Something has gone wrong, as usual, and it's up to you to dance between the dimensions to figure it out.
My second WAD, but started well before my first releaseĀ (RE1M1), but definitely not suitable for vanilla DooM, despite using only vanilla assets and nothing that would be incompatible with vanilla DooM, other than the sheer number of linedefs that would make the game have a stroke. This is the result of me teaching myself how to create a map for DooM, dealing with its limitations, and wo