Egg Boy Posted March 2, 2019 The Ultimate Doom and Doom 2: Hell on Earth both prominently feature Hell (how surprising). There are 3 total episodes of Hell that Id software blessed their IWADs with. But which of these is the strongest, and what values did Id (Mostly Sandy Peterson) ingrain in these maps? In the red corner, we have the classic, Doom Episode 3: Inferno, in the blue corner, Doom 2, and in the... er... other corner, Thy Flesh Consumed (it counts). What are the fundamental differences between each? Who did it better? Bonus: Name your favorite Hell map or episode that wasn't made by Id Software. 4 Quote Share this post Link to post
DagothKronk Posted March 2, 2019 E4M1 is the most new and interesting hell map in the classic dooms (i agree that it counts as hell - where else could it be?) e3 leans too hard into the red brick and lava and brimstone aesthetic for my liking. Doom 2 has a more lovecraft feel to it, but nowhere near as heavy as in TFC. I think American McGee is a pretty underrated level designer in general. 3 Quote Share this post Link to post
seed Posted March 2, 2019 Doom 2 has a more Lovecraftian vibe to it, but imo, Doom's E3: Inferno is the best hell. 5 Quote Share this post Link to post
NiGHTMARE Posted March 2, 2019 (edited) Doom 2 has two of my favourite id hell levels, Monster Condo and Spirit World, so I'd have to go with that. I am a big fan of Slough of Despair in Inferno and And Hell Followed in TFC, though. As for a favourite non-id hell episode, Richard Wiles Crusades is one of mine. Another is Chris Lutz's Hellscape. Edited March 2, 2019 by NiGHTMARE 7 Quote Share this post Link to post
Doomkid Posted March 2, 2019 I know it has a city sky, but Gotcha! is one of my favorite Hell maps ever. Spirit World and The Living End are also fun Hell maps. Not to say the Ult Doom Hell maps aren't great as well of course. 5 Quote Share this post Link to post
Terminus Posted March 2, 2019 (edited) I'd say E4 is more of what I'd imagine when it comes to hell levels. But above all that, @antares031's Struggle takes the cake in everything that comes to Hell in that third episode. :P Edited March 2, 2019 by Terminus 1 Quote Share this post Link to post
MFG38 Posted March 2, 2019 (edited) I do have to say that I'm more fond of Episode 3's Hell maps than Doom 2's, though the latter maps aren't bad by any means either. I just prefer the aesthetic in Episode 3 - it conveys the nature of Hell more effectively than Doom 2, I think. Edited March 2, 2019 by MFG38 1 Quote Share this post Link to post
ReaperAA Posted March 2, 2019 For me, map 29 "The Living End" of Doom 2 is probably better than any Doom 1 or E4's hell map. But overall I think E3 has best hell representation. Most Doom 2's hell maps don't fell that "hellish". They lack that... that something (I can't put my finger what it is) which E3 of Doom 1 has. 1 Quote Share this post Link to post
RightField Posted March 2, 2019 10 minutes ago, ReaperAA said: For me, map 29 "The Living End" of Doom 2 is probably better than any Doom 1 or E4's hell map. But overall I think E3 has best hell representation. Most Doom 2's hell maps don't fell that "hellish". They lack that... that something (I can't put my finger what it is) which E3 of Doom 1 has. it's called "red" 9 Quote Share this post Link to post
vinnie245 Posted March 2, 2019 In terms of the iD dooms then Episode 3 of Doom 1 has the best hell levels, overall though ive always preferred the Hell levels from Doom 64, Just the most visually unique/creative along with the soundtrack makes it quite an experience. 0 Quote Share this post Link to post
pcorf Posted March 2, 2019 The best hell maps (id software maps) Ultimate Doom Fortress of Mystery Hell Keep / Warrens Slough of Despair House of Pain Unholy Cathedral Mt. Erebus Gate To Limbo Hell Beneath Perfect Hatred Against Thee Wickedly Doom 2 Gotcha! Bloodfalls Monster Condo The Spirit World (my favorite one) The Living End Icon of Sin 1 Quote Share this post Link to post
Moustachio Posted March 2, 2019 (edited) "But what about NRFTL," cries out Moustachio from his corner. Out of those three, I'd pick E3 as my personal favorite. Edited March 2, 2019 by The Mysterious Moustachio 2 Quote Share this post Link to post
SirJuicyLemon Posted March 2, 2019 (edited) Maybe I'm biased as I haven't played too much Doom 2 compared to Doom 1 recently, so I don't recall perfectly the Hell levels on Doom 2. For what I recall from Episode 3, I liked a lot House of Pain and Limbo. House of Pain is an almost perfect representation of Hell to me. The only thing that lacks (although I'm not sure) are "the tortured souls mixed on a juice" texture, or the spine one. Implementing that, and some other changes to the map, would make a perfect Hell map for me. (This are the textures I'm talking about) Limbo, even being a big map that may encounter some parts that feel familiar or repetitive, feels like an unique map. It really takes the best from the marble textures and blood floors. I also kinda like Mt. Erebus because it also feels very very unique, mostly because of that weird red and blue texture that I don't have a f*cking idea what's supposed to be but I like it anyway. The only problem with Mt. Erebus is that the map itself feels like a messy salad of buildings in a little map, and the main part of Mt. Erebus feels just flat. If it's supposed to be a mount it should have done with more contour lines for valleys and hills using different heights, etc... Also, Thy Flesh Consumed is supposed to happen in Hell? I thought it was on earth kind of cleaning up the mess of the invasion by killing all the demons left. Anyways, from Episode 4, I like Perfect Hatred and They Will Repent. Perfect Hatred feels like a good planned and well done simple map. Just that simple. Not sure if I can recall some good details of the aesthetic design of the map but the map design itself it's awesome. They Will Repent is kind of Limbo, an unique building where it takes the best from the marble texture and the blood floor combination. And the design of the map is also really good. As for Doom 2, even having not played them as much as Doom 1, I remember some of the maps with affection but I'm not sure which of those is supposed to happen on Hell. The most fun maps (and probably these were the maps with more focus on being just "fun") are Dead Simple, Tricks and Traps, Barrels O' Fun and Gotcha! Apart from that, the levels that I really like were O of Destruction, The Spirit World, Monster Condo and The Living End. Also The Chasm and Bloodfalls are kinda good but tedious at same time. TL;DR Ultimate Doom E3M4: House of Pain E3M7: Limbo (E3M6: Mt. Erebus, kinda) E4M2: Perfect Hatred E4M5: They Will Repent Doom 2 MAP07: Dead Simple MAP08: Tricks and Traps MAP11: The O of Destruction MAP20: Gotcha! MAP23: Barrels O' Fun MAP27: Monster Condo MAP28: The Spirit World MAP29: The Living End (MAP24: The Chasm, kinda) (MAP25: Bloodfalls, kinda) Again, probably many of them do not happen in Hell but I don't remember, sorry heh. Edited March 2, 2019 by SirJuicyLemon 0 Quote Share this post Link to post
SirJuicyLemon Posted March 2, 2019 9 minutes ago, The Mysterious Moustachio said: "But what about NRFTL," cries out Moustachio from his corner. Out of those three, I'd pick E3 as my personal favorite. I loved No Rest For The Living! But I can't recall sh*t! I'm bad at remembering maps :( 1 Quote Share this post Link to post
Not Jabba Posted March 2, 2019 I was never really that into the classic fire and brimstone hell or the green marble hell, or the black/red gothic hell that's common in pwads (though that one's a little more interesting to me than red rock and lava). I do really like D1's organic representation of hell with living flesh elements as part of the landscape, as though hell itself might be some kind of living organism. I also love D2's surrealist, haunted, dark-reflection-of-Earth style of hell. It's like when the demons "brought their own reality" to Earth, there was some kind of tradeoff where Earth's reality became a part of hell as well, which also fits with the increased number of cyborg enemies. D2's hell is something that can't really be explained, and I find that interesting. 1 Quote Share this post Link to post
Master O Posted March 2, 2019 6 hours ago, Doomkid said: I know it has a city sky, but Gotcha! is one of my favorite Hell maps ever. Spirit World and The Living End are also fun Hell maps. Not to say the Ult Doom Hell maps aren't great as well of course. Speaking of the Living End, there's a band by that name. 2 Quote Share this post Link to post
Lila Feuer Posted March 2, 2019 Doom 1's Inferno is the most intimate we've ever got to see of the classic series's Hell. To break down the concepts of each level, I include my noteworthy and favorite sections and moments: 1. Immediately greeted by a world of flesh and brick, vibrantly red and capped off with a crimson sky. (E3M1) 2. Twisting landscape with plenty of flanking denizens, more monster closets off the bat than previously seen in the Phobos and Deimos settings. (E3M2) 3. Abstract and unusual designs that defy real world logic like water on ceiling, and the semblance of a place that once was human but now subverted and heavily corrupted by being sucked into Hell, worse than anything seen prior in the Deimos installations. (E3M3) 4. Killing fields beyond what we can traverse now are seen in small slits in the walls, most likely more horrific worlds of blood and pain than we ever wanted to know. (E3M4) 5. Bizarre runic symbols adorn the uncaring walls of the otherworldly cathedral. (E3M5) 6. A vast plane of fire and brimstone, buildings that seem to serve no other purpose than to house additional terrors. (E3M6) 7. Hell plays tricks as you find yourself in a familiar place. Deja vu? Or is there something more sinister in waiting? (E3M9) 8. Deep underground where no light can be seen penetrating the depths of this cornerstone of Hell, teleporters arranged in a puzzling fashion, testing your mind as much as the last few denizens Hell can spare to test your might. (E3M7) 9. Hell's coliseum where there's nowhere to hide, and the mastermind behind the invasion plots your doom. (E3M8) 7 Quote Share this post Link to post
Kira Posted March 3, 2019 I've been fascinated by Dr.Sleep's marble, metal and wood take when I played PSX Final Doom for the first time, and E4 was more of that abstract "otherworld" that I was looking for, so it gets my vote. Needless to say I've greatly enjoyed when mappers went weird post-Insane_gazebo's abstract worlds that would inspire @Demon of the Well a few creative lore bits, as well as Quake. I'm far from disliking E3's themes and visuals though. Just look at @Lila Feuer's descriptions above. Ain't that cool? Doom's Hell is thankfully always fraught with more than just the "classic" depiction of Hell. It's also about logic breaking down, flesh merging with machines and corruption. Lovecraft, H.R. Giger and medieval painters making a baby. As for non-id map, well I guess Dr.Sleep counts already? For a classic vibe yet strangely compelling to me, some of Speed of Doom E3 qualifies, then it goes to Ribbiks ultimately. Plutonia has its moments too: its curvy and brutalist bunkers always spoke to me (story-wise it's not all set in Hell but like, it's very consistent visually so everything counts to me). Since I mentioned Quake let's digress and mention Coagula (metal and void) and Contract Revoked (infinite libraries in lovecraftian dimensions) styles. And now that I'm out there special mention to the Warp in Warhammer 40K. Some of what the artists put there would fit right at home with id software's brand of biomechanical Hell. It's time to shut up before this post is about everything but Doom. 2 Quote Share this post Link to post
Mk7_Centipede Posted March 3, 2019 Mt. Erebus, right? Is this a trick question? 0 Quote Share this post Link to post
NiGHTMARE Posted March 3, 2019 (edited) How could I forget Malcolm Sailor's Chord series? Chord G and Chord 3 in particular are fantastic hell levels. Several of the hell maps from the improved Doom 1 & 2 project I'm working on are inspired by these, especially Monster Condo: Edited March 3, 2019 by NiGHTMARE 3 Quote Share this post Link to post
TheNoob_Gamer Posted March 4, 2019 Doom 2's hell is obviously the best. But I still like Erik Alm's take on Hell. And about my favourite hell map... E4M1, obviously. Sure, the entire map is rough for 1st time players, but once you get the hang of it, it becomes fun-ish. At least for me. On 3/2/2019 at 10:10 PM, ReaperAA said: For me, map 29 "The Living End" of Doom 2 is probably better than any Doom 1 or E4's hell map. But overall I think E3 has best hell representation. Most Doom 2's hell maps don't fell that "hellish". They lack that... that something (I can't put my finger what it is) which E3 of Doom 1 has. I think that's because Doom 2's hell felt like it was crafted by humans, not by the monsters themself. These maps also give you an industrial and waste-ish feel. Which is interesting. 1 Quote Share this post Link to post
Egg Boy Posted March 4, 2019 On 3/2/2019 at 10:10 AM, ReaperAA said: For me, map 29 "The Living End" of Doom 2 is probably better than any Doom 1 or E4's hell map. But overall I think E3 has best hell representation. Most Doom 2's hell maps don't fell that "hellish". They lack that... that something (I can't put my finger what it is) which E3 of Doom 1 has. In doom 2 hell is definitely more strange and abstract, but that's what I like about it! It feels more like a strange void that reflects human architecture but in a twisted way. 1 Quote Share this post Link to post
Walter confetti Posted March 5, 2019 Isn't episode 4 supposed to be set on "Earth"? The city you see at the end of episode 3... 1 Quote Share this post Link to post
seed Posted March 5, 2019 9 minutes ago, Walter confetti said: Isn't episode 4 supposed to be set on "Earth"? The city you see at the end of episode 3... Good question. I also think it's set somewhere on Earth as opposed to Hell due to the theme and atmosphere of the levels. The orange sky doesn't look hellish to me at all either. 1 Quote Share this post Link to post
Rednov Posted March 5, 2019 E3 concept is the archetypal one: swamp, cathedral, torture house, volcano, limbo... (at least it tries to imitate them). Doom 2 is an (too) abstract performance with lovecraftian influence. For me, E4 is a E3-D2 mix, more able to explote hell theme in the Doom engine, especially for e4m1, e4m2 and e4m6. 1 Quote Share this post Link to post
SirJuicyLemon Posted March 5, 2019 1 hour ago, Rednov said: E3 concept is the archetypal one: swamp, cathedral, torture house, volcano, limbo... (at least it tries to imitate them). Doom 2 is an (too) abstract performance with lovecraftian influence. For me, E4 is a E3-D2 mix, more able to explote hell theme in the Doom engine, especially for e4m1, e4m2 and e4m6. I haven't read Lovecraft although I've heard that Sandy Petersen (not sure if any other of the developers) loved Lovecraft and I guess he is the main responsible for that kind of Lovecraftian aesthetic in Doom and even Quake. (Don't get me wrong, I'm just assuming with the info I know; if I'm wrong, please correct me). But anyways, now that you have mentioned Lovecraftian influence, can you tell me what elements from Doom II's concept of Hell are influenced by Lovecraft? I've been thinking about reading Lovecraft recently so I'm kinda interested on the topic... 0 Quote Share this post Link to post
Rednov Posted March 6, 2019 6 minutes ago, SirJuicyLemon said: I haven't read Lovecraft although I've heard that Sandy Petersen (not sure if any other of the developers) loved Lovecraft and I guess he is the main responsible for that kind of Lovecraftian aesthetic in Doom and even Quake. (Don't get me wrong, I'm just assuming with the info I know; if I'm wrong, please correct me). But anyways, now that you have mentioned Lovecraftian influence, can you tell me what elements from Doom II's concept of Hell are influenced by Lovecraft? I've been thinking about reading Lovecraft recently so I'm kinda interested on the topic... I think the best example for explain that is m27 "monster condo": an abstract, dark map, with "village" elements like windows, books, and some disturbing things like that green-marble square (maybe a reference of Cthlhu mythos' dimensionless?) and the hall of blood and impaled corpses. However, I would say you that the pure lovecraftian influence is in Petersen's Quake E4, where you can see everything I have said in a more varied and enhanced way; while we could say Doom 2 hell levels are more (too many!) abstracts than lovecraftians. 0 Quote Share this post Link to post
Lila Feuer Posted March 6, 2019 Doom II's Hell while more subtle is actually kinda creepy now when I think about it. It reminds me of Painkiller's often earthy locations. It looks like a place that was possibly once teeming with life. But everyone's gone and it's now just a shell. This husk resembles a place on Earth, yet everything's wrong. 0 Quote Share this post Link to post
SirJuicyLemon Posted March 6, 2019 1 hour ago, Rednov said: I think the best example for explain that is m27 "monster condo": an abstract, dark map, with "village" elements like windows, books, and some disturbing things like that green-marble square (maybe a reference of Cthlhu mythos' dimensionless?) and the hall of blood and impaled corpses. However, I would say you that the pure lovecraftian influence is in Petersen's Quake E4, where you can see everything I have said in a more varied and enhanced way; while we could say Doom 2 hell levels are more (too many!) abstracts than lovecraftians. Oh, I see. Yeah, Monster Condo is quite a good example then. For some reason I've always liked the aspect of that level, kind of mysterious combination for me. I also played Quake quite recently and loved the aesthetic of most of the levels and the atmosphere they could bring. 1 Quote Share this post Link to post
insertwackynamehere Posted March 6, 2019 I don’t even picture Doom 2 as having hell, E3 wins for me. E4 is also cool but I also am not sure I picture it as hell although I don’t know what it is. 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.