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Obviously very true Doom facts thread


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7 hours ago, Maximum Matt said:

Whitehouse advisor Peter Navarro is the Archvile.  You cannot unsee it.

that just means that if someone was to kill Trump, Navarro would just resurrect him?

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On 7/18/2020 at 12:30 AM, Dark Pulse said:

Entering the cheat idmullets causes Doomguy's head to headbang in the HUD every time you pick up a weapon.

 

That cheat was John Romero's idea. He added the code for it, as an inside joke he had with Kevin Cloud. Ultimately Romero removed it from the code after being convinced to do so by Cloud.

 

This is the story about this that has recently come out. After seeing the cheat in action, John Carmack decided to incorporate code to look up and down (since Doomguy can clear move his head up and down). John Carmack was an absolute stickler for internal consistency. Adrian Carmack refused to add other sprite rotations to accommodate being able to see monsters from above and below, and John Carmack refused to do any further work on the engine without them. Like I said, he was a stickler for internal consistency. The development of Doom ground to a halt for a couple days, sowing strife throughout the office of iD.

 

After seeing what was happening, late one night, when they were the only two in the office, Kevin Cloud came to Romero and told him that he had "the power to end this madness." He and Romero then deleted the idmullets cheat from the code. The next day, when John Carmack saw that it was gone, he decided there was no need to be able to look up and down, and he relented on his demands for new sprite rotations, and development continued. Adrian Carmack continued his work and the development of Doom resumed.

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William Mailliw went into the desert one day to find a copy of ET for Atari buried in the sand, and instead found a golden horn. Running back home, the Horn rubbed itself against his coat pocket. The horn was so old, that it turned to dust when it was rubbed, and when Will got home, his pockets were just handfuls of sparkly dust. Billy had no reason to keep it, so instead, he just threw it in the trash, forgotten.

 

10 years later, the trash company was doing their annual ocean trash dump, and a shy, lanky man, named John saw something shiny. Doing as any person would do, he touched the load of crap to find this mystical remain. Soon, all the pieces were found, and John put the horn back together. As a reward, the horn grew. So high it became, that John could no longer see the tip. Emerging from the end of the horn giant, was a horned giant. red in color, evil in the eyes, he knew only one thing, how to make a deal. 

 

"Call me Satan!" The being called out, spewing liquid death from his mouth. John, knowing not what to do, stood there in silence. "How about a deal?" John did not answer. "Tell me, what is your greatest desire? what do you want in life?" John did not say a word, but he was thinking about something, suddenly, The being disappeared, and John did nothing. Then, he felt his hands moving. Then, he was sitting down. Next thing he knew, he was in front of a computer, coding. Non-stop, he sped-typed, and wrote the code to the greatest game of all time. not knowing what to do, he called up his friend Adrian, who told another friend John Romero about Carmacks accomplishment. Romero, getting off his shift of being a burlesque dancer drove his Corvette all the Way to Texas to meet up with his friends. 

 

"Wow this is better than anything I've ever read, and I'm a CIA Operative," Gasped Adrian, "We must sell this immediately! But, there are no levels! Romero knew just what to do, back in his Volcano jumping days, he met a cult leader named Sandy. Romero immediately grabbed hold of his giant pet Eagle, and flew him all the way to a secret Hawaiian outpost in the Maui Jungle. In the language of the gods, Romero told Sandy of his friends feat, and Sandy had no choice, but to run all the way from Hawaii to Texas on foot, without stopping. 

 

Back in Texas, John bought a building with the money he earned by dancing in the streets along with Mick Jagger and David Bowie. There, Adrian and him waited for days upon days for their friends to show up, only staying awake by the little meth they had left. Finally, Romero and Sandy showed up, with way more meth, and their level designing skills. Day after day, alone on a hill, the men with the foolish grins are keeping perfectly still, and making levels to the greatest game ever written, and within weeks, people were buying it like hotcakes, and DOOM was born. 

 

But... no deal never ends with something good, especially not with the devil, so John had to do something nobody ever would want to do, build a rocket! Now, John must suffer, by doing the devils work. 

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The one which I achieved.

 

There is no such 45 degree thing to kill a cyber demon with 2 shots.

 

Just fire at the cyber demon, then push the cyber demon right away. Do it 2 times.

 

Our cyber is dead. Fire and just as you fire at it, push the cyber. That is it.

 

There is no 45 degree thing. I didnt know I was supposed to push the cyber. I learnt it seeing a member pushing the cyber so I push the cyber, it dies with 2 shots.

 

This thing is based on "Fire and Push"

 

 

Edited by Can't play on Nightmare

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  • 2 months later...

Doomguy's real name is Sebastian Bach and he works in a subway located somewhere in ohio, the hell invasion started when Doomguy refused to give a sandwich to a Imp because he was attacking other costumers to advance in the line

 

 

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26 minutes ago, Maximum Matt said:

What, he's the dude from Skid Row?

 

No, he's the dude from DOOM by id Software

 

 

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Only if you're sloppy enough to miss the secret exit. To anyone who really knows these games, it's E1M10 that comes after E1M1. And also before it. Because Doom is just a loop of one well-made starting level and one messy '94 level, over and over and over.

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10 hours ago, VoanHead said:

Did you guys know, the Cacodemon has two holes on its behind

 

cacobussy.jpg

I've read somewhere that those hole are used by the cacodemons to propel themselves or something like that, maybe it was the codex in MetaDoom

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Romero had a nightmare one time. He dreamed he got into a car crash and they rebuilt him, better, faster, stronger. As a half human half cyborg, he had a very difficult time of socializing with people but he also had the idea for a shooter based entirely on his real life robotic arm cannon. 

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If you go up to a mirror at midnight and say "Habitat" 3 times, Christopher Buteau will appear, permanently change the light level in whatever room you're in to 255 and hide all the exits from your house behind a fake wall. 

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Romero's maps are actually by Sandy and vice versa.

Sandy felt bad for Romero's lack of design skill so he switched the credits and let Romero take in all the fame and glory.

 

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If a big, fat and slow Mancubus survives 3 direct SSG shots, it often has one hit point remaining, a single pop of the pistol will usually down Fatso. Don't waste those precious shells.

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Everybody on the team was against adding Nightmare difficulty to Doom but Sandy Petersen overpowered them, mentally and in every other way. Their resistance depleted and they admitted it was a good idea, no, the best thing to ever happen to Doom. Thanks, Sandy. 

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Nirvana is the most influential and iconic level in the Doom franchise, nay the entire FPS genre! It is the subject of countless articles, documentaries and relentless scholarly debate. Every pixel of its fecal-brown facade has been examined, the laser-precise placement of its seemingly-random monster hordes has been analysed and the profound meaning contained within its cubical layout has been the subject of endless speculation and poetic waxing. Nirvana isn't just a Doom level, it says something deep about LIFE! A god among maps, it will forever rest atop the divine pantheon of level design, sitting right beside the legendary 1-1 and the illustrious Green Hill Zone. It is possibly the greatest piece of art ever crafted by human hands.

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  • 3 weeks later...
On 10/11/2020 at 5:13 PM, TenenteZashu said:

I've read somewhere that those hole are used by the cacodemons to propel themselves or something like that, maybe it was the codex in MetaDoom

 

Given that the Cacodemon is originally a head, it makes sense. Upper hole vacuums oxygen, which is combined with charred meat by the body to produce energy, and the helium produced is then propelled by the bottom hole, ensuring levitation and controlled movement by the Cacodemon. Those satanists at id really knew their demon biology! I supposed that Sandy guy lended them the Necronomicon or something, I heard that he was some kind of satanist but way, way worse, like he worships entities even demons are afraid of.

Ahem, in any case:

 

LIKE A CACO

FART TO FLY

SKYS THE LIMIT

FART TO FLY

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