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Obviously very true Doom facts thread


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There is a mod so controversial yet so popular that it paved the way for future mods to come.

It's called Brutal Honesty.

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The doom guy was originally set to appear in the hit game animal crossing new horizons. But unfortunately Nintendo backed out of this deal before code was even implemented because John Romero looked at them funny

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John carmak found that making doom was harder then it seemed so he created a time machine to travel to 1998, when the doom source code was already released to the public.

 

After finding out that John Romero was using it to win bets on horse races, carmak destroyed the time machine as to not anger the space police.

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According to data sourced by the Harvard Science Group in Nashville, Florida, over 79% of my rage-quits are due to archviles and revenants.

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Doom was the very first game which is why things like 'Hide and Seek' are often refered to as Doom clones.
it was only possible due to John Cenas invention of the Cryengine which earned him the title of 'inventor of fun'.

the monster sprites are scans of clay models, the one for the mancubus tho is a scan of one of the developers balls that they then added legs to, the individuum behind it stays anonymous to this day tho.

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  • 3 weeks later...
Posted (edited)

A shadow has crossed across the world of Doomworld. For evil is upon us.

For ages untold the serpent riders was a stuff of legends, dark stories, used for quite, unruly forum members. Who has suspected that in this stories lays a dark and sinister truth. Years ago, in the world the name is now forgotten, the serpent rider named D'Sparil descented upon the land. The legends tell that single UV Max veteran, that guarded a powerful arsenal has assaulted a very strong stronghold of D'Sparil. This forgotten hero destroyed the serpent and purefy his poisoned influence of the realm.

Corax, the second serpent rider, sent upon the world of Kronos with trickery and guile, preverting the leaders of the world to do his bidding. Fortenually three brave souls fight they way thrue the dark, twisted and desemated lands in cooperative mode, ultimately destroyed Korax.

But now the darkness has come to Doomworld itself. @Endless, the last and most powerful of the serpent riders, is raveging ours once peaceful world. In the evening before his arrival a rain of fire fells from the havens. Fearful, demorolized and unable to regroup to ever play on HMP, the populus of Doomworld fell quicly before the threated march of the Endless mile gouns, imaginations created for only one purpose - destruction.

Now Doomworld huntles in fear. Endless sits clotting and untouched in his dark tower in Discord. With Doomworld in a greap of a dark generals, mentioned in the Wadazine(s). They all must be played and defeated. Who will step forward and bring the lain of Endless to an end? Only time will tell.

 

 

Edited by UnknDoomer

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  • 2 weeks later...

"Doom scrolling" originally meant to be not an endless Instagram viewing, rather it was an attempt to find an answer to urgent question in topics, that been last posted on doomworld more then 20 years ago.

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Posted (edited)

The 3DO version of DOOM was actually mostly complete at one point, complete with roughly 100 new levels on top of the 68 from both DOOM 1 and 2, as well as roughly 70 unique weapons, but they all had to be removed to free up extra space for Fortress of Mystery.

 

In early builds of DOOM 2, there was only one Mancubus, who was initially intended to seduce the player's character into a romantic relationship and betray them just before fighting the Icon of Sin. He's still in the game and still has full functionality even if the rest of the story has been cut, but doesn't appear as his sprite is obscured by the Spider Mastermind in The Crusher.

 

TNT: Evilution is actually the final game in the DOOM timeline, should be played after Plutonia and canonically ends with the player being killed beyond a "good ending" seen in a handful of edge cases, intended more as a easter egg ending. Somehow, everybody who has ever beaten the game following release has triggered one of these edge cases, though none of the devs or playtesters have been able to yet and were unable to despite including them from well before the levels became licensed by ID.

Edited by JadedFanatic
Removing blank space at bottom of post.

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Doom was originally a spinoff of Keen Dreams, in which Mortimer McMire captures Billy and forces him to fight monsters in an endlessly recurring Nightmare(!).

 

Exiting Map32 in Doom 2 is the canonical way to escape the dream, otherwise it simply loops back to the beginning...


The original title was supposed to be "Memento Morti".

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  • 2 weeks later...
Posted (edited)

Back somewhere in the december '93 a guy called Nhoj Oremor released a quite popular single called "MOOD". It hit many charts and stages at the time. Still, after a huge success, the further story is quite grim.
 



That same year marked the end of rock music as we had known it until and now everybody listed to grunge and Nirvana. Famous singer suddenly dissapear, without leaving any traces. A number of fans have suggested that there was some mysticism and ever demons been involved into.

Later on, not far from the October 10, 1994, not so well known nowadays, strange and surreal game called "Doom II: Hell on Earth" released. Fans continued to build increasingly darker theories.

Edited by UnknDoomer

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On 5/7/2024 at 9:24 PM, Maximum Matt said:

The Doom (2016) soundtrack apparently changed metal forever

The post above is not true, and is heavily misinformed. In reality, heavy metal changed once Andrew Carnegie made the Carnegie Steel Company in 1892, which he would sell to J.P. Morgan in 1901, helping J.P. Morgan found U.S. Steel. This makes both J.P. Morgan and Andrew Carnegie the richest people during the Gilded Age of America, and revolutionizing the heavy metals industry.

 

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After the original Doom's release, iD knew they wanted to deisgn larger maps with more vertical areas for its sequel. This meant that they'd have to add a jump mechanic to the game. Unfortunately, all of the people at iD were big fat idiot nerds who had never done anything athletic before and the only way those dumbasses could imagine someone suddenly ascending then descending was if some scary monster summoned a magical fire upon ye sorry ass. They created the archvile with this in mind, but they didn't like how awkward it was having to place a specific enemy where you needed to jump (let alone the damage you'd take), so they only put like five archviles in the whole game and "true jumping" is never required. The Doom community is full of dusty old idiots who like archaic and stupid rusty things though which is why these archvile jumps are so prevalent in PWADs. This post is an accurate account of the creation of the archvile.

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12 hours ago, spineapple tea said:

After the original Doom's release, iD knew they wanted to deisgn larger maps with more vertical areas for its sequel. This meant that they'd have to add a jump mechanic to the game. Unfortunately, all of the people at iD were big fat idiot nerds who had never done anything athletic before and the only way those dumbasses could imagine someone suddenly ascending then descending was if some scary monster summoned a magical fire upon ye sorry ass. They created the archvile with this in mind, but they didn't like how awkward it was having to place a specific enemy where you needed to jump (let alone the damage you'd take), so they only put like five archviles in the whole game and "true jumping" is never required. The Doom community is full of dusty old idiots who like archaic and stupid rusty things though which is why these archvile jumps are so prevalent in PWADs. This post is an accurate account of the creation of the archvile.

 

Well, Doom 2 Map23 has a narrow platform that leads to a hidden megaspehere and two boxes of rockets, you can jump on it while leaving the first game area and if you weren't lucky enough to do it then, the archvile is ready to help you with that.

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HDoom is an HD expansion pack for Doom 64 released by gearbox. It made a lot of controversy because weapons and demons textures were completely different from original version

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Brutal Doom is an official expansion by Id Software, released in 1994. It is a level pack designed to be as sadistic and hard as possible. It served as the inspiration for Extreme Rise of the Triad by Apogee.

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Posted (edited)

did you know that to get references for all of the enemy sprites, adrian carmack actually went down to hell to gather pictures of demons? the clay models were, in fact, cover-ups made afterwards to hide the fact that id software was conducting satanic Rituals for their devil game. like and follow for more christian content

Edited by bsharp
?

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On vendredi 23 février 2024 at 1:40 PM, Maximum Matt said:

The upcoming Sigil III: Judgement Sidge will be seventeen thousand Slige maps, only one of which has an ultra-obscure secret exit to the one original Romero level.  

The massive success of the Sigil Slige experiment will eventually result in Sigil IV: Sligil, and eventually Sligil 5, styled as SligilS.

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You may already know about the MISSILEMORE and MISSILEEVENMORE ZDoom actor flags, but you probably haven't heard of the MISSILEJUSTALITTLEBITORMAYBENOTATALLIMNOTSURE flag if you haven't been active on the modding scene in late 2009. The flag was made for compatibility with Soul Rampage Story, a long-awaited TC megawad using a custom executable. The megawad was going to be sold commercially, had (allegedly) over 50 levels, lots of custom assets and an elaborate storyline, and the flag was going to be used for the final boss battle against the protagonist's former best friend. The megawad was eventually cancelled in order to get a tax writeoff, and the whole incident was so infamous, the ZDoom devs ended up removing all references to the flag from the documentation.

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The berserk pack is actually filled with spinach and makes Doomguy strong to the finish 

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The NBV21 revised Dutch Bible translation was made as a companion piece to the MBF21 complevel specification, and as such are meant to be enjoyed together.

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Posted (edited)

Doomguy does not need to reload his pistol not because any lore reason but because the game is coded like that...

 

 

What? you expected some funny reason revolving around fart jokes and sexual intercourse you fucking immature child?

Edited by Patrick_Plays_Doom

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Posted (edited)

During Doom II's development, there were many scrapped monster designs that were considered. One of these, dubbed "Disciple of Beelzebub", was a Baron of Hell variant that would've cast projectiles that released a lingering Area-of-Effect based attack.

 

Spoiler

no, i will not pivot to lowbrow obvious meme facts

 

Edited by Donowa

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