OliveTree Posted March 14, 2019 Killing a demon sends it back to hell, whereas killing a demon in hell only causes it to vanish for a short time before teleporting directly back where it was before. This is why the only canon why to play Doom episodes 2 and 3 is on nightmare difficulty. 11 Quote Share this post Link to post
Maximum Matt Posted March 14, 2019 Nobody ever noticed that, if you play E1M1 on the I'm Too Young To Die skill setting, there'll be fourteen cyberdemons in the courtyard. 6 Quote Share this post Link to post
LadyVader1138 Posted March 14, 2019 If you 100% The Plutonia Experiment's MAP32: Go 2 It on Ultra Violence with the -fast, -respawn, and -turbo 10 parameters, you instantly become a god. 7 Quote Share this post Link to post
SirJuicyLemon Posted March 24, 2019 On 3/5/2019 at 3:21 PM, SirJuicyLemon said: I can confirm this. I had the luck enough to have the chance to take the screenshot of this occurence. They are remaking the Wood unusual title screen occurence. Here are some beta screenshots: 19 Quote Share this post Link to post
Dark Pulse Posted March 25, 2019 When a Cacodemon and a Pain Elemental love each other very, very much, the Pain Elemental makes a baby in her body. She's so excited to show you her kids, and in turn, they are so excited they will fly up to you and look at you very, very closely. 1 Quote Share this post Link to post
Pegleg Posted March 25, 2019 On 3/24/2019 at 5:34 PM, SirJuicyLemon said: They are remaking the Wood unusual title screen occurence. Here are some beta screenshots: This is one of the betas from Wood Eternal, right? 8 Quote Share this post Link to post
SirJuicyLemon Posted March 25, 2019 19 minutes ago, Pegleg said: This is one of the betas from Wood Eternal, right? Indeed. Although the graphic quality has hugely improved. For one second I thought this was Wood: Annihilation 2 Quote Share this post Link to post
wolfmcbeard Posted March 25, 2019 Doom 4 did come out, but all the demons were removed, it's now called Rage. 5 Quote Share this post Link to post
nrofl Posted March 26, 2019 Heres one. Nobody likes the Archvile maze level from plutonia. 2 Quote Share this post Link to post
reflex17 Posted March 26, 2019 In an unexpected turn of events, software titans Activision and Bethesda have teamed up to release this summer's hottest crossover game - "Doomablo Immortal part 4: The Mobilening" 2 Quote Share this post Link to post
The Nate Posted March 26, 2019 The real reason why the Atari Jaguar port of Doom didn't have in-game music (the music was only in the title screen and intermissions) was because that it would open portals nationwide to "Duck Hell", that is, the standard Hell in the classic Doom games, except the demons are duck versions of themselves and everything is duck-themed. 2 Quote Share this post Link to post
Maximum Matt Posted March 26, 2019 Only copyright issues forced the removal of the imp's 'hadouken' sound. 9 Quote Share this post Link to post
LadyVader1138 Posted March 26, 2019 (edited) There is a legendary source port called "Neapolitan Doom". It automatically adds Doom II monsters and items into Doom/The Ultimate Doom, runs at 16K resolution and at 60fps, and even pays you $100 for each monster you kill and it multiplies depending on difficulty. My girlfriend made it. You don't know her, she goes to a different forum. Edited March 26, 2019 by LadyVader1138 9 Quote Share this post Link to post
geo Posted March 27, 2019 (edited) This thread is still going? Well... it's time for more facts of obviousness. - Doom was made because Wolfenstein 3D sucked. - DOom is a 2D game, that's why it's not DOoM 3D - Doom 4 is called Doom and not Doom 4 because beta testers kept thinking Doom 65 would be the next in the series. - Doom 3 is the best Doom game for some simple reason and that is "shut up you're wrong" - JoMero left iD after Doom 2 to start Ion Softmare named after his long hair - SNES version of Doom has green blood because of the limited SNES color palette not allowing for green * unelievable? * Jon Tarmack was quoted as saying I didn't make it green for a girlfriend - 3DO version of Doom 1 is the best port - Doom 2 sucked so bad the team at Mid software decided to not port it to anything but the GameBoy Sadvance - Doom 3 on PC was so good Walmart sold it for $53 and not $50. - Doom 3 can run on a 486 if you try hard enough - Cacodemon was censored by PC for having a hole with which it would release caca to explain the lore behind brown floors - Doom 1 was so ground breaking that it convinced Microsoft employees to quit making Windows and start making games that copy Doom 1 - SNES version of Doom was SNESored in the UK and did not include Mancubus due to their scantily clad bodies being too intense for school children that plaid Doom - Doom 1 crashed servers when it was released because the Internet was shit back then. Edited March 27, 2019 by geo 12 Quote Share this post Link to post
Maximum Matt Posted March 28, 2019 (edited) John Romero's uncle George would constantly tell him, "You'll never create anything as cool or scary as I have, ya little douche, now go cut your damn hair". John Carmack is Egyptian. American McGee is Nepalese. Tim Willits once starred in the sitcom Diff'rent Strokes. Sandy Peterson was a villain in Spiderman 3. (Venom) Tom Hall invented the concept of hallways in Doom. (Before that, every level took place in a single room) Adrian Carmack was cloned from a piece of John Carmack's ass. Kevin Cloud is not a cloud, because that would just be stupid. Dave D. Taylor has the blues. Edited March 28, 2019 by Maximum Matt 12 Quote Share this post Link to post
⇛Marnetmar⇛ Posted April 24, 2020 At Doom's Gate is a ripoff of Physical by Dua Lipa 2 Quote Share this post Link to post
stinkfist Posted April 24, 2020 The dead cacaodemon md3 is actually just a plate of spaghetti and meatballs recolored. the ss soldiers can be heard saying: “shoes, waffles!” As an Easter egg from Chex quest64. 7 Quote Share this post Link to post
DOEL Posted April 24, 2020 (edited) John Romero made everyone his bitch by releasing the most important game of all time, Daikatana Arch-viles say "hey Elroy!" when they die, hell knights say "Iowa!" when they die, and macubi say "huntin' Marl" when they fire. Edited April 24, 2020 by DOEL 4 Quote Share this post Link to post
Maes Posted April 24, 2020 (edited) Doom isn't really 3D. On 3/26/2019 at 3:55 AM, The Nate said: The real reason why the Atari Jaguar port of Doom didn't have in-game music (the music was only in the title screen and intermissions) was because that it would open portals nationwide to "Duck Hell", that is, the standard Hell in the classic Doom games, except the demons are duck versions of themselves and everything is duck-themed. Isn't there a ZDaemon server where the admin has an obsession with ducks and quacking? Edited April 24, 2020 by Maes 2 Quote Share this post Link to post
DSC Posted April 24, 2020 27 minutes ago, Maes said: Isn't there a ZDaemon server where the admin has an obsession with ducks and quacking? That's the ZDeamon Thursday Night Survival server. 1 Quote Share this post Link to post
Maes Posted April 24, 2020 Just now, DSC said: That's the ZDeamon Thursday Night Survival server. One of them, sure, but there are others as well, usually with fast & tough monsters. 0 Quote Share this post Link to post
Pegleg Posted April 24, 2020 6 hours ago, DOEL said: macubi say "huntin' Marl" when they fire Of course they do, because, in the Mancubi language, "Marl" is their name for Doomguy. 1 Quote Share this post Link to post
cambreaKer Posted April 24, 2020 when you fire the pistol (or chaingun), it says "baum", which means tree in german so you're killing demons with invisible trees 3 Quote Share this post Link to post
SirJuicyLemon Posted April 24, 2020 1 hour ago, cambreaKer said: when you fire the pistol (or chaingun), it says "baum", which means tree in german so you're killing demons with invisible trees Another fact that proves the evergrowing WOOD theory 1 Quote Share this post Link to post
Ichor Posted April 24, 2020 14 minutes ago, SirJuicyLemon said: Another fact that proves the evergrowing WOOD theory Including the fact that it's called WOOD in Australia. 2 Quote Share this post Link to post
Pegleg Posted April 24, 2020 21 minutes ago, Ichor said: Including the fact that it's called WOOD in Australia. That's actually a common misconception. The problems stems from a conversation back during the development process where various people from iD were talking about distribution in a meeting with the person who would print the graphics. Someone jokingly said that everything had to be upside down because Australia was on the other side of the planet and the graphics team took that to mean that DOOM would be printed upside down. Thus, it looked like WOOD. The error was corrected, of course, but not before a bunch of promotional material was made and shipped to Australia, prompting some there to start talking about the games "WOOD" and "Smashing Pumpkins into Piles of Putrid Debris." 1 Quote Share this post Link to post
Lizardcommando Posted April 24, 2020 The Mancubus is actually a lost pokemon. It says its own name whenever it attacks the player. 6 Quote Share this post Link to post
Tristan Posted April 24, 2020 On 3/5/2019 at 2:58 AM, Eris Falling said: Doom never existed because John Romero was busy making everyone bitch lasagna in his massively successful video game "Animal Crossing." I was ahead of my time. 7 Quote Share this post Link to post
Szuran Posted April 24, 2020 Doom was the first video game ever created. Many metal bands plagiarised Doom soundtrack. Id software actually visited Mars's moon to take referential photos for maximum realism. Doom was the first video game in space, aboard Neil Armstrong's shuttle. The original Doom came on 17 CDs, which was beaten only by Phantasmagoria 2, which occupied 31 CDs. Doom series evolved into what we now know as Watch Dogs. 4 Quote Share this post Link to post
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