s1zzlorr Posted January 22, 2022 Alright, here we go. - As cosmic horror John Carmack revealed in a 2017 interview, when Doom 2 was in development, iD Software was testing support for a peripheral that would shoot the player in real life when they got hurt ingame. This was scrapped when they found out that shooting playtesters would make them unable to play the game. - True freelook without Y-shearing is possible in the original Doom engine, but was disabled on purpose as the sky textures were accidentally made too short. - Doom was originally going to be called Quake, as proposed by Tom Hall. However, Tim Willits (known as the inventor of 3d games) said Quake was a stupid name that should never be used for anything, prompting everyone else at iD to kick Tom Hall out of the group. - The critically acclaimed crate maze in E2M2 was inspired by a dream Tom Hall had where he got lost in a warehouse. After Tom left and Sandy Petersen was brought in, he placed a berserk pack within the level so he could punch the crates as much as he wanted. This accidentally led to what is often called the best level in Doom. - The myth that CDs (Carmack Discs) were invented specifically to store Doom 2 in a more compact way is incorrect. They were invented as an attempt at a more efficient pizza cutter technology involving red lasers, but it was discovered by John Romero that the discs worked great as a data storage format, given some tweaks. - The lovable protagonist of the Doom series, John Doom, was inspired by a random guy John Romero allegedly met at a pub. Efforts made by Doomworld forum users to locate this person have showed no results. - John Carmack was initially dead set on including molecular-level liquid physics simulation in Doom, however it was cut for time, leading to floors being disguised as liquids in the final release. - John Doom and the Quake III: Arena character "Phobos" are canonically husbands. This is a well-known fact, and I will not indulge any arguments. - Bobby Prince, being a lawyer, knows every law in existence including copyright law. This is why he officially licensed every music track found in Doom 1 & 2. - The Mancubus in Doom 2 was modelled as a realistic depiction of your mom. - After the extreme popularity of Doom 2016, a real-life full scale replica of the fictional planet Mars was commissioned by Bethesda and launched into space as a promotional technique. It stays there to this day. - As a devoted Christian, Adrian Carmack hated the demonic themes of Doom. Longing for the good old days of iD, he put a secret Commander Keen reference inside Doom 2. - The myth that the Doom engine isn't true 3D has long been disproven. Doom is in fact a 5D game. 4 Quote Share this post Link to post
Faceman2000 Posted January 22, 2022 12 hours ago, Skronkidonk said: The "Shotgun" in doom, fires in a way where bullets don't travel but they actually instantly hit the target. This is known as hitscan and the weapon uses a ammunition known as shells. Yer makin’ that up. 2 Quote Share this post Link to post
Bobby :D Posted January 22, 2022 (edited) In Map 05: The Waste Tunnels from Doom II, the player will notice that the tunnels are filled with the same water as every other map in the wad, regardless of it's purity. This is because the liquid isn't actually water, but lobster blood; Hell's denizens can't get enough of the little things and try to attack Doom Guy because his outfit makes him resemble the crustacean. Edited January 22, 2022 by Bobby "J 2 Quote Share this post Link to post
NoOne Posted January 22, 2022 Every time you exit a level without killing all the demons, somewhere a little puppy dies. 2 Quote Share this post Link to post
continuum.mid Posted January 23, 2022 (edited) TeamTNT is the name of a consumer products company founded by Julius Wilbrand, inventor of the chemical reagent and explosive trinitrotoluene (TNT). In 1990, at an industry conference, then-CEO Tiffany Bannon announced new project "TNT Evolution," a new explosive device designed specifically for amateur action films. It was planned to be advertised widely with several TV spots and a promotional video game, but the project consistently fell short of deadlines and was eventually cancelled. In the end only its advertising materials survived. The game was published by former employees Dario and Milo Casali, with permission from VP of Game Design Ty Halderman, as a pack-in with their game "The Plutonia Experiment," having been renamed "Evilution" to avoid trademark issues. The advertisement song, made by a 10-year-old Neil Cicierega, was developed into the hit single "Action Movie Hero Boy" in 2006. Edited January 23, 2022 by northivanastan 2 Quote Share this post Link to post
Electro Rage Posted January 24, 2022 On 1/22/2022 at 3:57 PM, NoOne said: Every time you exit a level without killing all the demons, somewhere a little puppy dies. That's a lot of dead puppies 0 Quote Share this post Link to post
Electro Rage Posted January 24, 2022 Fun Fact: An Archvile is 100 meters from your location and approaching rapidly!.... Start running. 5 Quote Share this post Link to post
LuciferSam86 Posted January 24, 2022 There is an undocumented code pointer A_SummonRomero() which, if called between midnight and 6 am, summons the real John Romero behind you. 3 Quote Share this post Link to post
NoOne Posted January 24, 2022 23 minutes ago, Electro Rage said: That's a lot of dead puppies I always kill 'em all , my conscience is clear ;) 0 Quote Share this post Link to post
Andromeda Posted January 25, 2022 The mancubus was the first enemy to be created for Doom back in 1991. Adrian Carmack would later reuse its sprite to design the famous Wolfenstein 3D boss Hans Groesse, while the original form of the mancubus would only appear three years later in Doom II. 2 Quote Share this post Link to post
Quill Posted January 25, 2022 (edited) On September 31st, 1994, the day after Doom II launched, Andrew "Linguica" Stine launched Doomworld 2: Hell on Threads, a sister website to Doomworld dedicated to the discussion of Doom II. However, this caused confusion, so he merged Doomworld and Doomworld 2 into The Ultimate Doomworld: Thy Posts Consumed, dedicated to discussions of both games. On June 17th, 1996, the day after Final Doom launched, Gaston "Lahaut" Mordeth launched Final Doomworld, a forum dedicated to discussions of Final Doom, with subforums named The Postonia Experiment and TNT: Threadilution, but this caused even more confusion. While making Doomworld 64, Javier "Dukrous" Heredia thought, "Hey, maybe this is a little too much.", and created the Doomworld we know today. Edited January 25, 2022 by dotQLL 3 Quote Share this post Link to post
UnknDoomer Posted January 26, 2022 (edited) HDoom originally planned to be an major add-on point for Doom II on Unity engine with some interesting brand new features, but after interview where John Romero was sad about his "bitching" marketing campaign, https://kotaku.com/john-romero-is-so-sorry-about-trying-to-make-you-his-bi-5541406, new Id Software developers was scared to dissapoint him ounce again. So they switched back to some other titles, including ZDoom (aka Doom Zero) and Sigil, when HDoom became standalone thing, lost somewhere in the depths of darknet in such a way that only desperate strangers could find it. Edited January 26, 2022 by UnknDoomer 3 Quote Share this post Link to post
UnknDoomer Posted January 28, 2022 (edited) There is a legend exist about the strange place somewhere, that was called "Forum Hell". It's there someone with nickname "The Dark Lord" and one post only, created the thread, that haunts adventurers of all kind to this day. It was able to pick an a quest - download and complete most hardest 666 wads that available in this universe on the nightmare difficulty during your lifetime. Those, who will achieve that, will became immortal and discover the secrets of life. But, as it always was, the quest was twofold - if you failed it, after you pick it, and life ended before its implementation, you will go directly to hell, running from cyberdemons, which like to shoot everything they see, until it's dies. In addition to this, no one ever known the exact list and repeated attempts to collect it there in a strange way did not end in success or drowned in weird arguments, like one that @Stupid Bunny, as rumors said, mentioned ounce: Quote In this moment, OniriA spiraled into a psychedelic vortex in which he saw every DW forum member ever to be banned, a great cloud of rage and angst and stupidity ululating in a cacodemonic cacophony, every one of them directing their ire at him. OniriA, in what was by now a deep psychotropic episode, didn't know if what he heard was his own screams, or the shrill echo of all those voices demanding that he love their maps or take their political trollbait or help them with their abortive teddy bear themed joke projects. Some folks told that Zero Master was the only who knew the whole list and got close to it's final execution in extra limited period of time, but he always remain silent if somebody try to ask him about it as, well, he usually do. Rumors also says that he managed to find a crack / workaround regarding the second tough condition, just to be sure, according to the old principle that tells that "bug is a feature", which ever this strange topic starter could not predict in his worst dream. Others tell that such place was never exist and all of this is just a bad and old Halloween joke. Others says if you will look deeply enough, you will find a old user profile which nickname is looks quite similar and it have zero posts on the "main" forum... Edited February 3, 2022 by UnknDoomer 1 Quote Share this post Link to post
TheMagicMushroomMan Posted January 28, 2022 -DOOMGUY has a broken toe at the start of e1m1, as "Hangar" is an anagram of "AARGH" 5 Quote Share this post Link to post
MemeMind Posted January 28, 2022 You need to wake up, the accident was 5 years ago.... 4 Quote Share this post Link to post
UnknDoomer Posted February 3, 2022 (edited) Quote John Romero actually died in 1994. This fact, as conspiracy theory tells, also was the real reason why further projects, like Daikatana, didn't go so well and in a strange way the famous game designer quietly went into the niche of mobile casual games. Some of the tracks lead to the side of the folded development of the Corridor 8: Galactic Wars, that used a lot of Doom textures and elements - all this titles was carefully disguised and actually developed by Capstone Software, the real pinnacle of overall 90's entertainment, which involved some outsource freelancer with long hair, who likes to paint his nails in black. The fate of the other original team members also got in a gloomy way, or, if you want to, doomed. One of them stuck in the virtual world, which nobody care and remember about, second write a strange version of the Bible book with many quirky characters and one another, after some consultations with the ancient heathendom gods about design process, gone insane, and began to compose tales about a gothic girl who travels through psychedelic reality, inhabited by cats and cards. Edited February 3, 2022 by UnknDoomer 0 Quote Share this post Link to post
CherryPoptartzzz Posted February 3, 2022 "I boil dogs alive" - John Carmack 1 Quote Share this post Link to post
StrangerRanger Posted February 3, 2022 Carmack legally acquired Apple II computer when he was 14 0 Quote Share this post Link to post
scalliano Posted February 4, 2022 (edited) "Doom" was a 2005 movie starring Dwayne Johnson, Karl Urban, Rosamund Pike and that one guy from Death Machine. After enjoying the single biggest box office launch weekend in history (a record only beaten recently by Terminator: Dark Fate), it was subsequently adapted into a video game. Critics and fans alike lauded the visuals, but criticised the game overall for straying too far from the source material with characters and locations not referenced in the movie. Edited February 4, 2022 by scalliano 5 Quote Share this post Link to post
Quill Posted February 13, 2022 if owen wilson mmade a dom wad it wuld be caled wow.wad 0 Quote Share this post Link to post
Quill Posted February 16, 2022 Xaser, Quasar, and Kaiser are the same person. 6 Quote Share this post Link to post
Sena Posted February 16, 2022 Though in the later entries the protagonist is referred to as 'The Doom Slayer', there is no canonical evidence to suggest he actually listens to heavy metal at all. 1 Quote Share this post Link to post
Maes Posted February 22, 2022 The Revenant's and Mancubus's projectile attacks are swapped. 0 Quote Share this post Link to post
Gez Posted February 22, 2022 If a cacodemon is hit by a charging lost soul right at the moment it opens its mouth wide to shoot a lightning ball, a special animation plays where the cacodemon swallows the lost soul and transforms into a pain elemental. True story. 1 Quote Share this post Link to post
lokbustam257 Posted February 22, 2022 (edited) Fun fact, SR70 was actually added by id Software in the final version of classic Doom, also known as v1.9, but you can only pull it off if you have the Panther XL controller, which is why nobody beat Hangar in 6 seconds because Panther XL controller are very rare to get these days. Edited February 23, 2022 by lokbustam257 3 Quote Share this post Link to post
Quill Posted February 22, 2022 The Mancubus and Revenant were supposed to be the mascots of Doom II. They even had their own animated sitcom called "Fatty & Skinny"! It never got past the pilot though, and the plan was eventually scrapped. 0 Quote Share this post Link to post
SiFi270 Posted February 22, 2022 doom What's that, you don't believe me? Here, I've got a picture: 0 Quote Share this post Link to post
YeOldeFellerNoob Posted February 22, 2022 7 hours ago, Gothic said: demons have sex and you don't In fact, there is a canonical statistic saying that a pain elemental has a %74 of getting bitches than you, you lazy sack of shit. 3 Quote Share this post Link to post
PsychEyeball Posted February 22, 2022 Playing Doom on April's Fools switches the attacks of monsters around for fun. Cyberdemons now shoot 3 successive pistol shots which may or may not hit the target while zombiemen now have rocket launchers. 5 Quote Share this post Link to post
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