Jump to content

Obviously very true Doom facts thread


Recommended Posts

id's first attempt at making Doom was over 20 years too advanced for computers to handle, so they made a much weaker version that we know and love today. In 2016, Bethesda decided to release the completed first draft as a commercial game since computers were finally powerful enough to handle it.

Share this post


Link to post

Nobody has ever made a level that prominently features arachnotrons and/or the mastermind titled "Arachnophobia". Be the first today!

Share this post


Link to post

If you hit the use key by the truck in Doomsday of UAC, you can find Mew.

During the development of Doom II, the original final boss was going to be a dog who was secretly controlling all the events of the two games.


 

Share this post


Link to post

John Romero is wrongly blamed for leading Hell's invasion. He was forced to cooperate with, and eventually assimilated by, the Icon of Sin. He wasn't screaming in pain when everything began exploding; he was thanking you for ending his life and freeing him from the curse with his dying breath.

Share this post


Link to post
4 minutes ago, Dark Pulse said:

John Romero is wrongly blamed for leading Hell's invasion. He was forced to cooperate with, and eventually assimilated by, the Icon of Sin. He wasn't screaming in pain when everything began exploding; he was thanking you for ending his life and freeing him from the curse with his dying breath.

Clearly you know nothing. It was actually his evil twin Barry Romero.

Share this post


Link to post
1 hour ago, LadyVader1138 said:

During the development of Doom II, the original final boss was going to be a dog who was secretly controlling all the events of the two games.


Someone really likes Silent Hill 2. 😁

Share this post


Link to post

Correction: Someone really likes Doom. That's why they know all these Doom facts. I guess someone on the SH2 dev team may also have really liked Doom, and snuck in a reference.

Share this post


Link to post
7 hours ago, LadyVader1138 said:

Clearly you know nothing. It was actually his evil twin Barry Romero.

John Romero was a patsy and was set up.

Edited by Dark Pulse

Share this post


Link to post

The pattern of the fuzz effect is created by background radiation being emitted from the many nukage deposits. You will never see a spectre in a map without nukage.

Share this post


Link to post
11 hours ago, LadyVader1138 said:

John Carmack is actually a binary clone of John Romero and Adrian Carmack.

 

It's not commonly known, but all three are actually brothers (sort of how Emilio Estevez and Charlie Sheen are brothers). And to add to the confusion, their actual last name isn't either Carmack or Romero--it's actual Von Doome.

Edited by Pegleg

Share this post


Link to post
  • Aiden Carmack was notorious for his sneezing fits and always signposted them by habitually raising a hand in the air when he felt one coming on. One such sneeze was recorded in secret by Jeff Romero, who pitched it down, added distortion and added it as the Mancubus alert sound for a joke.
  • Did you know that Doom isn't actually true 3D? Programming wizard Jeff Carmack actually developed it as a heavy modification to the isometric Filmation Engine used in the previous decade in a number of groundbreaking isometric games.
  • Ever wonder why there are so many fleshy textures in Doom? Back when six episodes were planned, episode 5 was intended to take place entirely within the body of an imp. Tom Haul had planned for the player to be shrunk in a demonic teleporter accident at the end of episode 4 and injected into the its body. Action was planned to take place in the head, neck, hand, heart, chest, arms, legs and feet of the monster, but tensions mounted over creative differences for where to place the ninth -- secret -- map. Tom Haul left soon afterwards, and in a related change, the Imp's sprite was given a more... Action Man style anatomy. Only one of the concept maps survives, although most of the textures have been changed in its final iteration. Can you guess which one?
  • The Doom Engine is actually the earliest example of sprite-based rendering in video games. Prior to Doom, graphics rendering had been entirely pixel-based.
  • While the -nomonsters command-line switch appears to remove all monsters from the game, there are reports from some players that a shadowy figure has been seen following them through the game. Dubbed "Flicker" for its preference to hide in sectors with flickering or pulsing lights, he has been reported to follow the player from level to level and even through custom maps. Flicker's inclusion in the game appears to be a complete mystery; although no trace of the related code has been found, Aiden Carmack has mentioned adding him before, and he's been seen in every source port. Spooky!
  • Map06 in Doom II was named after American McGee's favourite character from Star Trek DS9: Lt. Beverley Crusher. The "Hurt Me Plenty" difficulty setting was a nod to his favourite Culture Club song, "Do You Really Want to Hurt Me?"

Share this post


Link to post

John Carmack is a Diet Coke-powered robot sent back in time to design video game engines in order to prevent his Dystopian nightmare future from occurring.

 

1993's Doom gave Rock "The Dwayne" Johnson motion sickness when he first played it.

 

Doom 64 was originally going to have multiplayer, but the feature sadly had to be cut after an act of corporate sabotage perpetrated by a mysterious British game studio.

Share this post


Link to post
2 hours ago, Komenja said:

Doom 64 was originally going to have multiplayer, but the feature sadly had to be cut after an act of corporate sabotage perpetrated by a mysterious British game studio.

There is multiplayer in Doom 64, but you need the Expansion Pack, the Japanese-only 64DD add-on, and then insert the PSX version of Doom into the drive.

 

Various bands and artists from Metallica to Pantera ripped off Bobby Prince's soundtracks for Doom and Doom II.

Edited by LadyVader1138

Share this post


Link to post
22 hours ago, LordEntr0py said:
  • While the -nomonsters command-line switch appears to remove all monsters from the game, there are reports from some players that a shadowy figure has been seen following them through the game. Dubbed "Flicker" for its preference to hide in sectors with flickering or pulsing lights, he has been reported to follow the player from level to level and even through custom maps. Flicker's inclusion in the game appears to be a complete mystery; although no trace of the related code has been found, Aiden Carmack has mentioned adding him before, and he's been seen in every source port. Spooky! 

Someone write a creepypasta about this, or make a fake youtube video.

Edited by JudgeDeadd

Share this post


Link to post

Dave Taylor's real name was Adrian Romero. When he started working at id, he thought it was a bit too much and legally changed his name to something completely different.

Share this post


Link to post

Lost Souls are really the departed souls of good bois, which is why they come flying right for you as soon as they see you. They just want to get to know you! 

Share this post


Link to post
5 hours ago, JudgeDeadd said:

Someone write a creepypasta about this, or make a fake youtube video.

 

This thread is for Doom facts.

 

Therefore, a creepypasta or fake Youtube video would be inappropriate for this subject matter.

Share this post


Link to post
3 hours ago, Pegleg said:

 

This thread is for Doom facts.

 

Therefore, a creepypasta or fake Youtube video would be inappropriate for this subject matter.

Yup.

 

Feeling brave, so I might play around with -nomonsters for a while. If I see anything, I'll take a screen grab or two...

Share this post


Link to post

There are two bosses in the first episode of Doom: a Baron of Hell and a Baron of Hell.

Edited by Arl

Share this post


Link to post

Doom was originally going to be a snooker game, and you've all heard the story about how the title comes from The Color of Money where Tom Cruise plays a pool shark. It was changed into a shooter game because they couldn't get the physics right for a billiard game. The last trace of the bouncing ball physics code were removed when the BFG 2074 (as seen in the press release beta) was turned into the BFG 9000 we all know and love.

Share this post


Link to post

Doom is actually an acronym short for "Douchebag-y Only One-minded Morons". By sheer coincidence, that manages to describe around 90% of Reddit.

Share this post


Link to post

In 1992, after their hit game Wolfenstein 3D, John Carmack and John Romero were brainstorming. Both decided on a novel idea - you'd get to play as a guy with a chainsaw for an arm (inspired by Evil Dead), and hunt people down in a forest. A game where you finally got to be the bad guy. The sort of thing that'd really rustle many a senator's (or god-fearing Christian conservative's) jimmies.

 

And so WooⱭ was born.

 

Unfortunately, their attempts to be 90's hip backfired when someone mistakenly read the title, upside down, as DooM.

 

Their idea for "Chainsawguy" in their abandoned first-person murder simulator would later be nodded to as an enemy in Quake.

Share this post


Link to post

At one point during the development of Doom, John Carmack got so fed up with Tom Hall's insistence that the game be about killing demons instead of befriending them that he locked Tom Hall in his office by wedging a battle axe between the door and the frame.

Share this post


Link to post

I heard from the great vine that Bobby Prince popped a tire in Layne Staley's tour bus in 1992, as revenge for stealing his idea for the hit song "Them Bones". To rub salt in the already open wounds, Bobby told Paul Radek to put the song in one of Doom II's maps. But don't tell anyone I told you.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...