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Obviously very true Doom facts thread


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Some say that one rock texture was reused from Wolfenstein 3D, in Doom and Quake.

image.png.931df14091a0287a02734f9b96317538.png

However, that is not the case. As we know, Quake was announced as early as Commander Keen.

This rock texture was one of the first assets created by artist Adrian Carmack for the "Quake: the Fight for Justice" project.

This means that Wolf3D and Doom actually have a Quake texture.

Proof Below.

1120569043_ScreenShot2023-02-21at1_27_51PM.png.2a051b7b3270f023898648607088e247.png

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  • 2 weeks later...

Each monster in Doom roster have had a code name during developing stage. Cyberdemon was "Mr. Nasty Buttcheeks", Cacodemon was "Flying Tomato", while Pain Elemental been called "Crispy Potato". In honor of the latter also one of the ports later been named as Crispy Doom.

Edited by UnknDoomer

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Did you know?

 

The benevolent hyper-intelligent architect of the post singularity simulation we all live in, Cohn Jarmack, was too bad at organizing code so much, that they simply just disguised it under a WHOLE 8 GIGASHIT RAM requirement?

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I actually met John Romero at an ASDA yesterday. Apparently he's been travelling through England for business reasons. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Mars Bars in his hands without paying. The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter. When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly. Strange experience.

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On 3/24/2022 at 7:25 PM, Scrabbs said:

I saw John Romero at a gun store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Lugers in his hands without paying. The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter. When she took one of the guns and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical interference,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each gun and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.

FUCK!!!! someone already posted it 😭😭😭 (i actually searched "infetterence" to see if anyone had posted it on doomworld before but this post changes it)

Edited by Individualised

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My Mom worked as a janitor at id Software in the early 90's and the idea to make a fun FPS game that was like a blend of D&D, Evil Dead, and Aliens was her idea. She also rented "The Color of Money" from the video store and showed it to John Carmack.

Edited by Matt Mello

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5 hours ago, Individualised said:

FUCK!!!! someone already posted it 😭😭😭 (i actually searched "infetterence" to see if anyone had posted it on doomworld before but this post changes it)

Poor bastard got ninja'd. If it makes you feel better, I didn't see it earlier and I'm familiar with the copypasta, so it gave me a good chuckle. 

 

6 minutes ago, Matt Mello said:

My Mom worked as a janitor at id Software in the early 90's and the idea to make a fun FPS game that was like a blend of D&D, Evil Dead, and Aliens was her idea. She also rented "The Color of Money" from the video store and showed it to John Carmack.

(real)

 

Oh yeah, a totally true Doom fact. Barrels 'o Fun actually has ten sequels made by Sandy, but their consistency of mind blowing quality and incredible gameplay intimidated John Romero. He stole the hard drive from Sandy's NeXtStep rig after hours and threw it in a hydraulic press. All we have are a few screenshots, which you can find here.

 

Spoiler

Okay, okay, you saw it coming. Here's the actual link: doomwiki.org/wiki/Barrels_o'_Fun_sequels/

 

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Bobby Prince originally envisioned a vaporwave/rock fusion soundtrack for Doom. However, this was rejected by John Carmack (to the disappointment of Romero, no less), who suggested he do nightcore instead.

16 hours ago, Dusty_Rhodes said:

 

Oh yeah, a totally true Doom fact. Barrels 'o Fun actually has ten sequels made by Sandy, but their consistency of mind blowing quality and incredible gameplay intimidated John Romero. He stole the hard drive from Sandy's NeXtStep rig after hours and threw it in a hydraulic press. All we have are a few screenshots, which you can find here.

 

  Reveal hidden contents

Okay, okay, you saw it coming. Here's the actual link: doomwiki.org/wiki/Barrels_o'_Fun_sequels/

 

This cannot be true, as Sandy Petersen hates Doom 2 and has retroactively credited his levels to Milo Casali.

Edited by Individualised

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  • 2 weeks later...

John Carmack invented Democracy in ancient Athens whilst he was Dr Who's sidekick. He later reprogrammed the Tardis to play Doom whilst in 1993, trapping himself in our timeline and resulting in the hit video game we all know today. 

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One time, I saw John Carmack at a Chuck E. Cheese's establishment in 1995, near Mesquite, TX. What was weird was he was inserting some floppy disks in an attempt to re-program one of the animatronics. When nobody was looking, I took a floppy disk out, and went home and inserted it in my 486. I checked the contents of the disk, and one of the entries was 'AREA_51_SECRETPROJECT.bat'. What was even more fascinating was that the filename went over DOS' 8 character-limit, which was fascinating and inexplicable.

 

When I attempted to run the batch file, an ENDOOM-like screen popped up, saying that this was confidential information, and that unauthorized users would be prosectuted.

The program, however, was just a version of Doom 2 labeled '1.12'. As I was missing select IWAD files (I only had Doom 1 at the time), I was unable to run it.

 

The strangest thing was saved for last: two men in Black suits appeared at my doorstep later that night, and tried to coerce me into giving them information regarding that disk. However, I demanded to see my lawyer over and over again, which convinced them to leave me alone.

 

For the time being...

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  • 3 weeks later...

Did you know? Go 2 It was designed to be played with keyboard only, PC Speaker sound, and screen size 6, on an entry-level 486.

image.png.df16f12e4d8b582227dad56af34aaa39.png

Edited by Individualised

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v-KMRGv-Xt5hb-N-6r-F-q-GA.jpg

 

If you will complete Doom 3 666 times in a row on "Nightmare" difficulty then John Romero will probably send you a rare signed copy of Doom 3, with approximetely cost of 1,000,000$.

Edited by UnknDoomer

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A little-known fact is that Sandy Petersen is actually a figment of our collective imaginations. Our feeble minds cannot truly comprehend the cosmic horror that we co-exist with. Our brains instinctively protect us while playing his Doom maps by making them seem less fun and more frustrating. Otherwise they might expand a little too much, into the otherness where his tendrils can find us. Some even say that John Romero is another tendril of the same being there to smooth our brains with more agreeable texturing and gameplay, while others theorize that John Carmack is the true core of the being, rather than being a separate cosmic horror. Either way, the next time you're wondering why there is nukage seemingly flowing from a metal ceiling, or why there is what appears to be a giant arrow crudely hewn into the ground, remember to thank your brain for refusing to see their horrible truth.

Edited by StarTanned

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It has recently come out that Tommy Tallarico, so-called video game composer, did not actually compose for most of the games he is credited as being the composer for. However, there is one game, or rather, game series, he did compose for: Doom! That's right, Tommy Tallarico (who worked on the Wii with Miyamoto), the handsome fella he is, composed all of your favourite Doom soundtracks. All of them. Doom 1 and 2? Who's Bobby Prince? Final Doom! Sure, why not! PSX Doom, Doom 64? Doom 2016? Doom Eternal? Yes! That random IWAD you downloaded from idgames? Believe it or not, Tommy Tallarico!

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doom 3 is a prequel to doom 64 as in the canon secret ending the doom 3guy got separated from the doom 3verse and went to the doomverse and when the uac found him they thought doom 3guy was doomguy and sent him to kill the resurrected demons with a nihilistic point of view and as to why doom 3 is called doom 3 is because id software mispelled doom 63 to doom 3 and were too lazy to fix it

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2 minutes ago, Sixty-nine said:

doom 3 is a prequel to doom 64 as in the canon secret ending the doom 3guy got separated from the doom 3verse and went to the doomverse and when the uac found him they thought doom 3guy was doomguy and sent him to kill the resurrected demons with a nihilistic point of view and as to why doom 3 is called doom 3 is because id software mispelled doom 63 to doom 3 and were too lazy to fix it

the doomslayer isn't the doom3 3guy as when doomguy killed oremor nhoj he got stuck in hell as oremor nhoj isn't a spider mastermind and when doomguy found the doom 3guy he merged with the doom 3guy to become the doomslayer

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Fun cooking fact in no way related to any first-person shooter: undercooked meatballs produce red and blue fireballs that can be dangerous to touch, and overcooked meatballs produce tiny flaming skulls, which are edible but don't taste very good. For this reason, it is important to cook your meatballs but not burn them before putting them in your pasta. If you ever come into contact with a fireball produced by a large undercooked meatball, contact Union Aerospace at 1-800-555-6667 for advice.

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A sufficiently undercooked meatball is indistinguishable from a tomato.

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At some point, culinary scientists tried putting arms on a tomato and turning meatballs into a completely new monstrosity. This somehow resulted in people thinking "wow, now tomatoes look like meatballs and meatballs look like tomatoes!"

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  • 4 weeks later...

John Romero and John Carmack once had a two-on-two battle with fellow game designers Ed Boon and John Tobais in an alternate dimension that unfortunately resulted in a draw but gave them the inspiration for two iconic gaming series.  

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  • 3 weeks later...

If instead of regular way thru the door of your house you trying to find secret exit in the closet, if later you see somebody and say: "gniMOOD uoy woh?", if you are starting to see weird dreams and empty streets, that looks like a puzzle to you, then you have played Doom too much, or, perhaps, you just suddenly gone deeper into doomworld iceberg and found disturbing true there?...

 

 

Edited by UnknDoomer

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Doom actually did support room-over-room all this time: The continued insinuation and apparent reality that it doesn't is just a long, well-maintained running gag. You have been played for a fool

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