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Obviously very true Doom facts thread


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When John Carmack was testing out his VR headset, he told the following famous words right after taking off the headset to everyone who happened to be present.

Later, at same day he added: "Watching porn movie with your girlfriend is like playing Doom in cooperative mode - double amusement".

Edited by UnknDoomer

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Carmack is single handedly the smartest programmer to have ever lived, and Doom is the greatest video game of all time, unable to be dethroned from its seat. Bethesda is temporary. Doom is... ETERNAL!!!

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John Carmack is a talented guy but also kind of a narcissist. Doom was the greatest video game of all time until Doom 2 was released. Doom is temporary and Doomworld will eventually be hit with C&D orders, but Bethesda is... ETERNAL and Skyrim will never stop being re-released.

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John Carmack used to infamously pour boiling hot milk on the skulls of ID Developers if they didn't type fast enough.

 

This gave him the nickname, John Carmilk

Edited by Mr Masker

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Did you know why Dr. Victor von Doom from Marvel was named like that? That's because he's a huge fan of Doom.

Edited by Panzermann11

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Patrick Stewart created Plutonia map 24.  

Robert Pattinson created map 15.  

Damien created map 16.  

Keanu made map 12 (with revisions by Dennis Hopper).

Stephen King made TNT map 15 and Memento Mori map 4.  

Seth Rogan made MM map 16 and Icarus map 12.  

Bruce Willis made MM map 24.  

The dude from Sepultura created MM2 map 4.  

Ozzy Osbourne made MM2 map 9.  

James Hetfield and Dimebag Darrell made MM2 map 29.  

Spoiler

Sorry about that, I just had to flog this particular type of joke to death otherwise I'll be posting variations of it for the next six months.  

 

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If you will write "I Own Doom!" difficulty from Doom 64 as "IOD" and then translate it "indirectly" on russian then it will sounds like "ЙОД", which is IODINE on english:

 

Quote

The halogens darken in colour as the group is descended: fluorine is a very pale yellow, chlorine is greenish-yellow, bromine is reddish-brown, and iodine is violet.

 

Also. In this article it's looks like a flask from Heretic / Hexen series, while other coloring fit into 64's color scheme.


IodoAtomico.JPG1920px-Iodine-triphenylphosphine_charge-transfer_complex_in_dichloromethane.jpg

Edited by UnknDoomer

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Unexpected excuse to post video of Iodine reacting with Potassium.

 

 

Looks unpromising at first...

 

tldw link

 

Edited by Grazza

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  • 2 months later...

Many newcomers often ask about rules on doomworld, due to a fact they cannot find a specific section about it. Not many known or remember, but back in the ancient times the was one and it contain such agreement:

 

Quote

Welcome to the abandoned land
Come on in child, take my hand
Here there's no work or play, only one bill to pay
There's just five words to say as you go
Down, down, down
You're gonna burn in hell
Oh, burn in hell

Take a good look in your heart, tell me what do you see
It's black and it's dark, now is that how you want it to be?
It's up to you, what you do will decide your own fate
Make your choice now for tomorrow may be far too late
And then you'll burn in hell

Hear no evil, don't you
See no evil, don't you (oh, burn in hell)
Lay no evil down on me (you're gonna burn in hell)
Speak no evil, don't you
Think no evil, don't you (oh, burn in hell)
Play with evil, 'cause I'm free

 

 

But so many of them didn't listen to it in proper way... so there is no more. Still, some rumors says that "post hell" is still somewhere out there, in the old backups. So, perhaps, one day it will return...

 

BTW. New version of the Voxel Doom is coming, it seems.

Edited by UnknDoomer

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  • 2 weeks later...

You can actually chop down a BSP tree by repeatedly hitting a wall with your fist. After it's done, you get BSP logs that you can craft into 4 BSP planks. Then you can craft those into a BSP crafting table.

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Yq5ej4x.png

Someone on Doomworld will ask this exact question every week without fail.

 

 

(apologies to the original thread starter, I just misread the title and had an irresistible idea)

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Many people falsely attribute the Aliens franchise on having a big influence on Doom. John Romero clarified in his newly published autobiography that the Star Wars Holiday Special had the biggest impact on the team when they were working in Shreveport, Louisiana. Accidental exposure to Louisiana swamp water and Tom Hall's third eye are to blame.

Edited by Agent Strange

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  • 5 weeks later...

The inspiration for the back muscles on the "Pinky" Demon and Baron of Hell came from John Romero, whose muscular back was a common source of comedy around the office.

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Tom Hall, the resident "music guy" at id Software, originally wanted to put a cover of We Die Young by Pantera (from their album The Downward Spiral) in Final Doom (later released as Quake 2), but couldn't due to copyright issues, so he instead used the percussion track for "Into Sandy's City", and hid a cover of Them Bones from the same album in the game as revenge against the copyright system.

Edited by Individualised

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Doom's source code was leaked in 2004*. Fans eventually used it to make a PC port that, despite id's best efforts, is the most popular way of playing Doom to this day.

 

 

*i couldn't decide what year or even decade would be funniest for my stupid pointless lie :(

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On January 6th 2027, all Doom wads will stop working.

 

The Doom Social Experiment will be closed, and the collected data will be used for all future Commander Keen entries.

 

Thank you all for participating! :)

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8 hours ago, SiFi270 said:

Doom's source code was leaked in 2004

John Carmack went back in time and gave it to himself to make the development process easier.  

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The photo of Samuel Hayden in Doom 2016 is an upscaled version of Doomguy's face. Once you put the two together it's a perfect 1:1 match.

 

hayden.jpg.fe2354ea57389bac466dfd0937c55c8f.jpg

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  • 4 weeks later...

The upcoming Sigil III: Judgement Sidge will be seventeen thousand Slige maps, only one of which has an ultra-obscure secret exit to the one original Romero level.  

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The creators of Eviternity II have a roadmap for future Eviternity Releases.

 

First, there will be "The End of Eviternity". Then, there will be three 'rebuild wads', ranging from 1.0 to 3.0, that will be released over the span of 15 or so years.

These rebuild wads will be titled as follows: "Eviternity + 1.0: You are (not) a Doomer", "Eviternity + 2.0: You are (not) pistol-start UV-maxxing" and "Eviternity + 3.0: You are (not) going to win the game by killing me, John Romero".

 

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14 minutes ago, Guff dotD said:

The creators of Eviternity II have a roadmap for future Eviternity Releases.

 

Eviternity

Evi2nity

3viternity

EIVternity

eViternity

eVIternity

Eviterni7y

Ev8ternity

Eviter9ty

EviTENity

Eleveternity

etc

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