power of attempt hurling. Basically everything can be taken out without bullets, but the main issues are obviously those 5 cyberdemons spread throughout the first few rooms. The first two can be sort of taken out by random chance - first waking up just one carefully from stairs and waiting until it's coupled with all those hell knights, prompting it to shoot and praying it dies off quickly. The second one should then join leftovers and ideally get as damaged as possible, at worst leading to situation where it has to be punched out with basic fist. The third one is a non-factor most of the time - just run behind him, wait until it's surrounded by accompanied revs and shoot a single bullet at him to prevent him from retaliating against the angered rev mob. The next pair of cybers are, however, an issue. Given that they are rigidly stuck on a small platform and with only limited amount of monsters they can infight (including the rev and caco groups from previous room), there's very little influence that can be exerted here. There's about 1 in 10 chance that one randomly dies off, which is the ideal case scenario (most common occurrence being that I have to spend about 200 bullets to take one out). There is actually a convoluted and risky method possible to take out the other surviving cyber once the first one is taken out. It involves a stationary revenant on a small platform close to the starting location. As you jump onto the "air bridge" that transports you to the second island far above, you mash sr50 into the air to the right of your direction and, if done correctly, should stop you mid-air with clear view for the revenant to shoot a homing missile at you. This missile has to follow you through next 3 rooms up to that leftover cyberdemon. This is extremely risky, but probably necessary. From the moment the projectile connects with cyberdemon, you have about 10 seconds to get the cyberdemon stuck on the leftmost part of his allocated platform. Thanks to wonderfully coded -cl11, after about 10 seconds pass, he'll lose interest in that revenant and shoot you instead. Besides this, there is very little more to the map. The last room should be doable on its own, sections with massive demon spam can be carefully handled, the spectre mass in the dehacked cave can even be cheesed by rushing to the rightmost alcove where you can punch them but they can't even bite you. I could probably do it using maybe 2-3 stitched segments with no other TAS features, but on its own it's a little too luck-demanding sucker. If somebody figured out a way to get out of last room with 400 bullets back to the section with dehacked cacos, that could be just enough to suffice. Edited January 14 by j4rio 6 Quote Share this post Link to post
ukiro Posted January 15 (edited) On 1/13/2024 at 7:43 PM, j4rio said: map 32 tyson in 4:04:00 Decided to render a video of this: edit: not sure how I managed to set it to have a live premiere stream, not expecting live viewers to sit through this Edited January 15 by ukiro 11 Quote Share this post Link to post
j4rio Posted February 6 map 3 tyson 5:35 map 4 tyson 8:13 map 6 tyson 4:09 map 7 tyson 5:35 map 8 tyson 5:40 map 10 tyson 9:05 evit03t535.zip evit04t813.zip evit06t409.zip evit07t535.zip evit08t540.zip evit10t905.zip 11 Quote Share this post Link to post
GarrettChan Posted February 7 On 1/14/2024 at 11:46 PM, ukiro said: Decided to render a video of this: I linked the video with the run on DSDA page. Thanks for rendering the monster video of a monster run. 2 Quote Share this post Link to post
j4rio Posted February 11 map 25 tyson 4:58 map 26 tyson 26:47 map 27 tyson 15:40 map 28 tyson 5:56 evit25t458.zip evit26t2647.zip evit27t1540.zip evit28t556.zip 9 Quote Share this post Link to post
j4rio Posted February 18 map 29 tyson in 2:58:33 Spoiler evit29t17833.zip 22 Quote Share this post Link to post
Bredd Posted February 18 Congratulations on completing the final tablefill and sweeping the table at the same time! 2 Quote Share this post Link to post
alien111 Posted April 21 map 01 nomo 26 map 02 nomo 39 evi1o2666.zip evi2o3983.zip 0 Quote Share this post Link to post
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