Tycitron Posted September 8, 2019 (edited) Yeah, I'm curious to know how this is going, Because i'm Super Stoked to play this. (I'm Also wondering how this will explain the Blue sky at the end of TNT) Edited September 8, 2019 by Tycitron 0 Quote Share this post Link to post
RonLivingston Posted September 8, 2019 This looks like a journey! I will be looking into seeing the New Tnt doom mod. 0 Quote Share this post Link to post
RonLivingston Posted September 16, 2019 3 hours ago, Scuba Steve said: Will it have a truck? It should have a truck with a tractor trailer, because I'm a fan of tractor trailers 1 Quote Share this post Link to post
Bob9001 Posted September 16, 2019 There is a truck in TNT Map 19 :) 3 Quote Share this post Link to post
Marcaek Posted October 13, 2019 We will be contacting interested testers within the week to do the first half of the set. Stay tuned. 14 Quote Share this post Link to post
JDR Posted October 13, 2019 (edited) I'm not very well versed in original TNT (played it awhile ago), but am enthusiastic about providing feedback about any other aspects: skill settings, supply balance, secrets, etc; without referencing the base TNT stuff. Wanna test this. Edited October 13, 2019 by JDR 0 Quote Share this post Link to post
Tycitron Posted October 13, 2019 (edited) Exciiiteeed! (I'd also be interested aswell!) Edited October 13, 2019 by Tycitron 0 Quote Share this post Link to post
seed Posted October 13, 2019 1 hour ago, ReaperAA said: I am interested :) Same here. 0 Quote Share this post Link to post
pcorf Posted October 14, 2019 I still think it will be an absolute miracle if Devilution is released this year. 3 Quote Share this post Link to post
Tycitron Posted October 14, 2019 (edited) Hell yeah! i remember playing the Original Demos over and over again wishing some day it would be finished someday. (War Starts Here is still one of my favorite Midis) Edited October 14, 2019 by Tycitron 1 Quote Share this post Link to post
Bob9001 Posted October 15, 2019 Still interested in this, I'll probably be testing uv-max aspects of the maps. Will do a detailed feedback if I'm picked to test :) 1 Quote Share this post Link to post
pcorf Posted October 15, 2019 On 9/17/2019 at 6:32 AM, Bob9001 said: There is a truck in TNT Map 19 :) Ty Halderman's truck! 4 Quote Share this post Link to post
Chalibluefin Posted October 17, 2019 I'm interested in helping to test, but you see me like everyday anyways lol 0 Quote Share this post Link to post
Scuba Steve Posted October 17, 2019 Does ANYONE know the answer to this question: TNT has an animated sawblade texture... Is this EVER used in a map?! 0 Quote Share this post Link to post
Jaws In Space Posted October 17, 2019 (edited) 5 hours ago, Scuba Steve said: Does ANYONE know the answer to this question: TNT has an animated sawblade texture... Is this EVER used in a map?! After spending about 10 minutes in GZDoomBuilder using the Find & Replace mode. I can say that the texture SLADRIP1 appears a grand total of 9 times across maps 8, 11, 19, & 20. Of those 9 instances the sawblade portion appears 0 times. Edited October 17, 2019 by Jaws In Space 15 Quote Share this post Link to post
Scuba Steve Posted October 17, 2019 Lol... I spent a lot of time cleaning up that texture for nothing. 3 Quote Share this post Link to post
ReaperAA Posted October 27, 2019 On 10/13/2019 at 11:07 AM, Marcaek said: We will be contacting interested testers within the week to do the first half of the set. Stay tuned. Sorry for the bump but it has been nearly 2 weeks now and I am getting IMPatient ;). 1 Quote Share this post Link to post
valkiriforce Posted October 27, 2019 I would also be down for testing this, I just need to know if I should leave the feedback here or send it through PMs. Let me know what would be most convenient. 0 Quote Share this post Link to post
Marcaek Posted October 28, 2019 We actually did end up getting the people we needed for testing, but I'm keeping notes in case anyone drops out. 5 Quote Share this post Link to post
pcorf Posted October 28, 2019 (edited) 13 hours ago, ReaperAA said: Sorry for the bump but it has been nearly 2 weeks now and I am getting IMPatient ;). I'm certainly not getting too excited about this and plus this project has been in development for over 10 years, this is what happens when mappers sign up and do nothing or run out of ideas. But I am sure we won't be waiting another 10 more years. Edited October 28, 2019 by pcorf 0 Quote Share this post Link to post
Bob9001 Posted October 28, 2019 3 hours ago, Marcaek said: We actually did end up getting the people we needed for testing, but I'm keeping notes in case anyone drops out. Aww darn I was hoping to get picked :( 2 Quote Share this post Link to post
ReaperAA Posted October 28, 2019 12 minutes ago, Bob9001 said: Aww darn I was hoping to get picked :( Same here :( 1 Quote Share this post Link to post
Bucket Posted October 28, 2019 16 hours ago, pcorf said: I'm certainly not getting too excited about this and plus this project has been in development for over 10 years, this is what happens when mappers sign up and do nothing or run out of ideas. But I am sure we won't be waiting another 10 more years. This is Doomworld. As long as every contributor is still alive and every disk with a copy of the WAD has not yet been thrown into a volcano, we call that "Active Development". See you in 2024. 6 Quote Share this post Link to post
Firedust Posted October 28, 2019 Just realised this has been in development for over ten years now. Holy hell. Pun not intended. 1 Quote Share this post Link to post
DJVCardMaster Posted October 29, 2019 13 hours ago, Bucket said: See you in 2024. 2019 + 10 = 2029 :thonking: 1 Quote Share this post Link to post
P41R47 Posted October 29, 2019 (edited) Hope this WAD follows the direction team TNT had with their projects. I mean an adventure with a lot of narrative enviroment and mistery in every turn. I hoped to see something of this in Revilution, too. But it just come as something more akind to modern mapset project with plutonia-esque difficult encounters and some TNT textures... And near nothing of what made TNT Evilution soo unique and different to the other wads of the same time. Edited October 29, 2019 by P41R47 2 Quote Share this post Link to post
GarrettChan Posted October 29, 2019 3 hours ago, P41R47 said: I mean an adventure with a lot of narrative enviroment Do you mind explaining what's a narrative environment? Thanks. 1 Quote Share this post Link to post
Gez Posted October 29, 2019 I suppose it's environmental story-telling. When you put in little details that don't have an impact on gameplay but give the feeling that things happened here, like clues and evidences around the scene of a crime. For example, suppose you want to put a shotgun in a room. You can just drop a shotgun, sure. But you can also drop the shotgun next to a marine corpse, and perhaps place around some other pools of blood and demon corpses. Perhaps put some "damaged" versions of the texture around the scenes, the ones with bullet holes or burn marks or clawings. Then when the players arrives in the room, they're not just picking up a shotgun that was standing there because gameplay considerations said this was a good place to put a shotgun, they arrive at the scene of a battle and can pick up the weapon of a fallen warrior. Or perhaps it's the key needing to progress further into the level that was brought to wherever it's found by someone who initiated lockdown when demons appeared in the base and then tried to flee but perhaps died from his wounds or perhaps some demons had already broken through and caught up with him. Okay so it's Doom and you're kind of limited to telling stories through laying out corpses, but it works! 6 Quote Share this post Link to post
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