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Obviously very true Doom facts thread


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id briefly considered adding guns to Doom, but ultimately decided against it. After seeing Rise of the Triad described as "like Doom, but with guns," they decided to put guns in Quake, but then they forgot to make Quake. The existence of the massively popular "Doom with Guns" mod is entirely coincidental.

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  • 4 weeks later...

Originally it's was planned that if player will pick "I'm too young to die" arch-viles will spawn 2 cyberdemons each time instead of regular attack, but later developers changed their mind and shelved all cybers to the warehouses named Stardate 20X6 and kind.

Edited by UnknDoomer

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Its commonly considered that Davoth, The Dark Lord was a character unique to the new Doom games, this is actually false. 

 

If you play deathmatch and you have the red skin, you are playing as Davoth.

The blue character is also a reference to id's older game, Wolfenstein 3D and the brown player is a beta design for Quake,which was starting its development.

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People think that rocket jump become a thing after a Quake II release or ever later. In Heretic, which released about two years before, you can make a sort of rocket jump if you will put a time bomb behind you and ask iron lich to run the vortex - it might allow you to jump in a location that usually not accessable without using any actual rocket launcher.

However, this is extra rarely used on purpose. But, for example, in Realms of Dr. Chaos (2017) wad you can grab a green key if you will perform such trick and forgot to get yellow before it - this will be the only way to continue the progress without progress drop, as well as it will allow you to save some items for later use.

Edited by UnknDoomer

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While most of the sprites in Doom were created based on clay models, for extra authenticity, id software stole the mangled corpse of German fighter pilot The Red Baron, and used him to create The Baron of Hell. It is unknown who is in possession of the body now.

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Contrary to popular belief, Doom 2 was the first Doom game. Doom 1993 was uploaded by accident after Carjack Romero dropped his lunch on his computer.

 

Although quite hard to spot, Doomguy throws his rockets and doesn't actually need his rocket launcher. In an interview he stated that he is just too afraid to show his true power to the world, and, produces the sound by mouth.

 

Cacodemons are actually Fireblu cubes, however only when you're not looking.

 

 

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DOOM 3 was originally supposed to be a psychedelic 3D platformer, utilizing the true power of PC hardware at the time and what turned out to be id Tech 4. American McGee was later fired and reused those ideas for American McGee's Alice.

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Barons of Hell are named after Manfred Albrecht Freiherr von Richthofen aka Baron von Richthofen and the Red Baron.

Barons of Hell are red because they are named after the Red Baron

Edited by Zero Master's Clone

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The Super Shotgun actually has a 3rd barrel that had to be hidden under the two barrels that are visible because the reloading animation would've looked weird and would've been too slow.

how the 3rd barrel is loaded is still a mystery to this day.

 

 

Edited by Zero Master's Clone

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Bobby Prince, being a lawyer, didn't actually plagiarize the metal riffs he used in the Doom soundtracks. He got formal permission from the labels in charge of Pantera, Metallica, Alice in Chains, and Body Count, among others, to sample the riffs, but John Romero insisted on not crediting those artists because he thought it would be really cool to start an Internet legend about id Tech plagiarizing riffs.

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Some dark rumors tells that Doom 64 originally wasn't released on PC due to fact that pain elementals would have no limitations on lost soul spawning, which might lead to irreparable consequences and make universe fall apart due to it's memory buffer overflow, while Nintendo 64 does. Years later, one of the unknown modders decided to open this "Pandora's box" and... nothing special happend. Well, mostly.

 

 

Edited by UnknDoomer

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So many interesting facts in this thread... But here is another one you might not know: in a pre-alpha version of the game you could jump and had a fully functional 3d-camera (ie you could look up and down, without the perspective distortion). Later on John Romero asked John Carmack to remove jumping and y-axis camera controls as it broke the sequence of many levels John Romero has already made. John Carmack wasn't a big fan of jumping and 3d camera either, as it made the game too easy, so by the time the pre-release version of the game was ready, those features were already stripped away from the game.

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John Carmark never played DOOM, when asked why he responded with talking about how John Romero "ain't shit" then commented on how he believes that Romero's genitalia was small

 

I later found him in a Walmart that day walking about to people and pushing them to the floor then screaming "Fuck out of my way, do you know who I am?", Police had to come and escort him out and at that point he started to sing NWA's Gangsta Gangsta

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On 1/22/2022 at 9:51 AM, dotQLL said:

Memento Mori III: The Quake Encounter was supposed to have an original engine boasting true 3D graphics, a first in its time. id Software bought out Memento Mori III as a commercial game and renamed it to what is now known as Quake.

Addendum to this: A beta version of Memento Mori III: The Quake Encounter (under the working title Requiem) was leaked on the /idgames archive. Only one of the levels is found in the final game. It was an early version of E1M6: The Door To Chthon.

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John Romero and Sandy Petersen held a contest to see who would get to develop Inferno for the original Doom, and they left it up to the rest of the id staff as to which challenge would be more brutal for the other to endure.

 

Romero, being Romero, proposed a best-of-three Deathmatch challenge, on his best three maps.

 

Sandy Petersen proposed Romero endure 15 minutes of him rubbing Romero's toes into his beard.

 

Romero lost unanimously.

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I personally invented the concept of pistol starts, playing my PSX in 96.

 

Embarrassing fact: I actually  believed this for a while.

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