baja blast rd. Posted March 15, 2019 (edited) Guess Whoo's back. Who? Whoo! No you tell me! I know, Whoo! What, who? Whoo! Who?! Whoooooo! I don't know! Whoooooooo! Exactly! Huh? *cameras pan to a group of owls sitting on a tree* Get a load of these idiot humans. Edited March 15, 2019 by rdwpa 11 Quote Share this post Link to post
kmxexii Posted March 15, 2019 On 3/8/2019 at 10:45 AM, Eris Falling said: I don't want to derail the thread so I'll keep this fairly brief and spoilered but here's my understanding of how things went down - I was mainly watching this from the sidelines at the time, having already contributed music to a TNT2 map that was thrown out I was one of the people kinda concerned about what was happening to my work. Reveal hidden contents TNT2 starts in 2009 under leadership of Whoo Kyka is one of the main level designers for TNT2, and does most of the work on the project TNT2 keeps getting delayed, I remember it was approaching a deadline for a beta release when I joined the forums back in July 2012. Whoo is doing very little because he hasn't enough time due to IRL commitments so Kyka is effectively running the show Somewhere around late 2013/early 2014, Whoo brings some select individuals (notably Tarnsman) on to the team to help with quality control It's decided that most of Kyka's work is shit and is thrown out without consulting him although there's some stupid bullshit from both sides around this time where those guys could've approached the whole thing a lot better, but Kyka pulls his maps then unpulls them and then pulls them again so you can't blame anyone for not understanding what the fuck was going on at this time. To be fair a lot of those maps needed some serious tuning up. Six million thread splits to post hell later things finally start to calm down and while Kyka's work isn't getting back into TNT2, he decides to start his own version of the project, which was Revilution. The thing is he later disappeared without adequate warning, leaving me and eventually Jaws in Space (mostly Jaws) to pick up the pieces and we had to scrap a fair few maps ourselves (the rejects going to what would have been Convilution). Revilution is probably closer to what TNT2 was before the split than TNT2 itself is now, but still quite different. Although there were arguments before this, the post that sparked the final argument leading to the split can be found on page 75 of the original TNT2 thread. Enjoy reading a solid block of bullshit all the way through to page 81. iirc Devilution was quietly doing its own thing up until Xaser's wicked-cool submission at which point a lot of outside people (esp. Tarnsman) began to seriously look at the project. 1 Quote Share this post Link to post
Chalibluefin Posted March 15, 2019 1 hour ago, kmxexii said: iirc Devilution was quietly doing its own thing up until Xaser's wicked-cool submission at which point a lot of outside people (esp. Tarnsman) began to seriously look at the project. The fork of Revilution from the hotbed of drama that happened at least gave us a new wad to play alongside TNT2. Without tarns and the other dude at each other's throats, we wouldn't have Revilution. Which I guess you can say at this point is "TNT Revisited". 2 Quote Share this post Link to post
Man of Doom Posted March 15, 2019 Holy shit, I never thought I'd see the day where I'd this project finished! If you're still looking for playtesters, then count me in! 0 Quote Share this post Link to post
Pirx Posted March 16, 2019 Heh. Sunder, Deus Vult 2, BTSX 3. It's the year of the return of projects one didn't expect to see. Next in line, a sequel to Mordeth. .. 2 Quote Share this post Link to post
Gideon020 Posted March 25, 2019 On 3/17/2019 at 3:38 AM, Pirx said: Heh. Sunder, Deus Vult 2, BTSX 3. It's the year of the return of projects one didn't expect to see. Next in line, a sequel to Mordeth. .. Careful, you might jinx it! 0 Quote Share this post Link to post
DenisNinja Posted April 9, 2019 I want this too much, i'm waiting for the final release. 7 Quote Share this post Link to post
NightFright Posted April 10, 2019 (edited) That's easily one of the coolest "retro" animations I have seen in quite a while. Edited April 10, 2019 by NightFright 2 Quote Share this post Link to post
Mk7_Centipede Posted April 10, 2019 (edited) contra 3. hardcorp is better imo. the genesis game. Edited April 11, 2019 by Mk7_Centipede 1 Quote Share this post Link to post
Bob9001 Posted April 10, 2019 Still interested in testing this. I would like to test UV-Max just so there's no repeat of TNT's issues. 0 Quote Share this post Link to post
Marcaek Posted April 11, 2019 Had a couple of setbacks but will be driving this forward again soon, we haven't forgotten it. 8 Quote Share this post Link to post
Bucket Posted April 11, 2019 I'll be a son of a bitch. Although it would've been done six years ago with as much work people SAID was getting done, the day has finally come. 0 Quote Share this post Link to post
Marcaek Posted April 12, 2019 (edited) Just so people don't think we're full of shit, this is a redacted copy of an internal progress spreadsheet we've been using. I was waiting until the last 3 maps were finished, but if it takes much longer I'll start getting people on board to test what is done regardless. Edited April 12, 2019 by Marcaek 21 Quote Share this post Link to post
kmxexii Posted April 12, 2019 2 hours ago, Marcaek said: redacted not exactly, lol. I can make out quite a few of the names. 5 Quote Share this post Link to post
Snakes Posted April 12, 2019 39 minutes ago, kmxexii said: not exactly, lol. I can make out quite a few of the names. Same. Especially considering Done. and WIP. are some of my favorite mappers - I look for their names on every project thread. 12 Quote Share this post Link to post
Marcaek Posted April 12, 2019 1 hour ago, kmxexii said: not exactly, lol. I can make out quite a few of the names. Oh no, what an unexpected and entirely accidental happening :^) 4 Quote Share this post Link to post
Chalibluefin Posted April 12, 2019 This is shaping up to be in hell of a wad. This would be the one wad I'd take the most pride in being able to play test. 0 Quote Share this post Link to post
Chalibluefin Posted April 12, 2019 (edited) 46 minutes ago, Marcaek said: Oh no, what an unexpected and entirely accidental happening :^) 🤔:think: Edited April 12, 2019 by Chalibluefin 0 Quote Share this post Link to post
LadyVader1138 Posted April 12, 2019 That image of the dead Icon of Sin makes me REALLY want to play this. 1 Quote Share this post Link to post
Bob9001 Posted April 12, 2019 I'm excited for a good Map 31 and 32, plus a map like Mount Pain, Wormhole & Stronghold. Eeeek I cannot wait :D 2 Quote Share this post Link to post
GarrettChan Posted April 12, 2019 6 minutes ago, Bob9001 said: like Mount Pain Can't wait for more people moaning in pain for the hitscanners in the openwide ;P 3 Quote Share this post Link to post
Caffeine Freak Posted April 12, 2019 This looks fuckin' badass. Looking forward to it! 0 Quote Share this post Link to post
franckFRAG Posted April 12, 2019 I guessed that the slot 25 is a map by AD_79 :] 1 Quote Share this post Link to post
ReaperAA Posted April 12, 2019 1 hour ago, franckFRAG said: I guessed that the slot 25 is a map by AD_79 :] I can make other guesses :) map 27 is probably by am_mutt map 11 is probably by Valkriforce (I think) map 8 is probably by Tango + Tarnsman map 9 and 19 probably by Tarnsman etc etc 2 Quote Share this post Link to post
Chalibluefin Posted April 12, 2019 I can't wait to play an actually good version of habitat. I'm probably the only one who liked that map. Not enough flats! 0 Quote Share this post Link to post
Mk7_Centipede Posted April 13, 2019 (edited) On 4/11/2019 at 7:07 PM, Marcaek said: Just so people don't think we're full of shit, this is a redacted copy of an internal progress spreadsheet we've been using. I was waiting until the last 3 maps were finished, but if it takes much longer I'll start getting people on board to test what is done regardless. I think I played a version of this from a few years back. I really liked it, but I would suggest just trying to make sure it comes out this year. No need to rush it brother. I dont think a late release would be ideal. This is something I would expect people to slowly digest and sit on. Eviternity blows people away with visuals but I was not a huge fan of how it played. So youll need people to digest this wad a bit- but I figure if you get it out within 3-4 months you should have plenty of time to win over the community. Don't rush it a single second, imo. Edited April 13, 2019 by Mk7_Centipede 0 Quote Share this post Link to post
Bob9001 Posted April 13, 2019 2 hours ago, Mk7_Centipede said: I think I played a version of this from a few years back. I really liked it, but I would suggest just trying to make sure it comes out this year. No need to rush it brother. I dont think a late release would be ideal. This is something I would expect people to slowly digest and sit on. Eviternity blows people away with visuals but I was not a huge fan of how it played. So youll need people to digest this wad a bit- but I figure if you get it out within 3-4 months you should have plenty of time to win over the community. Don't rush it a single second, imo. I think if there's 3 maps left to be completed this is pretty close to beta testing, it's not been rushed this has been in development for what 6 years. Soon my friend we can all enjoy :D 1 Quote Share this post Link to post
Mk7_Centipede Posted April 13, 2019 im most psyched about this and yes I know what else is happening this year. 0 Quote Share this post Link to post
DenisNinja Posted April 14, 2019 that the developer of this mod, be blessed with much creativity to make the maps that are missing, if possible to do in the medieval style, with enough bridges and holes with lava, etc. 1 Quote Share this post Link to post
Chalibluefin Posted April 15, 2019 On 4/12/2019 at 9:10 PM, Mk7_Centipede said: I think I played a version of this from a few years back. I really liked it, but I would suggest just trying to make sure it comes out this year. No need to rush it brother. I dont think a late release would be ideal. This is something I would expect people to slowly digest and sit on. Eviternity blows people away with visuals but I was not a huge fan of how it played. So youll need people to digest this wad a bit- but I figure if you get it out within 3-4 months you should have plenty of time to win over the community. Don't rush it a single second, imo. Can't help but agree, Visually, Eviternity is a near masterpiece, but its gameplay really lacked flow and inspiration. What I liked from playing TNT: Revilution was that it's combat felt like something from the original TNT, despite its modern enemy placement and style.(No hitscanners in the wide open like Mount Bullshit) That's what I am hoping for with TNT2: Devilution. A flow similar to that of the classic TNT, but with modern polish and gameplay design. As much as I liked habitat, I know everyone else thought it was a pile of crap. 2 Quote Share this post Link to post
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